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  1. #2171
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Reinheart View Post
    Some might be happy with this one
    Thanks for the translation!

    But, I have to ask, what is the action queue system again?
    (1)

  2. #2172
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Reinheart View Post
    Some might be happy with this one
    YESSSS they just need to release the skill info now ; ;
    (0)

  3. #2173
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I can't see many people not using the queue, good news though.
    (0)

  4. #2174
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Rep Response - 11/16/11 Q/A regarding Combo system

    Q/A regarding Combo system

    Quote Originally Posted by Triairy View Post
    こんばんは。
    Good evening

    Quote Originally Posted by pub View Post
    「アクション成功直後」とはどのタイミングか
    「アクション成功直後」の持続時間はどの程度か
    What is the timing when mentioning "Right after succeeding action" ?
    What is the timer left after "Right after succeeding action"? (to use next combo action)
    「アクション成功直後」はそのアクションが実行されたタイミングを指します。ただし、選択したアクションが回避された場合などは成功とはみなされませんので、もちろんコンボを続けることはできません。
    アクション成功から次のアクション発動までの持続時間は10秒前後(5秒 + α(モーション等の時間))を想定し、現在調整中です。
    "Right after succeeding action" means the timing that action has been used. However if that action has been evaded/missed it doesn't count as success so you wont be able to continue the combo.
    After successful action to start of next action the timing is around 10 seconds (5 seconds + a (time for the motion)) is the idea and is currently being adjusted.


    Quote Originally Posted by pub View Post
    コンボの間に何らかの行動は挟めるのか
    Can you put something in between combo's?
    オー トアタックによる攻撃/アビリティ/アイテムの使用などは合間に実行してもコンボを阻害することはありません。たとえばアクション実行→攻撃力アップのア ビリティ→コンボの二段目といった使用方法ももちろん可能です。ただしコンボ条件ではないアクションや魔法を使用した場合は、コンボが途切れてしまいま す。
    Attack from auto-attach/ability/item usage wont disturb the combo. For example using action (combo related) > Damage up ability > 2nd combo action can be possible. However if you use action/spells that is not in combo condition it will break the combo

    Quote Originally Posted by pub View Post
    特に「向き」が条件になっているものに関して、相手をスタンなどの状態とせずにコンボしていくことは可能でしょうか。現在の敵の中にはかなり短い間隔で攻 撃してくるものがいるので、自分一人では回り込めずに常に敵の正面からしか攻撃できない、という状況にならないでしょうか。
    Specifically for the ones that require direction as a condition, is it possible to not stun the enemy to make the combo possible? Currently there are enemy which has really short delay on attacks and you wont be able to go behind the enemy alone and end up always attacking the enemy from the front; wouldn't situations be like this?
    基本的にはソロであっても、何かしらのコンボはできるように、アクションの再配置を行います。
    ただし、攻撃間隔の短い敵などについては、スタンをさせるなど工夫が必要な場合もあります。
    We are making action rearrangements so basically you can do some type of combo solo. However for enemy with short attack delay there are times that may require some planning to stun and such.
    (8)

  5. #2175
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by normalforce View Post
    Thanks for the translation!

    But, I have to ask, what is the action queue system again?
    Right now you can only use action/spells/abilities after the current action/spell/ability is finished; before we were able to enter action/spell/ability ahead of time so it automatically uses it after the current.
    (2)

  6. #2176
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by normalforce View Post
    Thanks for the translation!

    But, I have to ask, what is the action queue system again?
    remember before .19 when you could select an action while your character was performing another and have it fire off? Ie you're curing some one you could set up another cure or attack while your character was casting.

    there bringing that back as an optional thing.
    (2)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  7. 11-17-2011 01:28 AM

  8. #2177
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by normalforce View Post
    Thanks for the translation!

    But, I have to ask, what is the action queue system again?
    I too have been wondering about this myself, and yay for combo info ^^

    EDIT: Reinhart beat me to it lol
    (0)
    Last edited by Antanias; 11-17-2011 at 02:18 AM.

  9. #2178
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Awesome, that combo system post actually cleared up a few of my questions. I just hope that they fix the animations soon after, because i know they wont be fixed in 1.20
    (2)

  10. #2179
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Reinheart View Post
    title says it all really...



    if it don't make 1.20 if they can do by 1.20a or something I'm cool with this one as long as it gets implemented.
    Reinheart, I think you translated the wrong one lol. This is Triairy's earlier post on the same topic.
    (1)

  11. #2180
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Rep Response - 11/16/11 /shutdown coming in 1.20

    Quote Originally Posted by Betelgeuzah View Post
    Reinheart, I think you translated the wrong one lol. This is Triairy's earlier post on the same topic.
    orz you're right... how the hell... clicked on the title from the Dev Tracker and went to that one.... orz either way it's good news for it... Thanks for catching that.

    Here's today's post from Triairy...

    Quote Originally Posted by Triairy View Post
    皆さん、こんばんは。
    Good evening everyone,

    テキストコマンド「/shutdown」ですが、パッチ1.20で実装されることになりました。
    Regarding text command /shutdown, this will be released in 1.20.

    テキストコマンド「/shutdown」を入力することで、
    キャラクター選択画面に戻らず、ゲームクライアントをそのまま終了させることが可能になります。
    By typing text command /shutdown,
    you can close the game client without going back to character select screen.


    またあわせてメインメニュー「ログアウト」に関しても変更が行われ、
    「ログアウト」を押すと、キャラクター選択画面に戻るか、シャットダウンをするかを選べるようになります。
    At same time we will make changes to the "Log Out" as well; when pressing the "Log Out" you will now have a option to go back to character select screen or shutdown.

    ここまで大変お待たせいたしましたが、パッチ1.20まで今しばらくお待ちいただければ幸いです。
    Sorry for the long wait but please hang in there till patch 1.20
    (deleting the old one to avoid confusion lol)
    (14)

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