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  1. #1
    Player
    Alcyon_Densetsu's Avatar
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    Aug 2013
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    Alcyon Densetsu
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    Ragnarok
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    Gladiator Lv 50
    Quote Originally Posted by Sinth View Post
    I used to work for several years as a systems programmer in a data center which hosted several MMOGs. Perhaps I can give a bit of insight into this problem.
    […]
    I hope I explained things well enough for most people to understand. Let me know if you want clarification on anything.

    Cheers.
    Wow! That is probably the most enlightening explanation I read on the issue. Thank you very much for such an interesting read!

    I have a couple of follow-up questions if you don't mind

    1. Considering that in Japan, most customers are connected to the internet through very good connections (100Mbps symmetrical with quite low latency), do you think it could explain why SE chose a server live-state architecture? And do you think it's a wise choice considering the quality of worldwide connections as of 2013 (NA, SA, EU, Asia…), bearing in mind that's there's only 1 datacenter for each half of the world?

    2. Do you know of any other games that are also based on such a server live-state architecture?


    EDIT: Sinth made a thread of his own to make his explanation more visible, something which i wholeheartedly support, therefore I'll post my questions in there.
    (5)
    Last edited by Alcyon_Densetsu; 11-16-2013 at 06:58 AM.
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”

  2. #2
    Player Sinth's Avatar
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    Sinth Reborn
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    Gilgamesh
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    Lancer Lv 52
    Quote Originally Posted by Alcyon_Densetsu View Post
    Questions
    Thanks, glad I could help. To answer your questions:

    1a. I would say your guess is likely to be quite accurate as to why SE would choose this model of networking in their game. In addition to the advanced network infrastructure in Japan, the geographical size of the country also provides for a reduced latency due to less lengthy hops a connection has to make between server and client.

    1b. I would say it was an unwise decision based on the limited availability of localized servers (2 data centers for the whole planet). If SE had licensed servers to data centers all over the world in order to serve local communities, these issues would not be so apparent.

    2. No MMOs that I know of, specifically, for the reasons stated above.
    (5)

  3. #3
    Player
    Alcyon_Densetsu's Avatar
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    Alcyon Densetsu
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    Quote Originally Posted by Mysteltain View Post
    For someone who isn't a native English speaker, I've gotta hand it to you: you are amazingly eloquent. I don't think this issue could've been brought up any better than what you just did. So, well done, sir!
    Quote Originally Posted by Hyrist View Post
    Eloquently put, and also good on a fellow community member to explain his speculation on the issue. I do not think this issue will be addressed in the live letter. However if there was ever a well placed plea for a response, I have to acknowledge that this is it.
    Thank you very much, both of you, for the very kind comments.

    Quote Originally Posted by Mysteltain View Post
    Answers
    Thank you for the answers

    (Also, sorry for double-posting your topic, I just wanted to switch over there to further discuss this, since you're right making your explanation an OP will make it much more visible to this community)
    (1)
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”