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  1. #1
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by PiedPiper View Post
    Been trying to find this for days and keep ending up at the same old tables telling you the str tiers for amount blocked, but the amount you block doesn't really tell you anything about damage mitigation over time if you don't know frequency of parry/block.
    Woa woa WOAAAAA!! You are way over thinking this. In the words of the almighty SE devs:

    Quote Originally Posted by Hvinire View Post
    Players can assume simply that as the stats that affect this grow larger, the effect will become greater.
    /endthread
    (1)

  2. #2
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Traek View Post
    Woa woa WOAAAAA!! You are way over thinking this.
    I don't think PiedPiper is.

    Knowing you reduce damage by 35% when you successfully block with one shield and 25% with another tells you little. At first glance the 35% reduction seems better, but if you have a 15% block rate with it but the other has a 25% chance of blocking.

    The resulting mitigation from the first shield (35%/15%) is 5.25% while the second shield (25%/25%) is 6.25%.
    (0)

  3. #3
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ultimatecalibur View Post
    I don't think PiedPiper is.
    Traek was referring to overthinking whether it's tiers or not. It's overthinking because the community mod basically told us that there aren't any tiers.
    (0)

  4. #4
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Kitru View Post
    Traek was referring to overthinking whether it's tiers or not. It's overthinking because the community mod basically told us that there aren't any tiers.
    Do you happen to have a link to this? I'd like to see the wording myself.
    (0)

  5. #5
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Paikis View Post
    Do you happen to have a link to this? I'd like to see the wording myself.
    It's what Traek quoted. It's in reference to crit rating, but it stands to reason that it applies to shield/parry as well.
    (0)

  6. #6
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Kitru View Post
    Traek was referring to overthinking whether it's tiers or not. It's overthinking because the community mod basically told us that there aren't any tiers.
    Which kind of means that Traek was missing the point of Piedpiper's info request to focus on a term for data that was not being sought out.
    (0)

  7. #7
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    For what it's worth: I have both the Allagan and Onion shields now, as well as full i90 (not the Allagan Blade yet though sadly, just Curtana Zenith!)

    In standard PLD +VIT-build I90, at Seawolf base stats (no points allocated, just gear) I have 360 STR.
    + The amount mitigated per parry is 23%.
    (This rises to 24% per parry at precisely 364 STR, NOT 363 STR as stated on Valk's site!)
    + The amount mitigated per block with the Allagan Shield is 27%
    + The amount mitigated per block with the Onion Shield is 20%

    Adding 27 STR via accessories does nothing more to these numbers. Unfortunately I don't have any accessories with higher STR on them at the moment, but I'm fairly sure that the next Block/Parry strength tier is 405 on a PLD, which should JUST be achievable with i90 armor/weapons and HQ Gryphonskin Accessories for a Seawolf (and Highlander).

    [Note that the i95 Allagan Blade that drops from Turn 5 grants another 2 STR over the i90 options, which would make hitting this cutoff point achievable for a Hellsguard, Seeker of the Sun, Duskwight and Midlander. Wildwoods, Keepers of the Moon and Lalafells will be just short of this cutoff in current gear...]

    I'm not suggesting that swapping +Vit for +Str accessories is the way to go... just stating what's "possible"

    Technically a Highlander PLD with the Allagan Blade and a full endgame VIT build (363 STR) could invest 1 point of stat allocation into STR and get another +1% parry mitigation. That might just about be worth the tradeoff in ~14.5HP that 1 Vit gives you... but I'm fairly sure that we'll all be able to cross that STR threshold anyway without any stat allocation once i95 gear comes out!

    Regarding Block/Parry rate... the Dex and Parry stats, and the Block rating values on the Shield all play a part in this. Sadly it's random and unreliable, but a ballpark average figure is about 20-25% Parry rate over time, with Block rate usually a few percent higher (for the Allagan Shield). I still need to test the Onion Shield for a while before making any sort of Block Rate comparison to the Allagan one... but a VERY quick test tonight suggests that it does indeed block a fair bit more often... I'm just not yet sure that the 7% lower mitigation when it blocks is worth the tradeoff.
    (0)
    Last edited by Maelwys; 01-15-2014 at 10:38 AM.

  8. #8
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Lol, sorry for the derail PiedPiper, I think you have legit questions, I was half joking in my response, and half taking a shot at the devs for their blanket statement. Didn't mean to get people all cereal on it, though I do think stats are linear, and not tiered based on the dev response.

    In short:
    Quote Originally Posted by MythToken View Post
    I do hope someone answers your question as to block rate and parry rates. It would be very valuable information to the community. And as far as the community goes we should all be seeking answers to how much these stats increase our %'s so that we can weigh how much each stat is actually worth.
    ^
    (0)

  9. #9
    Player
    NightReach's Avatar
    Join Date
    Oct 2013
    Posts
    136
    Character
    Teresa Faintsmile
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    I am very interested in a chart that directly correlate damage mitigation percentage from parry to parry stat. If the gains are smalls and/or exponential decay after a certain point I think its better to slot det/SS/crit gear. I personally hate stats like parry cuz it is useless for 75% percent of the time, and the only parry boosting ability is from DRG of all ppl....
    (0)

  10. #10
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    What that's strange about the Bulwark testing. I used to think it was multiplicative too. Just grab a huge group of mobs and you'll see you block 80-100% of Blockable attacks which leans more to additive than multiplicative.
    (1)

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