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  1. #1
    Player
    Rentahamster's Avatar
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    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Reinheart View Post
    just wish there was a way for players to know it got sent or thread got read,
    Everything gets read and almost everything that's worth conveying to the devs gets passed along. If Bay and Rukki posted every time they read something and passed it along, the dev tracker would be full of useless posts.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  2. #2
    Player
    Reinheart's Avatar
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    Mar 2011
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    Subligania
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    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Rentahamster View Post
    Everything gets read and almost everything that's worth conveying to the devs gets passed along. If Bay and Rukki posted every time they read something and passed it along, the dev tracker would be full of useless posts.
    I'm not talking about stuff like that, you know like in a ticketing system where the tech support opens the question it will automatically change the status from unread to read. Just something like that is what I had in mind.

    And yeah I know everything does get delivered or eventually delivered to the devs; just seeing something like that 1-50 thread or thread that has over 200+ likes and not even one note would get people anxious and want to know if it's really being delivered. For me personally I know (hope) it gets sent over so not really worried.
    (5)
    Last edited by Reinheart; 08-31-2011 at 07:32 AM.

  3. #3
    Player
    Ferth's Avatar
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    Jul 2011
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    Uldah
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    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    I know people are sick of the suggestions to take ideas from ffxi... but ffxi's exp cap system is really what this game needs. a soft cap on exp so without any bonuses a player can't get more than X amount of exp from a mob regardless of the mobs level. Groups of 8 may hit that cap on mobs 15-20 levels higher than they are, solo players might hit that cap on mobs 5-7 levels higher than they are.

    Promote's challenging play for groups without seeming to penalize them, and slows down the rate of growth for powerleveling.
    (4)

  4. #4
    Player
    Reinheart's Avatar
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    Mar 2011
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    Subligania
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    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    YoshiP Response - Making repop faster in 1.19

    Original Thread Link: http://goo.gl/ogFWV

    Quote Originally Posted by Naoki_Yoshida View Post
    プロデューサ/ディレクタの吉田です。
    会議前なので手短にですいません。
    Producer/Director Yoshida here,
    Sorry it's right before conference so going to comment briefly.


    Quote Originally Posted by Pie
    もう少しリポップを早く調整できませんか?
    Could you adjust so the repop is faster?
    昨日のポストで触れ忘れました、ごめんなさい。
    パッチ1.19でRepopの仕様に手を入れています。
    1.20で微調整が必要ではありますが、1.19で確実に間隔は早くなります。
    1.19のRepopをプレイしてみて、またフィードバック頂けると助かります!
    Forgot to touch on this one yesterday, sorry.
    In patch 1.19, we touched up on the Repop method.
    In 1.20 adjustments will be required but with 1.19 it will definitely be faster.
    Please play the new Repop in 1.19 and would appreciate if you can leave feedback on it!
    (4)

  5. #5
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    Mar 2011
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    リムサ ロミンサ
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    Hey Rein, is any of the other stuff Poekichi talked about important?
    (0)

  6. #6
    Player
    Reinheart's Avatar
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    Subligania
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    Reinheart Valentine
    World
    Sargatanas
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    Warrior Lv 86
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Hey Rein, is any of the other stuff Poekichi talked about important?
    There is two more posts by him but it's him talking casual/off topic to the JP players responding to their posts cheering YoshiP and stuff. Nothing really game related but saying he will try his best to keep up with the communications and the long post is not decision made by him alone it was well discussed over several days debating with Matsui and Gondai and what he posted is the result they came up with.
    (1)

  7. #7
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    Quote Originally Posted by Reinheart View Post
    There is two more posts by him but it's him talking casual/off topic to the JP players responding to their posts cheering YoshiP and stuff. Nothing really game related but saying he will try his best to keep up with the communications and the long post is not decision made by him alone it was well discussed over several days debating with Matsui and Gondai and what he posted is the result they came up with.
    Ok, thank you!
    (0)

  8. #8
    Player
    Reinheart's Avatar
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    Mar 2011
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    Subligania
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    Reinheart Valentine
    World
    Sargatanas
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    Warrior Lv 86

    YoshiP Response - 08/30/11 Trying for temporary inventory space solution 1.19

    Original Thread Link: http://goo.gl/4Z1LI
    Quote Originally Posted by Naoki_Yoshida View Post

    Quote Originally Posted by Bahamut View Post
    トトラクなんかLV50のキャラ4人で行って、なんの制限もかからないのでゴリ押しで終わってしまいました。
    レベルシンクされるならまた一つ楽しみが増えそうです^^
    Like Totorak with 4 members at Lv50 there was no limitations so we just finished forcing our way through, with level sync it will bring another fun^^
    担当者も実装時、物凄く悔しがってました。
    頑張りますね^^
    Person in charge also regretted about it when it was implemented.
    Will try our best ^^


    Quote Originally Posted by Bahamut View Post
    ただ、もうぜーメルのレア装備&水着の保管で鞄がもうやばいです・・・・・
    暫定的な鞄対策はいつごろになるのでしょうか?
    Also, with rare equipment from DH and Suim Suit inventory is really becoming a problem.....
    When are you planning for the temporary solution for the inventory?
    はい、暫定ですが1.19でなんとかならないか、
    現在ギリギリの調整中です。
    本当にギリギリなので、続報までもう少々お時間ください
    It is temporary but we are trying to see if we can do something for 1.19, we are trying hard on the adjustments, it's really close, please give us some more time for updated information. (he's talking here about the timing to get it in the 1.19 patch, i think they have deadline to make it before it goes through the QA and all that.)
    (6)
    Last edited by Reinheart; 09-01-2011 at 12:43 AM.

  9. #9
    Player
    Ferth's Avatar
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    Uldah
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    Ferth Fontaine
    World
    Hyperion
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    Thaumaturge Lv 70
    you were still in the transition zone. they added extra zones when zoning into and out of cities that are basically two separate zones... which is why you can't check the bazaar contents for some people at the entrance to the cities.
    (0)

  10. #10
    Player
    Reinheart's Avatar
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    Mar 2011
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    Subligania
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    Reinheart Valentine
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    Sargatanas
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    Warrior Lv 86

    Rep Response - 08/31/11 Regarding monster link - same type

    Original Thread Link: http://goo.gl/tSyUf

    Quote Originally Posted by Foxclon View Post
    深夜に吉田Pの連投があったことに朝気づくと、ハラハラしながら中身を確認するという緊張感のある生活を送っているモルボルです。こんにちは。
    Hello,
    (also say Molbol who comes into morning finding out YoshiP posted at midnight and checking nervously just joking around with YoshiP)

    スレッドの中で多くのご質問を頂いている、同種族のみがリンクしてくるのか他種族もリンクしてくるのかという件について開発チームと確認してきました。
    Checked with the dev team regarding the numerous questions we received on this thread about if the monsters will link with any monsters or with the same type of monsters only.

    パッチ1.19で実装されるリンクシステムはシンプルな形となり、種族に関係なくリンクしますが、将来的には同種族のみがリンクする仕組みに変更されることが計画されています。
    With patch 1.19 the link system being implemented is simple style and will link no matter what type of race/type the mob is, but in the future we are planning to make to change to where it links with same race/type of the mob.

    たとえば蛮族であれば、蛮族にもパーティがあることを意識した設計にして、戦っているとまずヒーラーの蛮族が回復してくる――といったように、ただ単に近くの敵がリンクしてくるだけではなくなることなどが想定されます。
    For example if its beastmen, making a structure were beastmen also has a party, and while fighting the healer beastmen will heal, so it doesn't simply mean just close monsters will link.

    今後も引き続きフィードバックをよろしくお願いします。
    Please continue to giving your feedbacks.
    (9)

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