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  1. #1
    Player
    Alcyon_Densetsu's Avatar
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    Aug 2013
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    Alcyon Densetsu
    World
    Ragnarok
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    Gladiator Lv 50

    Letter from the Producer LIVE Part X: Will the netcode issue be honestly addressed?

    The most popular thread on this forum is this one:
    Thread: Sorry SE, but endgame won't work if you don't fix something.
    (1,612 replies • 135,363 views) → Early feedback

    Probably better worded in this complementary thread:
    Thread: .3 Second Positional Update Delay (Requesting Dev Response)
    (537 replies • 33,473 views) → More specific feedback

    Here's a technical explanation of the cause of these "netcode" issues, provided by a player who happens to have first-hand training and work experience in the field of MMOG datacenters:
    Thread: Why the netcode issue exists, and why it cannot be fixed.
    (176 replies • 14,643 views) → Technical considerations

    The thread you're currently reading is rather addressing this publisher's silent stance towards us, players.
    (122 replies • 8,638 views) → Communication considerations

    Along with other threads discussing the same issue, they are totalling about 200,000 views and 2,500 replies. There is no issue being more discussed on this forum.

    ➜ Dear Square Enix, please read the OP's of these two threads for a more detailed description of the problem, as well as the most « liked » posts in these threads, and/or watch the many videos demonstrating it. This « open letter » of mine will not repeat what’s been said countless time on the netcode issue.

    ➜ Dear fellow players, please don’t see this « open letter » of mine as a diversion from the effort put into maintaining these two threads; for it is solely aimed at the next « Letter from the Producer LIVE » (November 22, 2013). Should we get an answer on the netcode issue, it will have served its purpose; should we not, this thread will simply be put to rest as yet another failed attempt at grabbing this publisher’s attention. We will know, ten days from now, what I will personally consider as their definitive stance —as well as mine, for what it’s worth (admittedly not much, but you can’t blame one for trying hard).

    ➜ Questions pertaining to this issue are the most "Liked" in the thread "Ask Questions for Letter from the Producer LIVE Part X! (General Questions)", again showing the concern of this community. Here are the five most-liked for reference: Post #40 (95 likes), Post #57 (76 likes), Post #42 (57 likes), Post #246 (59 likes), Post #89 (45 likes).

    If anyone has the means to translate this into proper Japanese language and subsequently post it on the JP General Discussion forum, I think it would go a long way towards making sure that Yoshi-P and everyone at Square Enix hear us. I am humbly asking for your help, should you be able to provide it (please just let us know here if you’re undertaking this task, so as to avoid unnecessary efforts and double-posts).
    ________________

    Without further ado, here follows my final plea on this specific issue, in the form of an « open letter ».
    It is directed to Square Enix's management, more specifically ARR's development team and evidently its leader and public figure, Naoki Yoshida.

    ________________

    Dear Square Enix,

    You asked for our trust and repeatedly assured us that you would listen to the feedback we provide when it comes to deciding how to improve this game —an honourable and worthy goal I'm confident we all share.

    Well, this is it.

    That's feedback, right here, right now, it's happening; about a dire issue that needs improvement. We know not how to solve this problem. We have yet to hear back from you about this much voiced worry. The question is simple: do you feel you can do something about the widely felt shortcomings of ARR's network experience?


    The sheer magnitude of these two threads combined illustrates how a significant part of ARR's player base shows a critical concern about the game's reactivity, its network programming —or so we suppose, but we can't know until you do tell us. To speak plainly, this particular aspect feels subpar compared to most MMORPG's, and online games at large. Way too much so, for many tastes.

    Wherever this issue may stem from on a technical standpoint, it bears all the signs of a « game-breaker » for many seasoned gamers who expect more from this decade. Judging by this forum, it may be the biggest obstacle to a fun, enjoyable and smooth experience of ARR's gameplay. It is arguably a huge source of frustration —which, in my book, is rather at odds with the very point of gaming— to such an extent that many players claim they left, or may leave, because of it. Players who won't consider coming back unless this single issue is resolved, or at least addressed.

    Indeed, potentially more disheartening than the issue itself is the fact that you provide no answer whatsoever about it; neither acknowledging the existence of the problem nor refuting it, let alone letting us know if you plan to fix it, or not. Given the aforementioned magnitude of player feedback on this issue, being met with such uncertainty is direly hindering the trust you seemed so willing to seek from us, as your silence might be interpreted as a blunt dismissal of our concerns.

    While not everyone can agree on design choices or management decisions, it is far easier to respect and accept your views when you openly expose them so they can be understood, whereas withholding your motivations can only ever widen the gap between you and us, until silence is met with disappointment —or worse, indifference. Choosing to only answer our feedback when it makes you look good results in the exact opposite effect: if you ignore our concerns, when they are so massive and widespread, it makes you look uncaring, even condescending to some. It will not help this game. It is not a sustainable form of community management because it makes ARR bleed players, perhaps too much so for its own sake.

    It would probably seem dishonest not to recognise that some of us may have been offensive when expressing disappointment; therefore I, for one, apologise if feelings were hurt by my words. Please rest assured that such was not the intent. I also strongly encourage all my fellow players to remain polite and respectful.

    That the game has issues is by no means definitive: it is flat out understandable, to some degree, given the sheer amount of work that goes into the making of an MMORPG. Know that many of us are positively willing to help you identify and fix everything that needs fixing, for we believe this game has the potential to be one of the best in its genre, that it can become a mainstream blockbuster, with millions of subscribers —much more than FFXI. That you won't come forward honestly about said issues is however another beast entirely; it bodes ill for the future of our relationship, between game makers and game players, between service providers and subscribing customers.

    These are not empty words. Please allow me to elaborate.

    In this day and age of reciprocal communication, customers expect more implication than quiet forum disciplining and hyping, self-lauding PR. They look up to you not as ancient gods of a virtual world but as down-to-earth drivers of their daily piece of entertainment. They expect swift and substantial answers —which, on a side-related note, is what they expect from Customer Support as well, but let’s not digress. Over the last few years, you have shown a great improvement in communication, there's no denying that fact —and I, for one, am very appreciative of your involvement with us— but now that the game is released, you seem to be turning a blind eye over elephants in the room. Too often you seem to address your own concerns rather than ours, their coinciding being a mere chance more than a commitment on your part. This is not how the leaders of this market achieved success, rather it reminds of past failures. One may give Square Enix the benefit of the doubt, but only for so long.

    Could this silence of yours over the netcode issue be yet another « silentgate » in the making? Please don't let it be so.

    I would point towards Greg Street's very sincere approach of communication with World of Warcraft players, Ryan Scott's opinionated answers on League of Legends, or Chris Robert's outstandingly truthful crowd funding campaign for Star Citizen: regardless of one's appreciation of their take on game design, both insiders and customers of this industry do praise their honesty and fearless confidence in owning their choices and voicing them candidly to the players. Here, Naoki Yoshida set out to follow the same path when it came to responding to players and explaining design choices and limitations; it would be regrettable, and detrimental, not to keep on pursuing this very noble act of communication —for best and especially for worse—, for it really turned the tables in terms of player confidence towards the Final Fantasy IP, and Square Enix at large. It could be a rebirth. Now this promising baby needs care if it is to grow into a glorious realm. If Yoshi-P were a close friend of mine, I would tell him: « We trust you, man. Don't let us down. Address the good as much as the bad. »

    Players can be quite forgiving creatures. We know MMORPG's are art-in-the-making, we certainly don't expect perfection. But defensively coping-out of criticism isn’t the way to go about it —the « zoom out » gimmick is a harsh testament to that fact.

    Please also do realise that divisive issues tend to spoil the community's atmosphere; and that there is no better authority than you, its host, to appease quarrels and uphold a socially cohesive sentiment.

    There is a high road wide open before us, where our feedback and your hard work do meet, in a win-win situation, fuelled both by old and newfound hopes for the Final Fantasy series; but for this encounter of ours to happen, it now rests on you to heed our call… Are you listening? Are you really trying, giving yourself the means to gather and understand our concerns and suggestions alike?

    This is not to say that players' ideas are the be-all and end-all of making games, it's a proven fact that they are not; however understanding why we say what we say is invaluable to you, as professionals, when it comes to deciding the next, iterative step —direction and above all priority wise. I am merely reinforcing this simple notion: if only you have the power to create games and fulfil our desires, however you wish to do so, only we have the power of assessing the quality —read: fun— of said creations in the real world, once they leave your offices as bytes over the network, and reach our screens. You're the offer, we're the demand, it's as simple as that; we both need each other to thrive. Such is the golden chain that binds us together.

    Yours is, ideally, a very « hands-on » commitment. It's dirty, and it's beautiful, because it's real, it's human, it's alive. So will this game evolve along with our voices, or in spite of them?

    I am begging you to let us, humble players, contribute to the future of your Final Fantasy.


    Hopefully yours,
    Alcyon Densetsu
    (203)
    Last edited by Alcyon_Densetsu; 11-21-2013 at 07:17 AM.

  2. #2
    Player
    Pellegri's Avatar
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    Pellegri Testament
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    Ultros
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    Archer Lv 50
    But it has been addressed already, haven't you heard you just need to zoom your camera out more? You just need to believe in the magical panning the camera out, Square obviously does and they want to pass that on to you.
    (24)
    Last edited by Pellegri; 11-13-2013 at 04:00 PM.

  3. #3
    Player
    HumsterMKX's Avatar
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    Helinin Landgravine
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    Masamune
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    Fisher Lv 70
    Honestly, as much I wanna see an answer from SE.

    I have serious doubts it will he address at all. We however, might see a reply after PvP starts.
    (8)
    Last edited by HumsterMKX; 11-13-2013 at 05:47 PM.
    Heli's Black Market open for business. Sells black market items for your exotic needs.

    closed for business till further notice

  4. #4
    Player
    DeeJayImut's Avatar
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    Sep 2013
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    Brandon Fury
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    Tonberry
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    Gladiator Lv 50
    your siggy is racist^

    you selling our souls?

    and the price is according to our sins?

    dear lord....

    edit : ok to the topic, idk they could have some game booster, like blade and soul china that reduce your ping into below 40ms or something like that

    man, i reach my daily post limit, so i cant post again tho my lvl is already 50 (3 char), and so i edit my comment

    but you... yes you... you there... below me... i see that...
    (0)
    Last edited by DeeJayImut; 11-13-2013 at 06:02 PM.

  5. #5
    Player
    HumsterMKX's Avatar
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    Helinin Landgravine
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    Masamune
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    Quote Originally Posted by DeeJayImut View Post
    your siggy is racist^

    you selling our souls?

    and the price is according to our sins?

    dear lord....
    Dude.. the topic.. pls (-_-

    So how much you offering yours?
    (6)
    Heli's Black Market open for business. Sells black market items for your exotic needs.

    closed for business till further notice

  6. #6
    Player
    Grundy's Avatar
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    Mar 2011
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    Ul'dah
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    Solomon Grundy
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    Excalibur
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    Goldsmith Lv 50
    I think it's a fair question, and would be very interested in seeing a response. I've not tried Titan HM yet, so I can't say I've had the complete 'lag' experience. I can say that - for someone who has a AAA network and a dedicated 150MB FC network connection - I've had to reduce my game settings and framerate after getting extreme lag on Ifrit HM and dying to plumes. The fact that I benchmarked so high, but have to handicap myself and my game experience annoys me greatly - I even recently forked out for an i5 Haswell chip and new MB to combat this very issue, but found the results to be frustratingly similar to playing on my 4 year old MB and Chipset.

    I'm secretly hoping the DX11 version of the game will address this, but I accept that's probably a pipe dream.
    (7)

    Abyss: Welcome to a Higher Quality of Nerding™

  7. #7
    Player dragorian's Avatar
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    Blueberry Haze
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    Siren
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    Conjurer Lv 70
    Quote Originally Posted by Pellegri View Post
    But it has been addressed already, haven't you heard you just need to zoom your camera out more? You just need to believe in the magical panning the camera out, Square obviously does and they want to pass that on to you.
    only if we could cant on pc nor ps3 we were able to back in v1
    (0)

  8. #8
    Player
    realmreborn's Avatar
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    Aug 2013
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    Big Butcher
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    Ragnarok
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    Marauder Lv 50
    You should type in Ur real name after hopefully urs if Ur using Ur char name they won't take you seriously
    (0)

  9. #9
    Player
    Grundy's Avatar
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    Mar 2011
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    Ul'dah
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    274
    Character
    Solomon Grundy
    World
    Excalibur
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    Goldsmith Lv 50
    Try and keep the post on topic, and formulate sentences in English.
    (18)
    Last edited by Grundy; 11-13-2013 at 09:43 PM. Reason: Meh

    Abyss: Welcome to a Higher Quality of Nerding™

  10. 11-13-2013 09:35 PM

  11. #10
    Player
    Tupsi's Avatar
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    Odsarzol Que
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    Balmung
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    Arcanist Lv 80
    Honestly......

    Unless everyone is having the issues it won't be seen as a "huge" problem - I said it before in another topic, the very fact players can play and play without issues while there's those have issues, kind of throws this whole "push" for an answer out of whack.

    I'm not a huge programmer but I know a game can't work for some and refuse to work properly for others without local variables, i.e something on user end rather than immediately blaming net code. If the net code is the issue, clearly it's having issues with some people's ISP routing otherwise you would have no one being able to play this game smoothly, it's just as simple as that. The very fact you state you get extreme lag in Ifrit HM yet in the hundreds I've done (literally..) haven't really seen anyone complain about lag, especially not graphically - People play this maxed out all the time.
    (2)

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