Yep. Square Enix development this generation has been woefully inefficient and marred with bad management and lack of inter-department communication.
http://www.gamasutra.com/view/news/3...ntasy_XIII.php
Which leads to:With the changes that were being considered, because of the lack of a clear communication line, the development team was not receiving clear instructions. This resulted in conflicts within the team on whether it was worth forcing certain changes into an already tight schedule.
Even at a late stage of development, we did not agree on key elements of the game, which stemmed from the lack of a cohesive vision, the lack of finalized specs, and the remaining problems with communication between departments.
http://www.andriasang.com/e/blog/201...leted_content/
There's no way a properly managed dev team wastes that many resources on creating useless content.Apparently, the FFXIII design team created a number of areas that ended up not going into the final product. How much? Enough to create an additional game, according to Kamikokuryou.
What I've seen from YoshiP so far, however, is promising. I think he realized the extent of the clusterfark he inherited and is doing his best to overcome. I feel that he will have the management skills necessary to make things better. Acknowledging past faults and actually admitting them honestly (even though they weren't his own faults), is very refreshing to see from a developer and makes me like YoshiP even more.
I really hope he succeeds.
Seriously. I knew the game would be bad when I bought the retail version, but I really wasn't expecting that the retail release was going to be basically unchanged from beta. That was one of the biggest shocks to me. I honestly believed them when they said they had all this good stuff, and based on my past love for Square games, I took them at their word.