I can't see many people not using the queue, good news though.
Q/A regarding Combo system
こんばんは。
Good evening
「アクション成功直後」はそのアクションが実行されたタイミングを指します。ただし、選択したアクションが回避された場合などは成功とはみなされませんので、もちろんコンボを続けることはできません。
アクション成功から次のアクション発動までの持続時間は10秒前後(5秒 + α(モーション等の時間))を想定し、現在調整中です。
"Right after succeeding action" means the timing that action has been used. However if that action has been evaded/missed it doesn't count as success so you wont be able to continue the combo.
After successful action to start of next action the timing is around 10 seconds (5 seconds + a (time for the motion)) is the idea and is currently being adjusted.
オー トアタックによる攻撃/アビリティ/アイテムの使用などは合間に実行してもコンボを阻害することはありません。たとえばアクション実行→攻撃力アップのア ビリティ→コンボの二段目といった使用方法ももちろん可能です。ただしコンボ条件ではないアクションや魔法を使用した場合は、コンボが途切れてしまいま す。
Attack from auto-attach/ability/item usage wont disturb the combo. For example using action (combo related) > Damage up ability > 2nd combo action can be possible. However if you use action/spells that is not in combo condition it will break the combo
基本的にはソロであっても、何かしらのコンボはできるように、アクションの再配置を行います。特に「向き」が条件になっているものに関して、相手をスタンなどの状態とせずにコンボしていくことは可能でしょうか。現在の敵の中にはかなり短い間隔で攻 撃してくるものがいるので、自分一人では回り込めずに常に敵の正面からしか攻撃できない、という状況にならないでしょうか。
Specifically for the ones that require direction as a condition, is it possible to not stun the enemy to make the combo possible? Currently there are enemy which has really short delay on attacks and you wont be able to go behind the enemy alone and end up always attacking the enemy from the front; wouldn't situations be like this?
ただし、攻撃間隔の短い敵などについては、スタンをさせるなど工夫が必要な場合もあります。
We are making action rearrangements so basically you can do some type of combo solo. However for enemy with short attack delay there are times that may require some planning to stun and such.
Right now you can only use action/spells/abilities after the current action/spell/ability is finished; before we were able to enter action/spell/ability ahead of time so it automatically uses it after the current.
remember before .19 when you could select an action while your character was performing another and have it fire off? Ie you're curing some one you could set up another cure or attack while your character was casting.
there bringing that back as an optional thing.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
Player
Awesome, that combo system post actually cleared up a few of my questions. I just hope that they fix the animations soon after, because i know they wont be fixed in 1.20![]()
orz you're right... how the hell... clicked on the title from the Dev Tracker and went to that one.... orz either way it's good news for it... Thanks for catching that.
Here's today's post from Triairy...
(deleting the old one to avoid confusion lol)皆さん、こんばんは。
Good evening everyone,
テキストコマンド「/shutdown」ですが、パッチ1.20で実装されることになりました。
Regarding text command /shutdown, this will be released in 1.20.
テキストコマンド「/shutdown」を入力することで、
キャラクター選択画面に戻らず、ゲームクライアントをそのまま終了させることが可能になります。
By typing text command /shutdown,
you can close the game client without going back to character select screen.
またあわせてメインメニュー「ログアウト」に関しても変更が行われ、
「ログアウト」を押すと、キャラクター選択画面に戻るか、シャットダウンをするかを選べるようになります。
At same time we will make changes to the "Log Out" as well; when pressing the "Log Out" you will now have a option to go back to character select screen or shutdown.
ここまで大変お待たせいたしましたが、パッチ1.20まで今しばらくお待ちいただければ幸いです。
Sorry for the long wait but please hang in there till patch 1.20
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