Quote Originally Posted by Gwaeron View Post
And I do carry DD accessories on me! It can be handy when you're fighting Atomos for example.

In 1.23, there were two stances, each of them had a bit of their own mechanics going, which made it fun and diverse to play. We could use either of the stances "Tanking" and "Damage Dealing", each played slightly differently. This is the "fun" and "diversity" I think OP is missing (and I am, too). Now we have the two stances "Tanking" and "Not Tanking", the latter removing EVERY warrior ability from our arsenal, while adding absolutely nothing.
Unfortunately, I didn't ever play early versions of the game. I've seen people mentioning the old abilities and some of them do sound quite fun. But I can't compare

I've been playing War a lot differently recently, I think due to a combination of content and just being more comfortable knowing the role. Like switching in and out of Defiance on CT, I see a lot of Wars just keep it up the whole time even if they aren't tanking. I've been using Unchained and Berserk more frequently, and of course keeping up the SP and SE combos. I love the Ultima HM fight because I can switch off to do extra damage or switch on to Infuriate and IB and eat an orb.

I think there could be more Infuriated moves, and maybe one or two more off-GCD moves (maybe ones you can only use when not in Defiance). Maybe an actual Berserk that would make you attack like a mad man for 10 seconds (double or triple attack speed, auto-attack potency increase or damage modifier, can still move character out of danger but can't control attacks), or a something like a party Bloodbath/Bloodshower where the whole group gets heals based on damage (individual damage or group damage, healers could throw out some attacks while everyone gets little self heals).

PLD so boring lol