Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 40
  1. #1
    Player
    Ruckus's Avatar
    Join Date
    Nov 2013
    Posts
    13
    Character
    Uncle Ruckus
    World
    Adamantoise
    Main Class
    Marauder Lv 50

    Dex/Parry tiers - definitive testing methodology needed

    So I've waited and waited for someone to do more definitive testing on dex tiers for parry, but my patience has run out. Solution - I'll do it myself.

    I'll commit to doing a SOLID methodology for honing in on the dex tiers. I will propose what I plan to do, and all you theorycrafters out there can correct me and tell me exactly what to do. In return, all the raw data you want. Win win.

    My plan is to test parry at current stats (512 parry, 218 dex). Then respec and put 1 points into dex and repeat. Then another. And another until 30 full dex (248 on last point). I feel this would give me the mystical breaking point for that ~3% white-whale parry rate we all are chasing. I plan on using a 35-40 lvl mobs with no dot capabilities, rounding up three of them, getting them directly in front of me, and letting the hits wrack up.
    (3)

  2. #2
    Player
    Ruckus's Avatar
    Join Date
    Nov 2013
    Posts
    13
    Character
    Uncle Ruckus
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Here is what you are working with:
    http://na.finalfantasyxiv.com/lodest...acter/2255267/

    I currently have three i70 crafted accessories. I can swap all three of those out for no dex pieces. In addition, I am willing to spend a respec (currently 30 vit).

    I tested this on sheep outside Dragonhead earlier today. Ignoring all the noise (misses), I had 2334 hits with 563 parries which = 24.1% parry rate. This is along the lines of Ninjitsu's data, so I wasn't missing any parries from having two sheep slightly to the side. I understand this is not nearly close enough to a significant sample.

    What I need from you:
    - How many hits are necessary per parse? (Don't be ridiculous and say 100k)
    - How many trials per dex point are necessary for conclusive results?
    - Is there a better approach or more productive methodology?
    (2)

  3. #3
    Player
    Ruckus's Avatar
    Join Date
    Nov 2013
    Posts
    13
    Character
    Uncle Ruckus
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    This is a goodwill mission for all the Warriors out there, but let me be clear that I'm not some mathlete carebear (no offense to anyone). Don't be counterproductive/tangential in this thread or I will just parse my own way and swim in the data myself like Scrooge McDuck.
    (6)

  4. #4
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    As far as I've tested on both PLD and WAR. Both sitting at 247 DEX is the optimal choice, because you can dump a few points into DEX to hit that plateau while using STR/DEX accessories. However if you do not plan to make Gryphonskin stuff you can pretty much just ignore anything regarding DEX cause it will be too much of a manual stat commitment to reach that plateau.

    With that said Paladin double dips from the DEX whilst Warrior with similar DEX still hardly see a big jump in Parry difference. Because as Paladin I notice 2-3% increase in Block and 2% increase in Parry which does Add up, top that with using Shield Block I could say like 7 out of 8 hits are a block during that time which could effectively mean 26-30% Dmg reduction (Still haven't bought R1 Shield). Whereas Warriors... they seriously need to borrow something like Keen Edge from Lancers to start seeing real dependable parries, cause as it stands now Featherfoot is our BEST defensive CD...
    (1)

  5. #5
    Player
    maicom's Avatar
    Join Date
    Oct 2013
    Posts
    3
    Character
    Maicom Ecks
    World
    Masamune
    Main Class
    Marauder Lv 50
    just wanted to say thanks and looking forward to results
    (2)

  6. #6
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Maintain a static Parry rate while adjusting DEX.

    What is your base Parry rate on X mob? (Fight it naked without any allotment - account for any Parry+ on your weapon; Make sure X Mob is always LV--)

    How much DEX does it take to see an increase in your Parry rate? (Clear your attribute allotment and spec +1 DEX at a time until a definitive adjustment is observed)

    Does monster level/family/accuracy effect Parry rate? (We need to account for the possibility that a monster's stats could change the rate you effectively Parry -> Monster Acc? - so repeat test on Y Mob @LV--)

    Repeat this process with a static DEX rating while instead adjusting Parry.
    (0)

  7. 11-12-2013 02:13 PM

  8. #7
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    @Namasu

    You need way too much Dex for Darksteel Scutum to overcome the Block Rate iLvl 90 ones provide. based on my observation, not definitive test, that 1 Block Rate = 1 Dex. The scutum would increase your block strength by 3-4% however it will make your Shield Block way less capable of reaching 7/8 block it will probably go down to 6/8. And as far as Coil 5 goes blocking that extra 3-4% doesn't matter... Block it matters. As an advice you would want to based your test hovering around 247 Dex decreasing and increasing around that value.

    As a gladiator/paladin you would want to get more Dex till 247 after that you really have no option of getting any more as far as iLvl 90 restrictions go. Next would be Parry rating.
    (0)

  9. #8
    Player
    Ruckus's Avatar
    Join Date
    Nov 2013
    Posts
    13
    Character
    Uncle Ruckus
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Given all the data thus far pointing to the next dex tier being closer to the mid 240s than the mid 210s, my first few parses may be 5 dex points at a time to expedite results.

    That aside, please leave the observations and brostatistics out of this. The data collected by others thus far is at the point that EVERYONE has positive observations around that point. I am going for the EXACT numbers. Do it right and you only have to do it once. Do it wrong and someone else is going to have to parse all this again in the future.
    (2)

  10. 11-12-2013 03:27 PM

  11. #9
    Player
    Ruckus's Avatar
    Join Date
    Nov 2013
    Posts
    13
    Character
    Uncle Ruckus
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    I wasn't directly addressing you, nor did I mean to push you out of the thread. Apologies if you took offense. Your test sounds useful for all those PALs out there.

    I just want too keep focus on the purpose of this thread: to find the exact dex tier for parry chance from dex range 215-250 that causes the big parry chance jump shown in Ninjitsu's data.
    (1)

  12. #10
    Player
    Namasu's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Namasu Agepoyo
    World
    Adamantoise
    Main Class
    Gladiator Lv 51
    Quote Originally Posted by Ruckus View Post
    I wasn't directly addressing you, nor did I mean to push you out of the thread. Apologies if you took offense. Your test sounds useful for all those PALs out there.

    I just want too keep focus on the purpose of this thread: to find the exact dex tier for parry chance from dex range 215-250 that causes the big parry chance jump shown in Ninjitsu's data.
    No offense taken -edited my previous post-, I just don't have the time to go through each dex point to figure out the tier. Your parsing will be much more useful than mine in the long run. In the short term, I want to at least test how dumping at least +45 dex in HQ lvl70 accessories can benefit those that have the time and dedication. If time permit, I'll do w/e else I think will be useful in term of dex vs block vs parry.
    (0)

Page 1 of 4 1 2 3 ... LastLast