he should have mention /laugh, too. it is very important to run on chocobo while laughing.
he should have mention /laugh, too. it is very important to run on chocobo while laughing.
Currently the popup help on/off will turn on/off the action bar description/action name information and JP side asked to fix it and here's reps response to this one.
こんにちは。
Hello,
フィードバックありがとうございます。アイコンだけだと微妙に区別の付けにくいアクションがあるので、アクションバーについては
・ポップアップあり
・ポップアップなし
だけではなく
・アクション名のみポップアップ
という設定を追加していただけるとありがたいです。
There are some actions you can't tell what they are just by looking at the icon so for the action bar not only option to show/hide the popup help but have option to only show action name only (instead of full details)
まずは先日コメントした通り、アクションバーのみ分離してON/OFFの設定できる対応を行います。
Thank you for the feedback,
first off we are making it possible to separate the popup help for action bar to turn on/off separately.
その後のパッチにて、アクションバーのポップアップヘルプは、アクション名のみ表示させるなど、
詳細設定を行えるようにするか検討を行っていきたいと思います。
In later patch we will look into addressing additional feature to make detailed adjustments to just make only the action name show and such.
そのため現時点では明確にお約束はできませんが、他にもフィードバックなどありましたら検討していきますのでお寄せ下さい
We can't guarantee the specifics right now but if there are any other feedbacks/suggestions please let us know and we'll check on them.
1.20a added the new repairing system which is nice but there is one problem which JP side started a thread about where you can keep on repairing once its down to 99% and some can use it to tease players to repair their gear every battle to make them lose all their Dark Matter... so Masayan and others said make it possible where yo ucan set at what % of durability the repairs can be possible, I asked this also on this same thread about being able to choose also like say once it get yellow or right when it hits 20% or 15% before the 10%.
Here's reps response:
こんばんは。
Good evening,
「耐久度○○%以下になったら修理」という設定については、装備中の装備を修理できるようになったのですが
耐久が○○%以下になったら修理と指定できると嬉しいです。
今のままだと99%でも修理されてしまうので、依頼を出したままでずっと遊びたくても
1戦毎に修理されちゃうので実用的じゃないので
Would be happy if you can set where it can be only repaired if below xx% with current it can be repaired even at 99% so even if I want to play with the repair request up since it's not good when it gets repaired after every battle.
パッチ1.22以降にはなりますが実装できるよう検討を行っていきます。
It will be post 1.22 but we are looking into implementing this type of settings where if its below xx% to have it repaired.
また、あわせて修理依頼に関してのことなのですが、
時期はお約束できませんが、部位ごとにも修理依頼を設定可能になるよう検討を行っています。
Also regarding repair request we cannot promise the date yet but we are also looking to being able to setup which gear to have on the repair request (optional to turn on/off if you want that gear repaired or not instead of everything like now)
修理依頼について、またなにかありましたらフィードバックをお願いします。
If you have any other feedbacks regarding repair request please let us know.
This one I'm a bit disappointed... but anyways JP side is asking when will the devs add new crafting recipes and here's reps response.
Now if this 1.22 以降 - ikou - on and after is translated just like previous one like the official and they put POST 1.22 that means we wont be expecting this till 1.23 which is like.... August.... I hope its included in 1.22 which is still May looking at the roadmap information.... Either way we wont see new recipes for a while...こんばんは。
Good evening,
まずはパッチ1.21で、残るアクセサリ/薬品/食事のレシピ改修を行い、
すべてのレシピ改修が終わったパッチ1.22以降に、製作/装備両方の観点から、
不足しているレベル帯のレシピを順次追加していく予定です。
First with patch 1.21 we will modify the remaining accessories, medicine/potions, food recipes and once those recipe modifications are done planning to add recipes for missing levels looking from crafting/equipment levels poitn of view in 1.22 and after
(one one of the previous translations I put 'and after' and official translation put 'post [patch]' so I'm going with on 1.22 and after)
なお、旧レシピについては、不足しているレベル帯のレシピが追加され、
レベル帯ごとにレシピのバランスが取れた段階で、削除する予定です。
Also for old recipes we are planning to get rid of them once new recipes fill up the missing gap between levels and once recipes are balanced
Now if this means for more different color variations... it doesn't mention so that might be a different story. But to make those different color variations with current system - non 2.0 item they have to make individual item data for each color so its more hassle for them.
Right now some old recipes require crafting support but all these will be gone soon.
こんばんは。
Good evening,
パッチ1.20にて設備を利用した製作や、旧レシピを用いたレシピの調整は行っていません。自分は調理師ですが、廃墟のリムサに標準設備だけを借りにいくのは、R48~で設備がいるものだけ、
これだけは割れまくるので仕方なく行っていましたが、それ以外は簡易で何とか対応できていました。
ですがパッチ1.20が来て、明らかに厳しくなっています。
I am a culinarian and I need to get support from ghost city of Limsa (dead population) for crafting past R48, since it breaks so much I had to do this but for everything else I didn't need to but since 1.20 it became much harder now.
なお、アクセサリ/薬品/食事のレシピについては、設備を使用するレシピが残っていますが、
こちらはパッチ1.21のレシピ改修にて、設備を必要としない新レシピに変更される予定です。
For patch 1.20 for crafting using support or old recipes hasn't been modified.
For accessory / medicine/potion / food recipe there are recipes which requires the support but with 1.21's recipe modifications it is planned that the new recipe will not require these support.
こんな話あったんですね。
新生の資料に↓な事が書いてあったので、設備はなくなるどころかより重要になると思っていたんですけど、なんだかよくわからないですね。
「追加される上位のレシピは、高難易度を想定しており、レシピの複雑さだけでなく、
製作に特定の場所(例:コボルド砦にある製作施設を使うなど)を要求されることも想定しています。」
Was looking through documents for 2.0 and was thinking instead of getting rid of the support it will be much more important but now I don't understand.
"For high rank recipes planning for harder difficulty which not only the recipe being complicated but you have to use special facility (example: facility in kobold camp)"
まずは1.19から段階的に行われているレシピ改修にて、通常のレシピをすべて設備を使用しないレシピに変更します。
その後、新生の資料でも説明されていたような、設備がないと作れないレシピを制作する際に使用するようになる予定です。
First with recipe modifications taking steps from 1.19 all normal recipe will not require any support and later like stated in the 2.0's documentation we are planning ot add recipes which requires special support/facility to craft.
over 2500 posts on this thread now wow.
Anyways updated OP and cleaned up the list a bit using new font and taking all the BBCODE garbage that was taking word count from my posting limits... should show more links on one post from now on.
Also updated OP with new correct link to the useful Japanese terms document, had the wrong one linked on there.
Since it went over 2500 posts here's little something from Sublimen http://www.youtube.com/watch?v=tu9chHQUdKw
(not my video lol)
Here's one more... bored at work... /sigh http://www.youtube.com/watch?v=1AE_D...eature=related
Bored.. bored bored... not good... need to work... lol
http://www.geocities.co.jp/Playtown-...garushoot.html
Galka shooting game... Z to start, S to skip all the test, arrow keys to move, Z to shoot... old old game I used to enjoy on free time...
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Last edited by Reinheart; 01-11-2012 at 06:35 AM.
Lol Reinheart, thatsigpic is too funny. Reminds me of this.
Last edited by MeowyWowie; 01-11-2012 at 02:25 PM. Reason: whoops, that's not your sig :o
Nothing too interesting this morning, this one is asking the Rep/Devs to see if it's possible to change how the timer is displayed on buffs ending soon.
こんばんは。
Good evening,
Buffアイコンが切れる前に、そのアイコン自体をわかりやすく目立たせることは可能です。リンクボーナスがタイムアウトするとき、残り時間が赤で点滅して、タイムアウトで「ピッ!」と音がするのですが、
ステータス効果が終了するときにも、残り時間が赤になり、終了で何かしらの音を鳴らすことは出来ないでしょうか?
For link bonus (chain) when going in time out it blinks the time left in red and makes a beep sound; is it possible for status to show the remaining time in red and at end make some type of sound.
ただアイコンが目立つようになることで、煩わしく思う方もいると思いますので、
こういう風に目立たせてほしい!とか、そもそも今のままでいいよ!など引き続きフィードバックをお待ちしています。
It is possible to make the icon itself stand out more when it's running out of time however by making it stand out more some may not want this so if if you could please leave a feedback if you have different ways you want it to stand out, or just leave it the way it is.
フィードバックを頂き、再度実装について検討を行います。
Once we get more feedback will look into this.
I didn't really pay attention to the achievement window so not sure what they are talking about the first screen - does it show the current progress of all achievements or does it show just the ones you completed?
Anyways JP side is asking to make the first screen show the current progressing ones for the ones you touched recently to make it easier to view, here's reps response to this one.
For this one personally I suggested why not just add a new widget like current guild leve has that one widget that shows what's required to complete the guild leve (example: kill x mobs and shows progress 1/5 etc.) and from achievement window check a check box for the ones you want to show in a achievement widget which can be turned on/off from config that can show the current progress of the achievements you have checked in the achievement window. This way you can see the progress while you're crafting or gathering or w/e other ones.こんばんは。
Good evening,
確かに特定のアチーブメントの取得を目指している場合には便利ですね。
ただ逆に達成状況を最初に見たいという方ももちろんいらっしゃると思います。
フィードバックに応じて検討していきたいと思いますので、お気付きの点などあれば引き続きお寄せ下さい。
It does sound like it's better if you're aiming to complete a achievement to have it set up this way, however there will be some that was to to see the completed progress also so we'll look into this one addressing other feedbacks if you have any suggestions please let us know.
Kind of like quest progress widget you see in other MMO/RPG.
JP side has a thread talking about making the gear with 3, 4, 5 materias attached to stand out from the regular version of the same gear. Here's reps response to this one.
こんにちは。
Hello,
マテリアを一定数つけた場合に装備のグラフィックが変化するというアイディア について、グラフィックデータを新たに用意する必要があるため、すぐに!というわけにはいかないのですが、新生に向けて例えばエフェクトが出るなど、何ら か見た目でわかるようにできるかどうか、検討してみたいと思います。
it required to prepare a new graphic data to change the graphics on those gears with multiple materias attached so we can't work on this right away but it's possible to make it for 2.0 to have such as effect or some visual changes. We'll look into those.
フィードバックありがとうございました。引き続き何かあればまたお知らせください。
Thanks for the feedback, if you have anything else please let us know.
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