Sometimes I think this game will live on the "Final Fantasy" trademark... because this kind of stuff would be unnacceptable anywhere else, including Warcraft.
Sometimes I think this game will live on the "Final Fantasy" trademark... because this kind of stuff would be unnacceptable anywhere else, including Warcraft.
UK player here - London
I've played FF14 on two different ISP's now, Virgin and Plusnet ( three if you count 1.0 ), Can't say i have any of the issues people complain about. I get lag spikes like everyone else, very few and far between though. The mechanics of some fights are such that there is no room for error, you see the thing on the ground, you start movin immediately or else you're going to get hit.
I feel for the players who have the problems described, but when the majority of players don't have them, SE has to come to the conclusion that the problem is not at their end but the other side, whether it be ISP or PC related
Personally what i think is happening to the majority of people complaining about this is the ff14 traffic being flagged as P2P and being traffic shaped and Qos'd to hell, a lot of ISP's do this and don't tell end customers.
Heck I've played tethered via phone ( 3g not even 4G ) and its been ok, barring some dc's
Did you guys watch the same video I did? Yes, ok, you shouldn't jump out of an AOE, but he was very clearly out of the landslide long before it went off. It's really not ok that the game plays like that. (I do notice a marked improvement in Titan HM since the patch myself, though)
One suggestion I have for you is to take a look at how fast your hard drive is and adjust your visuals down as much as possible if it's a slower drive. I reinstalled FFXIV to my faster HDD and lowered my graphics and now I have this type of problem much less frequently.
A trace tells you how many hops it takes from your machine towards the datacenter, using the right programming you can find out which of the hops is the cause of any delay or packet loss between your computer and the datacenter.
Read the following thread, there's some good info there about these things: http://forum.square-enix.com/ffxiv/t...-second-delays
This is a trace I did a while ago when I was still on Excalibur:
Code:|------------------------------------------------------------------------------------------| | WinMTR statistics | | Host - % | Sent | Recv | Best | Avrg | Wrst | Last | |------------------------------------------------|------|------|------|------|------|------| | TOMODACHI - 0 | 875 | 875 | 0 | 0 | 6 | 0 | | 10.15.172.129 - 1 | 871 | 870 | 5 | 8 | 39 | 6 | | 212.142.62.89 - 1 | 871 | 870 | 6 | 8 | 35 | 7 | | nl-ams05a-rd2-ae-80-2370.aorta.net - 1 | 871 | 870 | 6 | 12 | 62 | 9 | | 84.116.138.97 - 1 | 871 | 870 | 7 | 11 | 48 | 8 | | 84.116.134.113 - 1 | 871 | 870 | 6 | 10 | 69 | 10 | | 213.46.182.18 - 1 | 871 | 870 | 6 | 10 | 66 | 9 | | xe-4-2-0.mtl10.ip4.tinet.net - 1 | 860 | 856 | 94 | 99 | 172 | 96 | | ormuco-gw.ip4.tinet.net - 1 | 867 | 865 | 95 | 96 | 119 | 96 | | 192.34.76.2 - 1 | 864 | 861 | 95 | 98 | 167 | 95 | | 199.91.189.234 - 1 | 864 | 861 | 0 | 101 | 114 | 99 | | 199.91.189.38 - 1 | 871 | 870 | 98 | 101 | 113 | 100 | |________________________________________________|______|______|______|______|______|______| WinMTR v0.92 GPL V2 by Appnor MSP - Fully Managed Hosting & Cloud Provider
Felis catus
The ping reports 0 data packets lost. Is this the same thing?A trace tells you how many hops it takes from your machine towards the datacenter, using the right programming you can find out which of the hops is the cause of any delay or packet loss between your computer and the datacenter.
Read the following thread, there's some good info there about these things: http://forum.square-enix.com/ffxiv/t...-second-delays
0 out of 4 isnt much, also, Pings use the ICMP protocol which typically isnt messed with via any ISP policies, you could easily get the most stellar pings and short traces but if your ISP traffic shapes ff14 packets for low priority you'll get the poor performance described, isp's dont like p2p traffic typically....
A ping just tells you that you have a connection with the server, it is unreliable at best for any data on connection quality.
This tells you, per hop, how your connection is with the server and all the hops your ISP takes between them is.
It also tells you which hop it is that might be causing lag problems.
If you download the program, put in the IP adress of the server and let it run for, let's say 1000 or 1500 packets you should be getting a reliable image.
Felis catus
You could, you know, just use customer support? I had a problem, it took a while to respond true. But with all correct information they gave me some solutions to improve my connection. I live in The Netherlands, and I don't need WTFast or anything of the sorts to play properly. Had 1 issues after that with Titan HM. Got hit by bombs I swore I Dodged. I got better at it and had no issues afterwards. I even run it for fun. Since the update, I can even be a bit careless there and still dodge. No issues whatsoever.
Just... have a little faith. Or at least ask square for help instead of ranting on the forum where no DEV will help you![]()
You could, you know, just use customer support? I had a problem, it took a while to respond true. But with all correct information they gave me some solutions to improve my connection. I live in The Netherlands, and I don't need WTFast or anything of the sorts to play properly. Had 1 issues after that with Titan HM. Got hit by bombs I swore I Dodged. I got better at it and had no issues afterwards. I even run it for fun. Since the update, I can even be a bit careless there and still dodge. No issues whatsoever.
Just... have a little faith. Or at least ask square for help instead of ranting on the forum where no DEV will help you
The last thread I made about this issue was like 200 pages with no reply. Every time I tried to contact customer service to ask about how to fix my netcode there was no reply. I paged GMs, even tried to call customer service one time. They will pretend the issue does not exist.
maybe you should do a trace route...
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