Quote Originally Posted by Reinheart View Post
like everyone in the old dev were just working on what they wanted to make and didn't talk to anyone else in the team about it, ending up with one big mess...
Yep. Square Enix development this generation has been woefully inefficient and marred with bad management and lack of inter-department communication.

http://www.gamasutra.com/view/news/3...ntasy_XIII.php

With the changes that were being considered, because of the lack of a clear communication line, the development team was not receiving clear instructions. This resulted in conflicts within the team on whether it was worth forcing certain changes into an already tight schedule.

Even at a late stage of development, we did not agree on key elements of the game, which stemmed from the lack of a cohesive vision, the lack of finalized specs, and the remaining problems with communication between departments.
Which leads to:

http://www.andriasang.com/e/blog/201...leted_content/

Apparently, the FFXIII design team created a number of areas that ended up not going into the final product. How much? Enough to create an additional game, according to Kamikokuryou.
There's no way a properly managed dev team wastes that many resources on creating useless content.

What I've seen from YoshiP so far, however, is promising. I think he realized the extent of the clusterfark he inherited and is doing his best to overcome. I feel that he will have the management skills necessary to make things better. Acknowledging past faults and actually admitting them honestly (even though they weren't his own faults), is very refreshing to see from a developer and makes me like YoshiP even more.

I really hope he succeeds.

Quote Originally Posted by Reinheart View Post
I know the reason why the release was pushed because of the big hats, but the reason I'm asking what the old devs were thinking is because before FFXIV official release, the guys had interview with Koumoto and previous battle planner and they mentioned they had tons of quests ready but in actual there was NONE, and if what YoshiP is correct about zero quests when he was handed over the position that means the old dev team was full on lying at the interview, maybe they were told to say it by the big hats but that interview is one of the reason why lots of JP players bought even after knowing the beta's since them all (including me) thought there was going to be update before the official one that includes all the stuff they said was going to be in the game... then finding out they had to fix the bugs first... then December came when it got switched to the new team.
Seriously. I knew the game would be bad when I bought the retail version, but I really wasn't expecting that the retail release was going to be basically unchanged from beta. That was one of the biggest shocks to me. I honestly believed them when they said they had all this good stuff, and based on my past love for Square games, I took them at their word.