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  1. #11
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    Hope they'd fix the attributes then.. If your SMN is a main, you'll have everything in INT. Your SCH would be sort of gimped and vice versa (SCH in mind, playing a SMN with mind when you switch).

    Or did I miss something there? Don't play one of them myself..

    Beastmaster out of MRD, yikes >.>
    (0)

  2. #12
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    http://forum.square-enix.com/ffxiv/t...-How-I-d-Do-It

    DRK

    Quote Originally Posted by Kitru View Post
    Uhhhh... No?

    If you actually look at the various incarnations of Dark Knights over games other than XI, they've actually been a very tanky class:
    • The very first Dark Knight is Leon from FF2 who is a one of your most durable characters, with high hp and defense. The only "damage dealer" kind of thing he gets is access to Black Magic, which is no more anti-tank within the confines of the classless FF systems than PLD getting White Magic.
    • Cecil, in FF4, is *still* super tanky while a Dark Knight, what with high defense, hp, and heavy armor. The only "damage dealer" aspect he gets is the whole sacrifice-hp-to-increase-damage/deal-damage thing, which still doesn't preclude his tankiness given the fact that he is still your most durable character *and* it's another of the FF games where you don't have anything resembling a trinity construct so even the durable characters are supposed to be throwing out as much damage as possible.
    • In FFX-2, Dark Knight is, once again, a highly durable class: high hp and high defense. The same explanation of hp-sacrifice as applied to Cecil applies here.
    • In FFT (which the devs seem to be drawing a lot of their inspiration from), Dark Knight is *explicitly* a tank class: heavy armor, shields, knight swords, and an at-will hp regain ability that makes them virtually impossible to kill. Gafgarion is one of your best tanks outright.

    The only incarnation of DRK that is an explicit damage dealer rather than following the model for tanks that the devs have been drawing from to turn into tanks for ARR is FFXI, which is nowhere *close* to "all games". At worst, DRK was a tank that used BLM instead of WHM. In general, it was a tank that had the option to sacrifice hp to become a damage dealer for a short period.

    It's important to keep in mind that in every single Final Fantasy, with the exception of XI, *there was no trinity*. Everyone was expected to deal damage and take hits. If your only definition of "tank" is "has cover" then the only tank that would be around would be PLD, which is a *terrible* idea for an MMO since having only a single option for a role is boring as hell. When you're pulling classes from games that don't have a trinity and assigning them roles to fit *into* a trinity, you have to look at attributes other than "takes damage for other people" (especially given the fact that oftentimes the characters aren't actually meant to be balanced against one another); you look for high defense, high hp, and a lower than average damage dealing capacity compared to the explicit damage dealers (Cecil as DK compared to Edge or Yang; DK dressphere compared to Gunner or Thief; Dark Knight in FFT compared to monk, lancer, archer, or ninja).

    Now, as to what classes actually fit this mold, there are a few of them: Berserker (high hp, high evasion; as a tank, likely based off of PGL), Samurai (self-buffing, parry/evasion; likely based off of new class entirely), Dark Knight (hp draining, high defense, high hp; as a tank, likely based off of new class), Spellblade/Mystic Knight (self buffs, magical sword attacks; likely based off of new class, potentially treed off of the same one as Red Mage), and Templar/Defender (heavy armor, high hp, self buffing; likely based off of LNC).

    Considering how many potential jobs there are in the FF series overall and the need to maintain a decent tank/DPS/healer class ratio in *this* game, I find it unlikely that most of those would be implemented as anything other than a tank, since it would be severely cutting into the number of prexisting FF-jobs that could actually make sensible tanks (and, no, Ninja is not a "sensible" tank; FFXI is so anomalous compared to the rest of the FF series that you can safely ignore everything that it did with its jobs because so many of them depart so very heavily from the original implementations). The same holds true for finding new healers, since it's not like there are a lot of them other than White Mage in previous implementations: if it's a job that was designed providing support, it'll likely be brought in as a healer even if that class didn't originally have any real healing capability. DPS is likely going to be a role that gets assigned to a job when it can't feasibly be turned into a tank or healer.

    SAM

    Quote Originally Posted by Kitru View Post
    Do I have to do this again? I swear, it's like people don't even *try* to actually look at the historical iterations of a class before they go claiming that it *has* to be a given role.

    Samurai has 7 major implementations:
    • The first was in FF5, where Samurai was a high stamina physical class with Gil Toss, an instant-kill attack, a stun attack, and a high evasion passive.
    • The second was Cyan in FF6, who has crazy high strength, defense, and hp while baseline equipping shield and all of the heaviest armor in the game. He's got Bushido which is just fancy sword techniques.
    • The third was in FFT, where Samurai had balanced physical stats, an *insanely* strong evasion passive, and an ability list that included a lot of self buffs/heals, enemy debuffs/status effects, and some relatively generic attacks.
    • The fourth is Auron who is strange but qualifies in some senses since he wields a "katana" and has "Bushido" as his limit break; his abilities focus upon specific stat reduction and he has 2 separate versions of Cover as well as the highest hp, Strength, and Defense amongst the entire group.
    • The "fifth" is Yojimbo who fits the samurai mold, but he's got some wonky constructs thanks to being a summon (and further conflated by requiring Gil to be spent on him). He's got the insta-gib and generic beatdown otherwise.
    • The sixth is from FFX-2, where Samurai has the insta-gib, a bunch of debuffing/purging abilities, a slew of excellent self buffs, Gil Toss, and a stat allocation with moderate strength, good defense, high agility, and high evasion.
    • The seventh was in FFXI, where Samurai was originally intended to be a tank focusing upon parry but turned into a damage dealer.
    • The final was in FFT:A2, where the Paravir fits the Samurai mold, with katanas, unleashed sword skills and the insta-gib. It's got crazy high physical attack and low defense but high evasion and high hp.

    As such, the fundamental aspects that are occur most often with the Samurai are Gil Toss, the insta-gib, high evasion, and high hp. With the exception of the Paravir, it's exceptionally tough: it either has outright high defense and high hp or decent defense, high evasion, and high hp. It often gets a lot of substantial self buffs that serve to make it more durable as well.

    If you're going off of how Samurai has actually been implemented historically, it's a tank: either an evasion tank or a parry tank, depending upon how you interpret Blade Grasp/high evasion in games without partial damage, with pseudo-mystical sword techniques and some monk-like abilities. The only real "DPS" Samurai are one that isn't even *named* Samurai (and, even then, you can get pretty damned tanky with it given the right loadout) and a metagame evolution of a class initially intended to be a tank that turned into a DPS (similar to how Ninja was originally intended to be a DPS and became a tank), which isn't really very reliable evidence.

    This isn't to say that is impossible for SAM to get put in game as a DPS job, but it's doubtful given the historical role of the samurai throughout the series coupled with the design metagame not really having as many viable tank options as DPS options.
    (3)
    Last edited by Exstal; 12-02-2013 at 01:22 PM.

  3. #13
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Branching a dps off of gladiator will take a lot of work. They have too many cooldowns (Sentinel, Bulwark, Rampart, Convalesence, Awareness)

    Marauder would be an easy convert.
    (0)
    Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
    /macroicon "Shield Lob"
    /ac "Shield Lob" <t>
    /marking attack1 <t>

    Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars

  4. #14
    Player
    KristianFortNox's Avatar
    Join Date
    Oct 2013
    Posts
    50
    Character
    Kristian Fortnox
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Nature Knight

    gladiator level 15
    Conjurer level 30

    Relic Weapon: Eden Sword and Gaia Shield


    Nature Tree Skill

    (Automatic Passive)- More Time you parry and or Block it will inc Enmity and cause a small Flash like for small aoe for enmity only-

    Nature Bond (Passive)- hold up to 5 enemies roots will hold enemies down and reduce all damage by 10% and Inc of Overall Defense of 3 enemies of 5% (If one enemy dies inside the effect of Nature Bond it will go to a new enemy who are not in Nature Bond)

    Shield Ram- Rushing Attack that give knock back in who ever in area of 3 yard of cone. -Effect: Knock Back-

    Shield Chain- Bring the enemy to the person -Effect: Inc Enmity and 1sec Stun-

    The Gaia Fury- Hit up to 5 enemies in Area of Effect -Effect: Inc Enmity-

    Gaia's Word- Inc Healing and small Area of Effect who ever allies inside

    States more important is DEX *More DEX more Enmity generate* and VIT
    (0)
    Oak Tree Paladin Kristian Fortnox

  5. #15
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    I was thinking about a DRK tank.

    It could be MRD/SMN.

    Most of what defines warrior comes from warrior itself, so a DRK based on MRD could be very different.

    The first two attacks of the standard three-combo would apply Bio 1 and Miasma. DRKs would have access to Bio II but have to use separately. Bane would spread all 3 and the combo would refresh the duration on the main target.

    These would be int-modified, just as they are so that while nice aoe dps, it wouldn't be broken. Just as with smn and sch, weapon would have an effect on potency.

    I wouldn't at all make it a pet job, but cooldowns (offensive or defensive) revolving around short-term demonic possession would be cool.
    (0)
    Last edited by Steeled; 12-03-2013 at 12:20 AM.
    Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
    /macroicon "Shield Lob"
    /ac "Shield Lob" <t>
    /marking attack1 <t>

    Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars

  6. #16
    Player
    Necaust's Avatar
    Join Date
    Oct 2013
    Posts
    48
    Character
    Necaust Xi
    World
    Behemoth
    Main Class
    Lancer Lv 50
    My guess is a Ninja to use up all that +Dex gear.
    (0)

  7. #17
    Player
    Timberwolf's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Reiko Maximus
    World
    Cactuar
    Main Class
    Armorer Lv 50
    In regards to the idea of a Dark Knight, I actually think it could work. Waaaaaaaaaaaaay back in 1.0 (and I'm talking initial release, not revamped 1.0), I opted for a setup with my GLA for DPS. This was when you could cross class all abilities and set stat points however you wished.

    I focused primarily on STR (obviously), with a bit in to PIE (THM spells were fueled by this stat), and geared primarily for DPS. This consisted of a lot of the scale, hauby, and gladiator tools that were more focused on damage, such as the weapons with crit/det vs parry. There are shields that focus the same (Bladed Lantern Shield).

    I took several of the THM spells, such as debuffs to defense and absorb spells (drop enemy's STR/ACC and buff your own), and used abilities more suited to damage than threat. In the end, it worked EXTREMELY well for damage.

    It's not to say that it cannot be done - it can, and it has prior to the change of mechanics. All it takes is a bit of stat reallocation, a few cool new abilities, and some swords that are more damage, less tank. It was a TON of fun back then, and since they took said spells from THM... what's to say one cannot make them DRK spells? Food for thought, I'd love to have a DPS spec!
    (0)
    Last edited by Timberwolf; 12-03-2013 at 03:14 PM.

  8. 12-03-2013 01:58 PM

  9. #18
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Timberwolf View Post
    (Cont'd, sorry don't know how to surpass the 1000 character limit!)
    You exceed the character limit by editing your post.
    (0)

  10. #19
    Player
    Techro's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    101
    Character
    Loken Kaiser
    World
    Lamia
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Altimis View Post
    Shield is nothing compared to Ninjitsu arts

    I play PLD just because its only jobs that peoples like atm
    COOL STORY. Your comment is so unrelated, i cant even come up with a way to describe it.
    (0)

  11. #20
    Player
    Yunnie's Avatar
    Join Date
    Aug 2013
    Posts
    166
    Character
    Sarah Leonhart
    World
    Goblin
    Main Class
    Gladiator Lv 80
    I would like the next gladiator class to be a dd that uses vit as its way of formulating damage. I know this will never come true because dark knights in ffxi were too over powered every 2-hours... (with the right weapons...) But I don't want to spend 20k seals or what ever it is to respec my attributes from vit to str everytime my Fc needs me to dps.
    (0)
    Last edited by Yunnie; 12-06-2013 at 11:35 AM.

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