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  1. #31
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Alcyon_Densetsu View Post
    For your convenience, here's a copy/paste material referencing the 5 most-liked questions.
    (simply hit "reply with quote" under my post, copy the following, cancel, then paste it in your post)
    Done.

    I tried to keep my question(s) simple and direct, and hopefully clearly aimed toward the underlying problem instead of specific symptoms. To me, as you said, the basic problem is that WYSI NOT WYG. I understand why (there's too much reliance on the server for checks and calculations the client could perform), but at the end of the day, I don't care why. You simply can not count on what's displayed on your screen to reflect the actual state/order/outcome of events. Clear, decisive input isn't recognized until it's displayed, and even then, that same discrepancy between what you see and what is actually going to happen adds another layer of uncertainty.

    It adds up to an incredibly grating, frustrating, unsatisfying experience. We're doing something every 2.5 seconds at the slowest, and every single one of those interactions could end up not behaving the way we expect at any time.
    (4)

  2. #32
    Player
    FinagleABagel's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Semir No'haelis
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    No, I don't see how this would ever be addressed because it's not a problem...

    Don't people find the instant skill lockouts for animations far worse? Nothing is better than casting a Lustrate and watching it go off after the tank is dead!
    (1)
    Last edited by FinagleABagel; 11-14-2013 at 11:45 PM.

  3. #33
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by DooDooBrown View Post
    Mayhaps the N.America servers are substandard quality and JP servers are better and the JP players have no such issues to complain about..
    Actually, others who can read the language report similar threads in the Japanese forums. So, they too get the issue.

    Quote Originally Posted by FinagleABagel View Post
    No, I don't see how this would ever be addressed because it's not a problem...

    Don't people find the instant skill lockouts for animations far worse? Nothing is better than casting a Lustrate and watching it go off after the tank is dead!
    I'm not sure who exactly you are replying to, but the fact that zero other MMOs have the issue where you can be out of an aoe and still get hit, coupled with strats being developed around having to memorize skills and pre-move because you can't rely on screen indicators, a 150+ page thread, another 40+, the issue helping to kill 1.0, and an accepted bug in the accepted bugs forum. I would say that it's safe to see this as a problem.

    As far as skill lockouts for animations go? That has been stated as working as intended, annoying as it is. SE has at least come out and said "no, we want it to be that way and you guys need to adjust your strategies based on that."
    (7)
    Last edited by Sunarie; 11-15-2013 at 12:17 AM.

  4. #34
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by FinagleABagel View Post
    No, I don't see how this would ever be addressed because it's not a problem...

    Don't people find the instant skill lockouts for animations far worse? Nothing is better than casting a Lustrate and watching it go off after the tank is dead!
    I find it another symptom of the same problem. FFXIV was designed to be played over a LAN, not the internet.
    (2)

  5. #35
    Player
    coffeepotz's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    130
    Character
    Vazeel Stalgeant
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Sunarie View Post
    Actually, others who can read the language report similar threads in the Japanese forums. So, they too get the issue.
    Could you or someone else provide proof (quotes perhaps)? Not that I don't believe you, but it would add substance to your claim.
    (0)

  6. #36
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by coffeepotz View Post
    Could you or someone else provide proof (quotes perhaps)? Not that I don't believe you, but it would add substance to your claim.
    Although I am not going to dig through 200ish pages to find the link to the thread, it's been noted in both the 150+ page thread on the issue here:
    http://forum.square-enix.com/ffxiv/t...-fix-something.

    And the 40+ thread here (If I remember correctly this one didn't have a link to the post, just someone mentioning it existed, you may be able to send them a message asking):
    http://forum.square-enix.com/ffxiv/t...ev-Response%29

    The issue also has been mentioned as brought up in the French forums, not just the Japanese. As far as direct translations for any links go, you'll have to get others to do that. I fully believe it's an issue though. It has to do with the way the game was programmed, and everyone gets it. At minimum, you get a .1 second delay with a great connection. That's according to Yoshi, from a letter when they reduced the update delay to .3 seconds going from beta phase 3 to phase 4, and the last we've heard on the issue. From there the delay just gets worse.. unlike every other MMO on the market with accounts for 50ms ping variations, and network degradation (which happens naturally when you use the internet). So, it's really not hard to see how people everywhere would get the issue.
    (3)

  7. #37
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Thanks OP for collecting all the various posts and linking them so that we can go in and like it. I hope they get this fixed soon. One thing about this issue I've noticed, is it seems to have various degrees of severity in DF. Almost like certain DF servers we connect to are in JP or something. I'm sure its been said a few times. But I just noticed back when i was doing different dungeons in DF, that sometimes i didn't have much lag at all throughout, and then sometimes it was so bad, I had to move immediately, or it would get me, even tho I look like I'm waaaay out of it. The lag is continuous throughout the dungeon, which makes me think I'm sitting on a JP server.
    (2)

  8. #38
    Player
    FreakinZMartin's Avatar
    Join Date
    Mar 2012
    Location
    Limsa Lominsa
    Posts
    111
    Character
    Martin Fonteyn
    World
    Omega
    Main Class
    Gladiator Lv 70
    Thanks op, liked all those comments
    (1)

  9. #39
    Player
    FinagleABagel's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Semir No'haelis
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sunarie View Post
    As far as skill lockouts for animations go? That has been stated as working as intended, annoying as it is. SE has at least come out and said "no, we want it to be that way and you guys need to adjust your strategies based on that."
    Exactly. The .3 positional update is working as intended. Glad we agree.
    (0)

  10. #40
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by FinagleABagel View Post
    Exactly. The .3 positional update is working as intended. Glad we agree.
    Requiring a skill animation to go off is what they said was working as intended. But hey, way to try twisting my words around.
    (5)

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