Smile started a thread regarding recast time for arise (rebirth?? in English?) being too long.
Original Thread Link: http://forum.square-enix.com/ffxiv/threads/16321





Smile started a thread regarding recast time for arise (rebirth?? in English?) being too long.
Original Thread Link: http://forum.square-enix.com/ffxiv/threads/16321
リキャスト長すぎて使いものにならない気がします。
幻術師の調整も兼ねてアレイズを入れたのだと思いますが
1回しか使えない蘇生スキルではみんな呪術使うのでは?
I think the recast time is too long and isn't useful at all.
I believe it was put in to adjust CON but if its only 1 time resurrection skill then wouldn't people use it as THM?
それに幻術にクラスチェンジしてアレイズセットしたら
1800秒待たないと準備が整わないとか・・・
If you switch class to CON and set arise wouldn't you have to wait 1800 seconds...皆さん、こんばんは。
Hello Everyone,
アレイズのリキャストタイムについて、松井と確認してきました。アレ イズについては、デスペナルティがかからずすぐに戦闘に復帰できるなど効果が強力です。そのため使いどころを考えて、1バトルに1回だけ使えることを想定 しているため30分のリキャストタイムを設定しています。
Talked with Matsui regarding arise's recast time. For arise, it is very powerful where you can come back to life without any death penalty and fight right back. And for that reason 30 minute recast time was set so it can be used once in one battle.

Evaded the part about having to wait 1800 seconds >_<





I posted on that JP thread in response to Triairy (Rep) to see if they can check with dev on situations like when you just logged in or when you're doing something else and your friends ask you to change to CON and to put arise on for instance raid, if it's possible to remove all the buffs upon entering instance raid but at same time reset all the recast timers. For regular outside parties, leve's don't think there is a way to resolve this but if its for instance dungeon type of content don't see why it's not possible.
We'll see if they respond.


Maybe it would be nice if it had an 3 min cool down upon equip or an 5 min cool down. I think anything lower than 3 mins can be abused badly.I posted on that JP thread in response to Triairy (Rep) to see if they can check with dev on situations like when you just logged in or when you're doing something else and your friends ask you to change to CON and to put arise on for instance raid, if it's possible to remove all the buffs upon entering instance raid but at same time reset all the recast timers. For regular outside parties, leve's don't think there is a way to resolve this but if its for instance dungeon type of content don't see why it's not possible.
We'll see if they respond.
I assume they are eventually moving to a system that will save individual action bars for each class. So when you switch to CON, that ability will either have already been on your CON bar from the last time you played CON, or it wouldnt. That would solve this issue.I posted on that JP thread in response to Triairy (Rep) to see if they can check with dev on situations like when you just logged in or when you're doing something else and your friends ask you to change to CON and to put arise on for instance raid, if it's possible to remove all the buffs upon entering instance raid but at same time reset all the recast timers. For regular outside parties, leve's don't think there is a way to resolve this but if its for instance dungeon type of content don't see why it's not possible.
We'll see if they respond.

As an Former EQ player, I can give some context.特に泳ぐについては、まだまだ先ですが、拡張パックレベルで水中も作りこんで、
トライしてみたいと思っています。「泳ぎながら○○」ってアニメーションすごい数必要ですがw
EQの水を使った仕掛け、当時超新鮮でした。
(何度も溺れてドザ○モンになりましたが… 噴水でスキル上げしたなあ…
それ以前にwoodelfでスタートして落下死しまくったけど…)
水中神殿レイドとか楽しいですよね。泳ぐだけじゃなく、水中もセットで!と思ってます。
Swimming is long long away but would like to try under water in expansion.
{Swimming and XXXX} type of animation requires lots of animation lol.
It was really fresh (new) how EQ used their water.
(Drowned many times but skilled up fountain (swimming?)skill... but before that died from falling a lot starting from woodelf...)
Thinking Underwater Shrine raide is fun, not only swimming, but set with underwater!
Totally understand what he means by drowning while skilling up swimming (yes you had to skill it up to get faster swimming speed, oxygen was calculated with Vitality).
The "Falling a lot from Woodelf", is a reference to the Wood Elves starting city which is a treetop city with bridges and lifts....and several newbies falling off the platforms to their death (or monks training their safe fall skill). Having the FFXIV equivalent of Kedge Keep (EQ's Underwater dungeon Yoshida's is refering to) would be something quite interesting.



Those are things i would like to see in the future. Field Abilities that actually permit you 'to do more' in the world if skilled or increased and not only for combat.while skilling up swimming (yes you had to skill it up to get faster swimming speed, oxygen was calculated with Vitality).





lol guessed it was an area; probably do the same with Limsa lol can't understand how the city has no rails near the adventure guild. If they allow us to jump off and swim...that would be awesome lol.The "Falling a lot from Woodelf", is a reference to the Wood Elves starting city which is a treetop city with bridges and lifts....and several newbies falling off the platforms to their death (or monks training their safe fall skill). Having the FFXIV equivalent of Kedge Keep (EQ's Underwater dungeon Yoshida's is refering to) would be something quite interesting.
Underwater swimming in FFXIV graphics would be awesome if they really got this working.
BTW Bay also did official translation on that one if you wanted to see theirs and didn't yet: http://forum.square-enix.com/ffxiv/t...205#post236205
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