Mayhaps the N.America servers are substandard quality and JP servers are better and the JP players have no such issues to complain about..
Mayhaps the N.America servers are substandard quality and JP servers are better and the JP players have no such issues to complain about..


Actually, others who can read the language report similar threads in the Japanese forums. So, they too get the issue.
I'm not sure who exactly you are replying to, but the fact that zero other MMOs have the issue where you can be out of an aoe and still get hit, coupled with strats being developed around having to memorize skills and pre-move because you can't rely on screen indicators, a 150+ page thread, another 40+, the issue helping to kill 1.0, and an accepted bug in the accepted bugs forum. I would say that it's safe to see this as a problem.
As far as skill lockouts for animations go? That has been stated as working as intended, annoying as it is. SE has at least come out and said "no, we want it to be that way and you guys need to adjust your strategies based on that."
Last edited by Sunarie; 11-15-2013 at 12:17 AM.


Although I am not going to dig through 200ish pages to find the link to the thread, it's been noted in both the 150+ page thread on the issue here:
http://forum.square-enix.com/ffxiv/t...-fix-something.
And the 40+ thread here (If I remember correctly this one didn't have a link to the post, just someone mentioning it existed, you may be able to send them a message asking):
http://forum.square-enix.com/ffxiv/t...ev-Response%29
The issue also has been mentioned as brought up in the French forums, not just the Japanese. As far as direct translations for any links go, you'll have to get others to do that. I fully believe it's an issue though. It has to do with the way the game was programmed, and everyone gets it. At minimum, you get a .1 second delay with a great connection. That's according to Yoshi, from a letter when they reduced the update delay to .3 seconds going from beta phase 3 to phase 4, and the last we've heard on the issue. From there the delay just gets worse.. unlike every other MMO on the market with accounts for 50ms ping variations, and network degradation (which happens naturally when you use the internet). So, it's really not hard to see how people everywhere would get the issue.

Exactly. The .3 positional update is working as intended. Glad we agree.
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