Quote Originally Posted by Jonny_Tapas View Post
This... am I seeing this correctly...

OK first... Says who?

Here's what I see since I've been playing this since the beginning of it's existence.

1.) We had a game with zero use for dodging mechanics to start with.
2.) Darkhold was introduced and the need to dodge Ogre slams and Batraal lazers raised a few eyebrows... Let the latency youtube begin.
3.) Ifrit was born and the issue became glaringly painful. It was paired with action lock not allowing you to move when performing an action. You couldn't even cancel.

Ever since this point SE has done nothing but develop ways to avoid lock and make the game feel smooth and seemless. Now we complain about gliding.

What about this to you favors turn-based over action RPG.
The answer:

Quote Originally Posted by Namasu View Post
I said "feel" more turn based not supposed to be turn based, but it seems you're just like most people on this forum with terrible reading comprehension.