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  1. #41
    Player
    Balbanes's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    Two, the fact that the game launched with this functionality broken (along with the payment system and lack of any travel systems whatsoever) is a testament as to just how badly this game was rushed out the door. These are basic game functions that visibly broken.
    Uh, right. They know that. How long are you people going to beat that drum? They're working on correcting the multitude of problems. They decided to go with the battle system first. They acknowledge the lack of LS controls and have told us /text commands are on the way after the battle changes.

    Not everyone's going to like this, and people are going to complain no matter what SE does. Just saying "this is the most important issue and needs to be fixed now" doesn't make it so. Battle system is coming first. Period.

    Two things. One, the main changes need are not major in any way. They should be able to ship with 1.18 easily, but you and I both know that isn't going to happen.
    I take it then you have personal knowledge of exactly what it takes to program that into the game? Or is this just....supposition.
    (0)

  2. #42
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Balbanes View Post
    Uh, right. They know that. How long are you people going to beat that drum? They're working on correcting the multitude of problems. They decided to go with the battle system first. They acknowledge the lack of LS controls and have told us /text commands are on the way after the battle changes.
    we will beat it until it gets fixed. there is no reason that over a half year after release basic functions are still not implemented.

    Quote Originally Posted by Balbanes View Post
    I take it then you have personal knowledge of exactly what it takes to program that into the game? Or is this just....supposition.
    i don't speak for dreamer, but i have experience playing other games by smaller companies that got things done alot faster. maybe this big corporation should go with a note pad and take notes from them.
    (4)


    http://crystalknights.guildwork.com/

  3. #43
    Player
    Lyndis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    286
    Character
    Lyndis Evadne
    World
    Balmung
    Main Class
    Scholar Lv 70
    I agree, Linkshell features NEED to be added. I don't feel like being serious about creating a linkshell till this is implemented.
    (4)
    You don't need a reason to help someone~

  4. #44
    Player
    Valor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Reina Asahi
    World
    Balmung
    Main Class
    Conjurer Lv 45
    Community tools have been thrown to the wayside for far too long, Battle features can wait. Most people haven't completed all the content anyway.
    (2)
    “Expecting the world to treat you fairly because you are a good person is a little like expecting a bull not to attack you because you are a vegetarian”

  5. #45
    Player
    Keftenk's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    This will probably remain a running joke even after SE implements it. "Only took X months for SE to implement Y"
    (5)

  6. #46
    Player

    Join Date
    Mar 2011
    Posts
    54
    To bow our heads and not to complain about something so profoundly broken is silly. I understand that this will be fixed one way or the other sometime in the future, but this is an issue which effects nearly all of the player base -- so I think SE should bump it in their list of priorities. Heck, at least be aware of how bad it is! Nothing wrong with speaking out for a legitimate cause, especially when SE asks for feedback.
    (5)

  7. #47
    Player
    Rhomagus's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Day #5 May 27, 2011

    Since I covered arguments against the implementation of this feature in my post yesterday, I'd like to briefly touch on them today in hopes of focusing them more directly and properly.

    I can agree with the point about too many posts being made about this topic. There are way too many dead threads from March. Some that absolutely no one responded to. Adding to the pyre of dying threads only spreads the issue out and makes it seem invisible. I'm sure if you were to combine all of the threads on this one topic, the post count would be considerably higher. This is why I included Poppa's post into my OP yesterday. The largest thread so far regarding this topic is [dev1024] Linkshell Administration Options. The very purpose of this thread is actually inspired by the topic title of that thread.

    I couldn't help but laugh at the desperation involved with disguising such an obviously needed feature as another important feature. Please don't be mistaken. It was not a jolly laughter at all, more like a nervous laughter. The kind of laughter you have when you mess something up, really really bad or when someone gets severely injured, or something that seems so contradictory to reality it doesn't quite compute in your brain.

    Like a dog running for president...

    of the moon...

    and winning...

    in a landslide victory.

    Anyways, the very idea that the topic hadn't been addressed in beta seemed absurd to me. The very idea that they had responded to some linkshell qualms from XI were warmly welcomed and are certainly worth applauding such as:

    1.) Linkshells not taking inventory space.
    2.) Being able to actively read posts made by multiple linkshells simultaneously.

    At first it seemed great. A breath of fresh air. Then, once you had people talking in multiple linkshells and wanted to respond to the one that wasn't your currently equipped linkshell, you came across the monumental task of doing so. You began to wonder, "This is great and all, but why would you not include an easy way to talk between linkshells from the get go? What's the point in implementing such a feature when it's potential is so severely stifled that it's in effect rendered useless? I should bring this up on the forums?"

    Then you think, "Nah, I'm sure they're working on it. Even if they aren't, I'm sure some childish troll is ranting and raving like a lunatic about it. It's such an obvious feature, I'm sure it's been given the proper attention."

    Quote Originally Posted by Pink Floyd
    And then one day you find, [8 months] have got behind you.
    No one told you when to run.
    You missed the starting gun.
    The threads start off well intentioned. You see people posting ideas they think might enrich the linkshell experience, much like your own idea, or perhaps speculation on what player run companies might entail, but in your research you begin to see spiteful posts as the months wear on. Posts vigorously demanding features. Speculations on the development teams competency or lack thereof. Page long treatises on the merits of responsible business management. C++ code writing 101. Comparisons to FFXI. Comparisons to WoW.

    Then the pleas start...

    Quote Originally Posted by Anonymoose
    I wholeheartedly understand that the priorities are on basic functionality of key areas like syntheses and battle. Just, please, and I'm begging here*, just let us kick people who've quit the game out of our shell without having to break, remake, and reform the entire thing.

    Take as long as is needed for the rest*, but that one part is making it really difficult to manage our connections efficiently.
    Quote Originally Posted by Vackashken
    ...I'm not going to even bother to ask for anything fancy* - just let us remove inactive people from our shells. I can't imagine this basic feature could really cause a lot of work to implement while giving us a very important fundamental ability desperately needed.
    You suddenly realize that your simple suggestion was actually considered fancy in comparison to some of the requests that have already been made. You agree with Anonymoose, a regular contributor to the wiki and general XIV knowledge base on Eorzeapedia, in putting your suggestion on the backburner.

    You feel tentative to post, because you aren't a childish troll. You're a rational human being with well reasoned opinions. You can admit when you're wrong. You're pretty easy going. Never too quick to anger. Alas, now you're second guessing yourself. What you thought was an easy fix, a unanimous issue, perhaps a glitch, a small oversight, a non issue, something everyone would be in favor of, is severely overshadowed, in both passionate discussion and in breadth, the solitary need for linkshell masters to kick someone from the shell, who is not logged on, because they have quit.

    "Maybe we were meant to RP out our kicking of linkshell members. Why else would they implement the system as it is today? I get it now. They need to personally contact, outside of the game, the person they need to kick; schedule a time that they can meet up; meet up; then say "Ye're now ousted from th' linkshell, scrag."

    "Why else?" You hang on those two words. Why else?
    ...
    You're stuck.
    You're stuck at the ballot box wearing a pin on your lappel that reads, "I voted for Lassie". You forgot to turn off your synthetic gravity perpetuation machine.
    You realize "reason" was never an option when the general election was between a dog and an 8 month old ham sandwich.

    And you're a vegetarian.

    That's as close to describing the kind of laughter I felt when I came across the thread initially. As a player since CE release, I've been involved with discussion on controversial issues such as the implementation of a jump feature, class locked gear, and the implementation of the "traditional" jobs. I thought that it must be really difficult, as a development team member, to implement changes that the community is so torn on. To my surprise, not only were they controversial topics, but they all had dev-tags associated with them.

    Some issues, that I'd never even thought were really issues, had a dev-tag associated with it. Such as the following:

    - [dev1047] Battle music now cuts in and out, rather than fading in and out.
    - [dev1054] Rocks in front of the Adventurers' Guild in Gridania and next to the NPC Maisenta have been removed from the game.
    - [dev1042] Messages informing players of items obtained through gathering now display the item's icon next to its name.
    Go ahead and look. It jumps from [dev 1034] to [dev 1059].

    Some things were just straight implemented, such as:

    The text command /display head (on/off) has been added.
    /display head on – Display head gear.
    /display head off – Hide head gear.
    In light of this, why would one need to go as far as Anonymoose and Vackashken in their deliberations. They are beyond suggestion. They're beyond demanding. They're pleading.

    I've gone even further. They want something actually done. I'm just calling for:

    [dev1058] Examination of Linkshell Tools
    The crowd is waiting. "Sprach Zarathustra" by Richard Strauss can be heard, but the president is not allowed on the carpet.

    *emphasis added by me.
    (8)
    Last edited by Rhomagus; 05-28-2011 at 02:02 PM. Reason: A dog running for president of the USA didn't represent the international community of XIV, nor was it crazy enough.

  8. #48
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    You writing a short story here? lol!

    I love your writing style
    (4)

  9. #49
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Rhomagus is the lord of text walls but they are well formed and insightful.

    Also Rhomagus I had one other guy argue against this in one of my first topics. i will quote it next time I get on pc but the gist of his argument was that the feature was not needed because HE can work around it with social list and /tell which made kicking/inviting a painless ordeal.
    (1)
    Last edited by Keith_Dragoon; 05-28-2011 at 02:18 PM.


    Keith Dragoon - Ambassador of Artz and Adorable

  10. #50
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Keith_Dragoon View Post
    the gist of his argument was that the feature was not needed because HE can work around it with social list and /tell.
    That statement in itself is very telling since the very fact that he even has to "work around it" in the first place, means that the current solution is sub-optimal.
    (0)

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