The answer:This... am I seeing this correctly...
OK first... Says who?
Here's what I see since I've been playing this since the beginning of it's existence.
1.) We had a game with zero use for dodging mechanics to start with.
2.) Darkhold was introduced and the need to dodge Ogre slams and Batraal lazers raised a few eyebrows... Let the latency youtube begin.
3.) Ifrit was born and the issue became glaringly painful. It was paired with action lock not allowing you to move when performing an action. You couldn't even cancel.
Ever since this point SE has done nothing but develop ways to avoid lock and make the game feel smooth and seemless. Now we complain about gliding.
What about this to you favors turn-based over action RPG.
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