One answer.
Boot camp.
One answer.
Boot camp.
Player
Mac gamers are generally more strategy/sim focused. Like Civilization or sim city.
Might not be worth it to invest in porting a game of this expense to run natively as only a fraction use Macs for MMOs. But I see no logical reason for players to be against it.
Quake, Bioshock Infinite, World of Warcraft TESO, CS:GO, Garrys Mod, Assassins Creed, Portal, TF2, Left for dead 1+2 and many more. Might want to have a word with you about that.
At those saying Mac Clients would do anything BAD for PC players. It sure nice to be a wanna be troll eh?
At those typical mac haters, shoo shoo, no place for you in 2014.
Yeah I know. Believe me, I know.
But those don't sell nearly as well as the PC versions, and that's not just because there's more PC users. Strat and sim are the meat and potatoes of Mac development. Everything else is gravy.
I am for it, but I can see why they might avoid going through the effort. Especially sense the company has no Mac history and probably wouldn't be willing to have a 3rd party like Aspyr or Feral. At least not this soon.
Last edited by Gramul; 02-22-2014 at 11:00 AM.
5 of your examples use variants of the same game engine.Quake, Bioshock Infinite, World of Warcraft TESO, CS:GO, Garrys Mod, Assassins Creed, Portal, TF2, Left for dead 1+2 and many more. Might want to have a word with you about that.
At those saying Mac Clients would do anything BAD for PC players. It sure nice to be a wanna be troll eh?
At those typical mac haters, shoo shoo, no place for you in 2014.
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