Quote Originally Posted by Gamemako View Post
I will have to do some testing to corroborate this, because I distrust his posting in general. He has repeatedly stated things like "dex follows clear 1% tiers of x", where x was 40-41, then 30-31, now 20-21 -- and the data is always in need of cleanup and can't be posted. The Bulwark testing makes me think he just made it up entirely. You would need to test for 29 straight hours to get the number of hits he has reported under Bulwark. Either way, I put no stock whatsoever in his posts.
If the past posts are to be believed there was at least three weeks worth of testing that went into it.

Frankly I'd like to see some of the raw data too... but there's a few mitigating (if circumstantial) factors that make me more inclined to take his posts at face value.

He's a moderator on the subreddit group in question (link - bottom right), the general tone of his past forum messages and More Detailed Reddit posts don't really suggest themselves to me as trollish. And he's at least been consistent in the claims about gathering data for testing.

I'm not sure where you're getting that "inconsistent Dex tier" thing from though.... All the past posts I've seen have been suggesting that there is a gain of ~1% chance when going from ~210 Dex to ~241 Dex - which would be 31 points of DEX. Indeed, I recall seeing him post that he "couldn't test lower" than 210 Dex without skewing the results by using inferior equipment. I'm willing to give him the benefit of the doubt for now.

I'd not put too much faith in his "Parry formula" being exact, but ~0.076-0.078% rate increase per point is a decent ballpark figure, and the more testing we have that ties everything together the better. (So by all means if you're up for more testing I'd love to see the results!!)

That said, I'm also not a great fan of the Str/Dex tiering idea - I'm pretty much convinced that the Red Numbers you see popping up in the game are only integers due to rounding... (More STR + More Dex + More Parry = always better!) but it'd be nice to prove this once and for all. I wonder how many attacks there are in the game that do a 100% predictable amount of damage... "1000 needles" anyone? Maybe the next time I get a free weekend I'll try and do a test or five myself...