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  1. #381
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Corrderio View Post
    Is it just me or do I feel like they missed the point of that?
    They probably not replying to it fully, hopefully YoshiP looking at it and has better answer for everyone.
    (0)

  2. #382
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Betelgeuzah View Post
    If ARC becomes Bard... I don't see a long-term issue here.

    SE hasn't nerfed jobs in XI except very rarely after 2006. That doesn't mean nerfing isn't necessary. As far as this game is concerned, nerfing is especially necessary.
    Nerfing is necessary what I meant in mine was instead of lowering the damage, why not increase everything else to balance it out, making it so those weaker jobs feel like they got stronger while the job that was already strong staying the same so they don't feel like they got nerfed. It's probably easier to program/adjust nerfing that one thing but I remember it demotivated some players I had in the linkshell back in the XI days.
    (0)

  3. #383
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Reinheart View Post
    They probably not replying to it fully, hopefully YoshiP looking at it and has better answer for everyone.
    Hopefully, however I still feel like they're missing the point about how it's us taking damage and the current enmity algoritim that's the issue, not our DPS. Since if you fail to cancel out an Inferno Drop (Not sure if it's based on luck, timing, amount of damaged while the Ogre "readies" it, or something else) you're as good as dead. Since if someone uses Curaga they'll more than likely get the attention of the Ogre, which will cause more complications.
    (1)
    Last edited by Corrderio; 08-04-2011 at 03:49 AM.

  4. #384
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Corrderio View Post
    Hopefully, however I still feel like they're missing the point about how it's us taking damage and the current enmity algoritim that's the issue, not our DPS. Since if you fail to cancel out an Inferno Drop (Not sure if it's based on luck, timing, amount of damaged while the Ogre "readies" it) you're as good as dead. Since if someone uses Curaga they'll more than likely get the attention of the Ogre, which will cause more complications.
    Yah, good point Corrderio.

    In the case of Ogre, looking at it from the perspective of a Lancer, Pugilist or Marauder (Melee DoW), it's really about potentially poor Boss Design mixed with unfinished Class Re-Design.

    As that JP poster said, Melee are forced to fend for themselves sometimes. Inferno Drop being made into a multi-direction AOE attack is something that sounds cool in theory (i.e., a "classic Boss Move"), but seeing it in execution, Melee DoW get badly hurt by it.

    Of course some methods to counter that are trying to cancel / stun the Inferno Drop, or Melee running out of the way and running back in, or Melee having cross-Class skills to help mitigate some of the damage. Those are all viable, and help, but as you and the JP poster said, it doesn't balance it out if they're not timed right / get hit by one: It causes someone to have to use more Cures pull away from the fight.

    Hence, why Archer / Mages (Ranged Attacking) is more desirable.

    I think if part of Matsui's response is making it so Melee DoW do increased damage / have more interesting skills to help counter that situation, then it could be better (e.g., say, Pugilist gets significantly enhanced Evasion skills (that work better than what they have now), that could make it so they can stay "close" to AOE'ing Bosses better and deal fast damage); or Lancers have a restored Twisting Vice to better reduce Boss TP, "stun locking" the Boss, etc.).

    I've run through Dzemael with Melee DoW before, and it's possible, but it can be more inconveniet than using all Ranged. We'll see where 1.19, 1.20 go with this. I'm interested and hopeful.
    (0)

  5. #385
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    I'm also wondering why each boss encounter is just one big baddie, it sucks that you're pretty much encouraged to only have one tank even though a full party gives you 8 member slots.
    (0)

  6. #386
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Besides them just not finishing class balancing and just bringing out the nerf bat, another problem is there are no real ways to interrupt an enemy specials besides hoping your WS interrupts the attack. Marauder has an interruption skill... on a 2m recast, probably 3 mins when used cross class. It's totally useless. In WoW every class had an interrupt skill of some kind on decent cooldown of 20s or less. Even though I hate WoW, at least they balanced the classes out eventually. It did take them a good amount of time to do it (like... 3 years or more), and as they always do, they are constantly making changes to class skills and balancing. But I hope SE will get it down faster.
    (0)

  7. #387
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Nerfing one or two classes, by tweaking a few damage values or skills, is vastly easier and, therefore, less time-consuming than adjusting health values for every monster in the game in the correct proportions to a buff. It may make the players feel good but just delays more important things.
    (0)

  8. #388
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Roaran View Post
    Nerfing one or two classes, by tweaking a few damage values or skills, is vastly easier and, therefore, less time-consuming than adjusting health values for every monster in the game in the correct proportions to a buff. It may make the players feel good but just delays more important things.
    yep that is true
    (0)

  9. #389
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Not sure this issue will ever be addressed to the satisfaction of the gentlemen who left this post. Because, there will always be one 'best' way to do something and it is up to the players to learn how to manage their skills/abilities to fit the situation. That being said, there are some things the dev. team can take to promote a balanced approach. Assuming they know the 'best' approach in development (1 tank, ranged dps, and healers), they can make changes such as make the monster weak to axe attacks, or stunned by lancer attacks (trammel), etc to promote innovative approaches.

    P.S. Anyone remember that JP LS that did a full Monk 'Divine Might' fight? Sure the video is still out there.
    (0)

  10. #390
    Player

    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    462
    LOVE the fact that they aren't going to do anything about AOE So easy to avoid and people need to also learn to interrupt them as well (This is ridiculously easy on ogre lmao). Whiners will obvious still whine about this cause they actually gotta watch where they step(VERY simple) and do something as simple as interrupting a LONG cast time aoe like ogre's lol... Thanks for the translation ^^
    (0)

    ~Rationality falls quite short for those living in their own world~
    "See the world for what it is, not for what you want it to be!"

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