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  1. #11
    Player
    Alcyon_Densetsu's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sinth View Post
    I used to work for several years as a systems programmer in a data center which hosted several MMOGs. Perhaps I can give a bit of insight into this problem.
    […]
    I hope I explained things well enough for most people to understand. Let me know if you want clarification on anything.

    Cheers.
    Wow! That is probably the most enlightening explanation I read on the issue. Thank you very much for such an interesting read!

    I have a couple of follow-up questions if you don't mind

    1. Considering that in Japan, most customers are connected to the internet through very good connections (100Mbps symmetrical with quite low latency), do you think it could explain why SE chose a server live-state architecture? And do you think it's a wise choice considering the quality of worldwide connections as of 2013 (NA, SA, EU, Asia…), bearing in mind that's there's only 1 datacenter for each half of the world?

    2. Do you know of any other games that are also based on such a server live-state architecture?


    EDIT: Sinth made a thread of his own to make his explanation more visible, something which i wholeheartedly support, therefore I'll post my questions in there.
    (5)
    Last edited by Alcyon_Densetsu; 11-16-2013 at 06:58 AM.
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”