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  1. #11
    Player
    Ysarel's Avatar
    Join Date
    Sep 2013
    Posts
    41
    Character
    Y'sarel Khai
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Exrage View Post
    I've gone full STR, continued throughout the coils as full STR, and swapped 6 points into DEX after clearing turn 5 merely to ease my concern about missing a butcher's block once.
    DEX doesn't increase accuracy.

    Quote Originally Posted by Kitru View Post
    Has anyone actually checked this? The only "evidence" I've seen that the mitigation contributions are incremental integer gains are the floating combat text, which show only whole numbers. It's entirely possible that the game tracks the smaller gains but the FCT just rounds it off and no one notices because the variability of damage is greater than even the 1% incremental gains that we see. Unless a dev explicitly said that it works in 1% gains and that there are no incremental gains in between or there is a *massive* amount of *highly* controlled data, there's no real way to *prove* that there are no mitigation gains outside of the tiers.
    This would be difficult to test, but doesn't necessarily require a massive sample size. We know that damage varies within a fixed range. We can use that knowledge to compare parry damage taken to unparried damage taken. You'd still want a decent sample size per test point to be sure, true, but we're talking 500-1000 samples instead of 50000. Such a test is not without complications of its own however, as you'd likely run into resolution issues on monsters that deal low enough damage to be otherwise ideal test fodder. Such a test would require the use of a monster that hits fairly hard, ideally at least several hundred damage per unparried hit. You might need a second individual, you'd have to pay more attention, and rate of data gathering is slowed.
    (2)
    Last edited by Ysarel; 11-06-2013 at 05:21 AM.

  2. #12
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Exrage View Post
    I've gone full STR, continued throughout the coils as full STR, and swapped 6 points into DEX after clearing turn 5 merely to ease my concern about missing a butcher's block once.
    Why? DEX has 0 effect on ACC.


    I went full VIT. It took some convincing, but you really need the HP on WAR, being that they are so squishy compared to PLD.
    (1)
    Last edited by Molly_Millions; 11-06-2013 at 06:05 AM.

  3. #13
    Player
    MithrasInvictus's Avatar
    Join Date
    Nov 2011
    Posts
    293
    Character
    Mithras Invictus
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Go full VIT. That is what I am doing (I need to respec some earlier STR points, but I'm just waiting until I finish these last few levels on WAR to do so) on the advice of my FC, and I have great faith in the senior members who gave me the info.
    (0)
    When the world was young, the Sun bestowed upon me his crown; always will I light your darkest hour.

  4. #14
    Player
    Wyndam's Avatar
    Join Date
    Sep 2013
    Posts
    120
    Character
    Aubret Reinard
    World
    Faerie
    Main Class
    Miner Lv 100
    Really, it's about whichever you think you'll have more trouble with: enmity or survival. Conventional wisdom is that survival isn't problematic on a warrior until Titan and later. Personally, I'd take a split that was part strength and part vit, maybe 15/15 or 10/20 in vit's favor until I really needed every last ounce of survival I could muster.
    (0)

  5. #15
    Player
    Ysarel's Avatar
    Join Date
    Sep 2013
    Posts
    41
    Character
    Y'sarel Khai
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Splitting your allocation is flawed logic unless you're min-maxing around a known HP threshold, something that lies between impracticality and impossibility in this game. Pick the one that benefits you more and stick with it until the situation changes.

    And really, so many tanks disregarding damage output in a game where even healers can and should contribute to DPS in many situations? You make me sad. Staying alive and keeping hate is only part of your responsibilities as a tank. You have a part to play in maximizing the damage of your group as well, both by helping the rest of the party deal as much damage as possible and by maximizing your own output.
    (0)
    Last edited by Ysarel; 11-06-2013 at 09:26 AM.

  6. #16
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    You need as much VIT as you can get...
    because Warriors are squishy...
    because you put all your points into VIT and reduced your mitigation...
    because you need as much VIT as you can get...
    because Warriors are squishy...
    because you put all your points into VIT and reduced your mitigation...
    because you need as much VIT as you can get...
    because Warriors are squishy...

    etc. etc.
    (0)

  7. #17
    Player
    JeTaisNoobie's Avatar
    Join Date
    Oct 2013
    Posts
    202
    Character
    Eborel Kreuz
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    I don't really know what the big fuss is about anyway... I believe us tanks aren't very clever people, so just put all your stats into one attribute and do your best at rotation and using your buffs/heals at the quintessential moment. Prove that you can survive/tank well regardless of what attributes you put your points into! That is, until SE says "Put all into dext because you will receive a magical bonus when you do!"
    (0)

  8. #18
    Player
    Kunkka's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Kunkka Ironprice
    World
    Cactuar
    Main Class
    Archer Lv 50
    You may want VIT when you don't have much gear but full STR is the way to go later on. I'm 7.7k HP with full STR, food + party buff and it's more than enough. I use my warrior for turn 5 and instance farming. You don't need much HP to tank the adds and the extra dps helps.
    (3)

  9. #19
    Player
    Hulk_Smash's Avatar
    Join Date
    Oct 2013
    Location
    Limsa
    Posts
    90
    Character
    Axe Erudite
    World
    Faerie
    Main Class
    Dark Knight Lv 70
    Go full VIT for your 30 stat point allocation. If you want more STR, use STR accessories. With DL DPS accessories, you get 45 STR, and you maintain the flexibility to switch out to your tanking gear. With all 30 pts in VIT, and all tanking accessories, I have 7115 hp, ( no relic, yet). I can easily switch to all STR access when running WP or AK, maintain an HP of 6206, and be at a parry % of 24%. It is much easier to go this route, than to min/max with 30.
    (0)

  10. #20
    Player
    RhazeCain's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    When choosing STR vs VIT for a warrior, you have to remember you're choosing between "apples and oranges" as the saying goes. One helps you hit harder, while the other helps you live longer.

    For me it came down to "how much?": VIT was something like 17 HP per point (under Defiance, varies on your level, I should go re-test that number exactly...) STR not sure the % damage exactly, but fairly sure it's minimal.

    So for the 30 allocation points, 17 *30 = 510 HP. vs. whatever the small % damage from STR and 1% or 0% parry amount increase. So 510 HP was easy choice for me on the bonus allocation.

    What's harder is when you start talking about situations like Myth ring vs. crafted ring (5 VIT vs. 9 STR + crit or Det). In those amounts, I'll take the STR and offensive stuff.

    There are those that say agro is never a problem for a tank. I don't find that to be true: get a good BLM, group with a Bard singing Foe Requiem, and tell the BLM not to hold back. Pretty sure tank loses that agro battle. Or put a situation like coil turn4 where DPS focuses on one of 2 mobs and must kill fast (tank must agro both targets). Or just picking up 2+ adds that spawn in middle of a fight and trying to get that initial agro enough to keep it off healers until build real agro. Agro is a problem sometimes -- crucial win/lose times for your raid.

    And just raw DPS is fine. So STR is not useless at all. Just 1 VIT is more valuable than 1 STR in my opinion.
    (0)
    Last edited by RhazeCain; 11-07-2013 at 06:52 AM.

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