It's pretty unbelievable, but that's what you get for outsourcing everything to China on one of your flagship titles.
/controvertial
Clock asked for what reason was the forum thread close option taken away; here's the Rep's response for that one, didn't translate directly since it's not that important.
Original Thread Link: http://forum.square-enix.com/ffxiv/threads/15193
This one basically responding to a question clock asked about why they removed the thread close option in the forums as it was good for the OP to sum up the talk within the thread and lock. I think was good for stopping stupid trolls posting and people fighting back in the thread... but anyways for now they took away the feature to close the thread and see how it goes; they believe if the thread topic isn't important it will automatically fall back through pages and be forgotten. Depending on our feedback they may bring back the feature in the future.
こんにちは。
スレッドのクローズの件ですが、削除ができた時期と同じように「意図せずクローズされてしまって困る」という声をそれなりに頂いたため、ひとまずクローズできないように変更しました。一旦これでしばらく様子を見る予定です。
このフォーラムの特性上、本当に誰にも必要とされなくなったスレッドであれば、自然と下がっていって目に止まらなくなるという性質のものですから、上手く行くと良いと考えていますが、実際の動きや皆さんからのフィードバックを踏まえ、必要があれば今後変更していきます。
実際にご利用の上、どうにも使いづらいなどありましたら、今後もお知らせください。
Show me another game where the UI is server-side, and where there are 4 chat logs available.
It's a design issue, but from a programming standpoint there is nothing amateur about this. Which is why the designers were kicked out of the dev process.
Which is why SE flopped in the 80s and 90s, yes?
...Which has absolutely nothing to do with the developers that are there now. Do you think all of the same developers that were there in the 80s and 90s are the ones still developing the games now or something?
Anyway, thanks again for the translations, Reinheart!![]()
Not going to go too far on this on this thread since it's for translation purpose (start a new one if you want to go all in on this lol) but from my personal experience from trying to get inside Square-Enix (for 8 years) they wont hire you if you think you want to make Final Fantasy; also if you look at SE's (dunno English side but Japanese) for programmers, engineers all the positions are contract workers; it's not permanent position... Now with current economy situation, those with family, need to pay the bills... contract workers isn't really going to work. You will most likely not see that much great guys working for contract, unless they get changed to permanent position later.
Also they got a awesome person (CEO from what I remember) stating in a old JP gaming magazine interview (forgot online or actual magazine, probably online) but they said to lower cost they don't use QA/actual testers and make the players become the tester. I clearly remember that statement because it pissed me off so much. Now since YoshiP said QA in his post, most likely they realized testers are actually required for online games also, look at release of this game, if they had QA and that was the product that was approved by the QA something was definitely wrong with QA; My guess is there was none during FFXIV alpha, beta, open beta and on original release date, after the big hit from player feedback and stock market dropping they probably realized they have to fix it to keep their brand name title Final Fantasy.
Last edited by Reinheart; 07-08-2011 at 02:13 AM.
------------------------------------------------------------------------------------------------------
My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
They have to have testers especially for console releases. If they didn't all the games would be riddled with bugs. Nowadays you can release a patch to fix things, but before the PS3 generation there's no way they could have released a game without testing it thoroughly.
very interesting. i guess its worth a peek in the jp forums too ^^
Kaikun asked started a thread about showing godsend icon while crafting in cases where you forget what godsend you just used, how many turns you have left before the godsend wears off.
Another posted to show the end result item you're currently crafting; and another to show what the effect is for the god send on screen + also making it easier to select the godsend without scrolling down every time.
Original Thread Link: http://forum.square-enix.com/ffxiv/threads/14763
I hope Foxclon mentioned the easier method to select the godsend to the devs (probably did) aside from just the iconこんにちは。
Hello,
製作中にゴッドセンドが発動中かどうかログを見ないと確認できない件について、アイコンなどによる可視化をおこなってほしいというご意見を開発チームにしっかりと届けてきました!今後もフィードバックよろしくお願いします。
I have delivered the suggestion about making it possible to also show current active godsend with a icon instead of checking the log every time while crafting! Please keep up with the feed backs.![]()
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.