Page 38 of 618 FirstFirst ... 28 36 37 38 39 40 48 88 138 538 ... LastLast
Results 371 to 380 of 6180
  1. #371
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    It'd be nice to know what this

    http://forum.square-enix.com/ffxiv/t...l=1#post270984

    Is about. It seems to have gotten lot of likes!
    (0)

  2. #372
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Betelgeuzah View Post
    It'd be nice to know what this

    http://forum.square-enix.com/ffxiv/t...l=1#post270984

    Is about. It seems to have gotten lot of likes!
    Google makes it sound like

    Don't ask about items in advance because then there will be no surprises and everyone will bug us to bring in more items.
    (0)

  3. #373
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Rep Response - 08/02/11 patches for things mentioned last minute

    Thread was started by meme in the JP side for patches that's not mentioned in the prior patch information and given last minute, day of the patch.

    Official Thread Link: http://forum.square-enix.com/ffxiv/threads/18034

    Quote Originally Posted by meme View Post
    実装ギリギリまで検討の結果こうなったはいいんですけど、
    全く告知されていなかった変更が加えられている場合が多々あります。
    It's OK it turned out this way at last minute but there are things that wasn't even announced and changed.

    ディスカッションする間もなく告知されていないものを突然実装されても迷惑なだけなので、
    公開済みのパッチノート及び事前告知された内容のみでパッチを当ててくれませんか?
    It's troublesome when something is released without any announcement or discussion, so is it possible to release patches for things that are only mentioned officially/previously announced (before patch) ?

    小分けにしてるパッチの告知も1ページに纏めて、新しい告知を追加する場合も同ページにお願いできませんか?
    告知された内容と実装内容見比べる時にあっちこっち探して見るの面倒です。
    Is it possible to have have small patch information's in one page, and when new patch information arrives to put it in same page. It's trouble some looking for patch notes here and there.
    Quote Originally Posted by Foxclon View Post
    こんにちは。
    Hello,

    主要な追加・変更点についてはできるだけ事前にご紹介したり、みなさんでディスカッションいただけるような期間を設けられるよう努めていきます。この点については今後もより良くしていければと思いますのでご意見あれば是非お寄せください。
    We try to show as much major addition/changes prior, will try to make it so everyone has enough time to discuss on them. Would like to make this part better in future so if you have any feedbacks please let us know.

    ただし、そうであったとしても100%事前にというのはお約束できません。今後も当日にのみ告知される項目は大なり小なり存在します。この点はご了承ください。
    But even if so we cannot promise 100% prior, some will be announced on the day (of the patch) that is big/small. Please understand this.

    ご指摘のような、「実装されても迷惑なだけ」な項目がありましたら具体的にフィードバックをお寄せいただければ、改善できるかどうか随時検討していきますのでよろしくお願いします!
    Like you said if you have things that are "released but troublesome" if you could please give detailed feedback and will look into if it's possible to be fixed/modified
    (0)

  4. #374
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Betelgeuzah View Post
    It'd be nice to know what this

    http://forum.square-enix.com/ffxiv/t...l=1#post270984

    Is about. It seems to have gotten lot of likes!
    Quote Originally Posted by BloodLotus View Post
    Google makes it sound like

    Don't ask about items in advance because then there will be no surprises and everyone will bug us to bring in more items.
    Done translation for it posted above, it's basically telling devs/rep to tell the community about everything inside a patch before the actual patch release so people can discuss...

    I'm 50/50 on this one, some stuff I believe dev/rep should of said it before hand like any system changes and stuff. But for like hidden story, quests, content would like them to keep it quiet so it becomes a surprise. Releasing everything kind of ruins the fun... at least that's just me.

    EDIT: Updated OP with link to translated post
    (3)
    Last edited by Reinheart; 08-03-2011 at 04:32 AM.

  5. #375
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    With the somewhat limited exploration capabilities that XIV has at the moment, I think it would be smart to at least mention where changes have taken place and point people in the proper direction.

    Like they don't have to say the Empire is attacking at a b c and d head out and assist the resistance. They could just make mention "new adventures await in the following areas a b c and d" Then players at least know where they can enjoy new content and still keep the mystery of it. Otherwise you might find something and ponder if it's a fully developed concept or just something they accidentally put into the game lol.
    (0)

  6. #376
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Just FYI I'm not going to translate this one: http://forum.square-enix.com/ffxiv/threads/18968
    Just says moderators need to do better job on the forums and telling reps/mods to do their job blocking trolls instead of deleting threads... or deleting threads that talks bad about SE but can't delete threads where people are bashing other players... it's only JP forum dramarama If you think someone is a troll just report them clicking on the Report Post stuff...
    (0)

  7. #377
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Rep Response - 08/03/11 Change the steps needed to repair others

    I was kind of hoping when I read the JP title for the thread it was about letting you use material + dark matter but I guess it wasn't... anyways

    Guilty started a thread on the JP side saying the steps you have to go through to repair other people's gears in the bazaar is hard, and wants to see if it can be improved. Don't want to open the menu > check the bazaar > close the bazaar > switch gear > go back to bazaar > click on repair gear > then sit down click on repair... etc...etc...

    I just set my keyboard shortcut for bazaar so not really hard for me, maybe game pad is harder?? not sure... anyways... here's short rep response.

    Original Thread Link: http://forum.square-enix.com/ffxiv/threads/19226

    Quote Originally Posted by Foxclon View Post
    こんにちは。
    Hello,

    本件、皆川と相談をしてきました。
    Talked with Minakawa regarding this one; he says

    ちょっと時間をください~~~~~! 直します!!
    Please give li--------ttle more time! Will fix it!!

    とのことでした。今後もフィードバックお待ちしております。
    Let us know any other feedbacks.
    (3)

  8. #378
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Rep Response - 08/03/11 Battle balance without sub-tank/close range attacker

    Original Thread Link: http://forum.square-enix.com/ffxiv/threads/18826

    Quote Originally Posted by pub View Post
    ver1.18以降、各クラスに色々なしわ寄せが来ていると思います。
    バトルバランスが崩れた結果、出てきた戦術はメインタンクがタゲとってヒーラーはひたすら回復、遠距離で弓・魔法がDDという、最もありきたりのものです。
    After the 1.18 patch there are problems with different classes.
    due to the battle balance breaking the main method for strategy became something simple like main tank getting the target, healer heals only and from distance archer and magic being the DD.


    そのおかげで盾役以外の前衛職は大変不遇な状況に陥っています。
    私は現在の状況に対し、次の2点が問題だと感じています。
    Now because of that other melee classes which are not tanks are suffering
    With current situation I believe these two are the problem.


    1.前衛アタッカーは不要という状態
    Situation where melee attackers (close range) are not needed

    回復魔法のコストが高くなったおかげで、ヒーラーに手のかからない遠距離アタッカーが有利となりました。
    盾役以外の前衛職は、自己ケアルが(MPの都合上)できない、ヒーラーからの回復も期待できない、限定された回避・防御アビリティのなかで強大な敵と戦わざるを得ないという、三重苦を背負わされています。
    現にゼーメルのボスや旧NMに対しては、前衛アタッカーはろくすっぽ近づくことすらできません。完全に雑魚専です。
    (たぶん)後衛大好きな吉田・松井両氏が前衛職を後衛様の露払いボス戦の鉄砲玉としか扱っていないのは火を見るより明らかです。
    Because of the healing MP cost getting high, it became better to use range attackers which doesn't require healers to pay much attention to. Aside from tank other melee jobs (close range) can't cure self (due to MP) can't expect to get cure from healers. With capped evasion/defense ability have to fight strong mobs. Currently with boss like from dzamel, other previous NM's close range attackers can't even get near them. It's completely now for other mobs (mobs that's together with NM) (maybe) Yoshida and Matsui likes range/distance attacking class wanted to change close range attackers to be same way.

    2.盾役1名でクリアできてしまうレイドダンジョン
    Instance Raid which can be cleared with 1 tank

    冒頭に述べた最も淡白な戦術が最も有効となってしまっているのは、私が思うにこれに尽きると思います。
    なぜ一人でタゲ維持できる、あるいは一人がタゲもって耐え切れるバランスなのですか?
    吉田氏がどこかのインタビューで”タンク二人、アタッカー二人、ヒーラー二人・・・”というコメントを出したとき、バトルのバリエーションが増えそうだなと思っていたのですが、現状がこれではバリエーションも何もありません。方針を変更されたんですか?
    Why is the balance of the raids where 1 tank can keep the target, in interview somewhere Yoshida commented "2 tank, 2 attacker, 2 healer..." I thought there will be different variations but in reality there is no variation, did he change his goal?

    今、前衛職は身一つで接敵して回復も復活もあてにできない中で敵のWSを避けつつ耐えつつ本来の役割をこなそうとする人ばかりです。こういったリスクを冒す人に対し、開発は十分なベネフィットを与えるような設計をしてるといえますか?
    盾とヒーラーと安全圏から遠距離攻撃という鉄板戦術も結構ですが、これでは多くの人が魅力的に感じるバトルとはいえないでしょう。(確かアンケ結果も近接アタッカーが一番の人気職でしたよね)
    Currently close range attacker has to try their best to avoid enemy WS, heal on own, and can't expect to be raised. Does the dev think this is good enough method for these players? It's find having tank, healer, and range attacker strategy but doubt this is a battle style is attractive to everyone. (In the poll wasn't close range attacker was the class most people liked)

    バトルデザインの再考を強く要望します。
    Would like to request information on details for battle design.
    Translated since it had 60+ likes.

    Quote Originally Posted by Mocchi View Post
    こんにちは。
    Hello,

    本件について松井と相談をしてきました。
    Talked to Matsui regarding this.

    • 前衛アタッカーについて
      まず格闘士/斧術士/槍術士のいくつかのアクションでもう少しダメージが与えられるように調整します。
      (現在、変更後の状態でバトルバランスのチェックを行っています。)
      Regarding close range atacker.
      First Puglist/Marauder/Lancer - will adjust so few actions can deal little more damage
      (Currently checking the battle balance after the changes (1.18))
    • モンスターの範囲攻撃について
      強力な範囲攻撃の多くには有効範囲が設けられているため、対象となるモンスターの側面や背面に立ち位置を取ると攻撃をかわせたりもします。この点に関しては、もう少し戦略として工夫できる余地があると感じているため、今しばらく様子を見させてください。
      Monsters AOE attacks
      Strong AOE has a effect range standing in different direction of the mob can make it possible to avoid these. For this one let us see how it goes little more and will see if we can make changes since it's possible to improve as strategy.


      その上で必要な部分に関しては、クラスとモンスターの両方の観点から随時調整を行っていきます。
      With those will make adjustments to both class and monster point of view.
    Adding Pub (OP) also stated on the thread he doesn't want Dev's to lower tanks/range attacking classes.

    Since we all know SE loves to nerf instead of making other classes stronger... It really loses motivation for players when they do that crap, why can't they just increase mobs HP or w/e and increase the weaker classes so it's balanced out to make it feel like everyone is doing better instead of nerfing and making it look like we all got nerfed (although it might of balanced it out.) I don't play WoW but I read before players complained long time ago when WoW nerfed something so instead of nerfing they increased everything else to match it and made players happy... same method... people want to see better damage, higher damage number... when you hit 400 damage before update and 200 after makes you a sad panda. Same for exp imo, keep enemy XP same but more xp required... most people look at the xp gained from the mob and go cool 400 exp!! rather than now... 70-150 exp although overall it's about the same exp overall after. (just how I look at it) I don't get it SE does fine on this part with console RPG's where you start at low level dealing 1-2 digit damage and as you get stronger you dealing 3-4 digit and end game like FFXIII was crazy with 4-5 digit damages... gives the player sense of getting really strong. FFXI was OK but when I played at 75 cap it was overall same damage all the way (except WS)
    (2)
    Last edited by Reinheart; 08-04-2011 at 01:30 AM.

  9. #379
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Is it just me or do I feel like they missed the point of that?
    (1)

  10. #380
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    If ARC becomes Bard... I don't see a long-term issue here.

    SE hasn't nerfed jobs in XI except very rarely after 2006. That doesn't mean nerfing isn't necessary. As far as this game is concerned, nerfing is especially necessary.
    (0)

Page 38 of 618 FirstFirst ... 28 36 37 38 39 40 48 88 138 538 ... LastLast