Hit detection needs to be placed client side, or SE needs to add longer wind-ups to mobs skills.

I dunno how many times I've watched a mobs cast bar continue to fill, while I'm outside the "danger zone" and yet still get hit.

How many times have I been hit by Weight of the Land during a Titan run when I was well outside the areas influence, before the wind-up cast bar completed.

If SE continues to move forward with these types of game mechanics they need to so something about this sever/client lag.