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  1. #1
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Churchill View Post
    idk, our first wins Turn1-4 were pretty easy and I had 418 VIT which is 5172HP out of party. people seriously overestimate what's required to have a comfortable buffer.
    7.5k is more than enough hp for a Warrior to do Turns 1-4. I had 460 VIT when we killed turn 4 for the first time, and 451 on our first clear of Turns 1 and 2.
    (0)

  2. #2
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Churchill View Post
    idk, our first wins Turn1-4 were pretty easy and I had 418 VIT which is 5172HP out of party. people seriously overestimate what's required to have a comfortable buffer.
    Comfortable buffer and doable are two different things IMO. 5172 out of PT, so around 5.3/4k in PT is okay. Still on unlucky RNG you could get two shot in Turn 4 and higher stack Caduceus. I personally would say 6kk health in PT and food buff is a really comfortable buffer. At that point I wouldn't worry about any dmg incoming. 5.3k is doable and okay, but I wouldn't be "comfortable" with that amount of HP in Coil.
    (0)

  3. #3
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Going to steer clear of the actual subject discussion. Both sides appear set in their own way.

    Maelwys, your HP calculation is a little off. Just for your information here's the formula followed by how it would apply to a Seawolf in full i90 eating HQ Toast...

    BaseHP + (RacialVIT * 14.5) = HP
    2214 + (23 * 14.5) = 2548


    HP + (AdditionalVIT * 14.5) = TotalHP //Additional VIT comprises of allocated stats, gear, and food
    2548 + (295 * 14.5) = 6825.5


    TotalVIT * 0.03 then rounded down = PartyBonusVIT //TotalVIT is the absolute total seen on your character page before joining a party
    532 * 0.03 = 15.96 = 15


    (PartyBonusVIT * 14.5) + TotalHP = FinalHP
    (15 * 14.5) + 6825.5 = 7043 Final HP



    Also, as a final titbit of info. Once you are in full i90 and using this BiS set you can switch to using HQ Finger Sandwich for an additional 1 VIT giving you 7057 HP.
    (0)
    Last edited by Jahaudant; 12-05-2013 at 02:33 AM.

  4. #4
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jahaudant View Post
    Going to steer clear of the actual subject discussion. Both sides appear set in their own way.

    Maelwys, your HP calculation is a little off. Just for your information here's the formula followed by how it would apply to a Seawolf in full i90 eating HQ Toast...

    BaseHP + (RacialVIT * 14.5) = HP
    2214 + (23 * 14.5) = 2548

    HP + (AdditionalVIT * 14.5) = TotalHP //Additional VIT comprises of allocated stats, gear, and food
    2548 + (295 * 14.5) = 6825.5
    With you so far, I get 532 Vit for this too.

    TotalVIT * 0.03 then rounded down = PartyBonusVIT //TotalVIT is the absolute total seen on your character page before joining a party
    532 * 0.03 = 15.96 = 15
    So it's a straight Vit bonus rather than an HP multiplier?

    Interesting. Party bonus is one of the few things I've not personally rigorously tested, and just took someone else's calculations for granted. Doh. That'll teach me...

    Partied HP is actually going to always be slightly higher then.

    Good catch! Shall update my spreadsheets accordingly...

    Quote Originally Posted by Exstal View Post
    So accounting for bad players. Ok, that's a good argument in my books.
    Well... all I'll say is that certain players in the FC (and I'm naming no names!) occasionally have issues with "carefully watching their hate level and backing off when needed"...
    (0)

  5. #5
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Can you perhaps link your spreadsheet in your siggy?
    Would be very useful.
    (0)

  6. #6
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    I can understand where he got the idea.
    Tomahawk scaled with dexterity at one point.
    Its very easy to test as well given that GLA/MRD have no dex at all on their armor.
    (0)

  7. #7
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Well Tomahawk is virtually identical to Shield Lob (both tank ranged attacks, both earned at level 15, both similar potency and enmity modifiers, etc etc), and Ninjiitstu's testing (which I remember seeing from the old block/parry debates) was that it was affected by both Str AND Dex... ...which sort of makes sense to me - as a ranged attack it'd probably be flagged as Dex dependent by default in the code, but if it ONLY scaled off Dex then the potency value would indeed mean it'd be barely worth using on a Tank.

    I'm running Coil tonight after work, but might be able to do a quick check afterwards with both a WAR and a PLD.
    Shouldn't take it too long to narrow this down via experimenting with cheap Str and Dex rings and maybe a stat potion or two.

    Quote Originally Posted by Gamemako View Post
    Even Flash, a magical attack, is based off of physical stats.
    Yup. I'm pretty sure Flash (albeit a spell) functions just like a PBAoE melee attack with an "added effect" blind trait.
    Testing confirms it has an underlying potency attribute that scales off Str and Attack power, it just doesn't do any damage to the mobs.
    (0)
    Last edited by Maelwys; 12-06-2013 at 08:58 PM.

  8. #8
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Maelwys View Post
    I'm running Coil tonight after work, but might be able to do a quick check afterwards with both a WAR and a PLD.
    Shouldn't take it too long to narrow this down via experimenting with cheap Str and Dex rings and maybe a stat potion or two.
    Testing on level 49 trash mobs confirmed that the damage output of both Tomahawk and Shield Lob are not measurably buffed by a High Potion of DEX + 25 Dex from gear at level 50. Meh. However, a High Potion of STR (by itself!) did raise both noticeably.

    Moreover, Dual-stat gear such as Imperial Operative Wristlets (+6 STR and +6 DEX) and Electrum Rings (+5 STR and +5 Dex) didn't appear to raise their Damage output measureably over standard one-stat gear such as +5 Str Rubellite Rings.

    I stand corrected
    (0)
    Last edited by Maelwys; 12-07-2013 at 10:04 AM.

  9. #9
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Since it's applicable to the above discussion, I'm bumping this thread to note that Patch 2.1 increased Tanking stance enmity gain substantially, to the point at which I'd now not recommend a Tank ever bother actively trying to get any more STR in order to "keep enmity better" in Defiance/Shield Oath. After running both Turn 2 (East route) and Turn 4 this week, in both cases, enmity gain was *ridiculously* faster and easier to hold compared to prior to the patch.

    Additional STR/DEX really now boils down to: 1) Increased Block and Parry Chance/Strength and 2) Extra raw DPS.

    The first point is (as seen in the dozens of posts above) of debatable usefulness by itself. At best it gains a PLD an average of a little over ~1% extra damage mitigation over time (applies only to blockable damage) at the cost of a little over ~5% Maximum HP, and is a net loss in "eHP". The second point is no longer of any significance where hate generation is concerned, and you aren't going to be contributing a large chunk of your party's damage output unless your party is either very small or very bad.

    Basically going Gryphonskin may reduce your fight time a tiny bit, but it won't help you Tank noticeably better now (and plenty would argue that it never did!)

    TL;DR:
    + Go VIT, then MORE VIT, then EVEN MORE VIT for Tanking any content worth talking about.
    + Keep a Melded Gryphonskin set around if you have far too much gil and are a dedicated Off Tank and/or want to steamroll trash content faster.
    (0)

  10. #10
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Semi related note, I'm pretty sure they accidentally added an enmity modifier to Sword Oath.

    It's even easier to rip threat when I'm off tanking than it was before, likewise for my teams second PLD when I'm main.
    (0)

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