Quote Originally Posted by Jonny_Tapas View Post
..indicator is deciding weather or not you are to take damage..
I understand what you are trying to say and do here but, you do not understand game engines and programming. The indicator is there because of something called a "hitbox". which is the reason why also you can, in many different games, hit a massive dragon with a melee weapon from miles away. If they were to apply a hit box on moving particles in-game; such as plumes. Trust me you would have more problems than just lag. Game mechanics and engine mechanics are all hidden within the graphics to make the look and feel seem legit. The real issue here is that the hitbox does not register with your toons hitbox and the server/client does not ping back and forth fast enough.The lag is created from poor server management and high game engine output. Basically they made a game engine that their servers can not handle. It will be fixed all it takes is time to work out the engine kinks.