I don't have a problem with an optional cap, but I am not arguing that. I am arguing against a mandatory cap, which is what Rentahamster wants.And the problem you are having is not completely understanding our point. If they can set voluntary scaling on leves, why can't they implement voluntary level caps on the lower rank dungeons. If you want to take the easy way out and steamroll though at 50 or hold some noobs hand through it, knock yourself out. But for those of us that want more of a challenge and think would like to make it more worthwhile and true FF experience, then let us scale our ranks on our preferred jobs.
I am in agreement with the cap, but more importantly an optional cap. So you can have your challenge if you want or not but doing it under cap would bring greater rewards so there is actually a reason to do it. Yes the challenge itself is good, but you won't get anyone to do it the harder way if there is no candy at the end, that's for sure.I can't tell if we're agreeing or not at this point, heheh.
The impression I get from the "level cap" crowd is that the challenge is itself a reward. I'm not sure that offering better rewards for level-sync parties would be fair to parties that are composed entirely of legitimate R25 classes.
I have no problem with people who want to experience the content at-level, but I do take issue with the insistence that everyone should be forced to.
Myself, I have days where I want the challenge, and days when I want the streamroll. Maybe that's why having an optional level sync seems the ideal solution for me.
We can both agree that Lv.50 players should not be *forced* to play at Lv.30 and that Lv.50 players who WANT to play at Lv.30 should not be *forced* to play at Lv.50.voluntary level cap is the same as putting the difficulty slider on it
if it was a choice its not a bad thing
but people dont want a choice, they want to force us to play it at r30(go read alot of other peoples posts, especialy the ones telling me that a difficulty slider is unacceptable cuz people wont use it)
by the same reasoning, why make it voluntary when people obviously wont use it
there are 2 big concerns here with people wanting a cap
1) Its not about what they do, they care what others do, they dont want others to get stuff easier then they do, so everyone else must be forced to play it how they want(forced cap)
2) Some people are afraid that without a cap, no one will want to do the dungeon at the designed level. Just because people have 50s, they wont use a lower job to do it at all..
in case 1, its just people who obviously care too much about what other people do, their opinion is pretty invalid as far as im concerned, its not about their enjoyment, its about them forcing their will on others
in case 2, its a valid concern, although i think the fact is, people put way too little faith in other peoples abilities to want to do it at the lower levels if they are asked to, or advertised thats how they want to do it.
In my case, Will I do it with my rank 50? hell yeah I will
If someone is advertising they want to do it around r30, and dont want 50s? well if i want to go, i can jump on my 33 gladiator and go with them(and i wont complain, they form the group, they want to do it without 50s, i can respect that)
but should I be forced to play it at only rank 30? no i should not
Difficulty slider works perfectly in WoW and it works perfectly in leves. I think you underestimate what people will compromise with. If it caters to both arguments then it should be fine.
Yes. An optional cap would be perfectly fine as long as the rewards scaled to the amount of effort you did.I am in agreement with the cap, but more importantly an optional cap. So you can have your challenge if you want or not but doing it under cap would bring greater rewards so there is actually a reason to do it. Yes the challenge itself is good, but you won't get anyone to do it the harder way if there is no candy at the end, that's for sure.
i.e.
If you run through a rank 30 dungeon as a rank 30 character, you get really good loot rewards.
If you run through a rank 30 dungeon as a rank 50 character, you get normal stuff.
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im not the one who says people wont use it(go look at some of the replies to my posts, its the pro cap people who say a slider wont work and people have to be forced into the challenge or it wont be any)We can both agree that Lv.50 players should not be *forced* to play at Lv.30 and that Lv.50 players who WANT to play at Lv.30 should not be *forced* to play at Lv.50.
Difficulty slider works perfectly in WoW and it works perfectly in leves. I think you underestimate what people will compromise with. If it caters to both arguments then it should be fine.
also, my biggest arguement for a slider, and not a cap, is that a slider is ALREADY CODED into the game and will take less work to implement into this then a level capping feature(which isnt in the game at all yet)
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noYes. An optional cap would be perfectly fine as long as the rewards scaled to the amount of effort you did.
i.e.
If you run through a rank 30 dungeon as a rank 30 character, you get really good loot rewards.
If you run through a rank 30 dungeon as a rank 50 character, you get normal stuff.
everyone who runs it should have an equal chance at equal rewards, period
wasnt this discusses MANY months ago in all the casual vs hardcore stuff? how quickly we forgot that
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I dont understand any of that. You can make 1-25 very fast on leves. Why you need content even for lower ranks. pf. Nonsense, and annoyance.
Absolutely. There would have to be some sort of incentive besides "challenge" for this option to be in any way effective for all players.Yes. An optional cap would be perfectly fine as long as the rewards scaled to the amount of effort you did.
i.e.
If you run through a rank 30 dungeon as a rank 30 character, you get really good loot rewards.
If you run through a rank 30 dungeon as a rank 50 character, you get normal stuff.
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