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    Rentahamster's Avatar
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    DevTalk: GIL SINKS! Ideas to Stabilize the Economy and Curb Inflation

    Time for another analysis into implementing more features that this game sorely needs. This time, we'll take a look at another MMO staple that has been curiously missing since retail launch: gil sinks.

    Money is so easy to accumulate in this game that the value of gil is quick to change and inflation is easy to occur. There needs to be a way for gil to exit the economy just as quickly as it flows in. Ideally, these gil sinks should be something that has a relatively high perceived value to players. Also, to maintain balance, they should not be so powerful that it gives rich players an unfair advantage over poor players.

    http://en.wikipedia.org/wiki/Gold_sink

    As we all know, the only gold sinks that we currently have in game are bazaar taxes, repairs, stall rental fees, favorite camp bookmarks, and items sold by the NPC vendors. Taxes and NPC-sold items probably take the most gil out of the economy, whereas hardly anyone uses NPC repairs because they cost too much and they don't even repair to 100%.


    The following is a list of possible improvements to current gil sinks and ideas for even more gil sinks. If you have any questions why I proposed a particular suggestion and want to know more details about my reasoning, just ask.


    Bazaar tax: good gil sink, but can be improved
    • Add 10 more inventory slots to a player bazaar
    • Fix repairs so that they only take up 1 inv slot instead of 2.
    • Add bazaar comments like in FF11
    • Increase player bazaar tax to 10%
    • Implement 5 new sidequests that lower player bazaar taxes by 1% per quest.
    • No changes to NPC retainer bazaars


    NPC repairs: these should stress convenience in order to get players to use them over player repairs.
    • NPC repairs items to 100%
    • Rank 1-20 repairs cost a flat fee of 1,000 gil
    • Rank 20-40 repairs cost a flat fee of 8,000 gil
    • Rank 41-50 repairs cost a flat fee of 10,000 gil
    • NPC repairs jewelry too
    • "Repair all equipped items" option gives you a 20% discount on total repair bill
    • Any rank 20+ item repaired by the NPC that is at 85% durability or above costs only 3,000 gil to repair.
    • Add a repair NPC at every Aetheryte Camp.

    Market Ward Stalls: no one uses these because they don't help you to sell at all.
    • Renting a stall increases your retainer's bazaar space to 30 items
    • Renting a stall puts your items at the top of the item list search
    • Renting a stall lets you customize the appearance of your stall
    • Player can choose which items for sale are visible on the stall
    • If you rent a stall, buyers can purchase your items directly from the player item search menu
    • Renting a stall costs 10,000 gil per day
    • (a lot of these proposed fixes are merely band-aids. The stall system and the market ward system in general need MAJOR revisions)

    Favorite Locations:
    a decent gil sink that can be improved
    • Quadruple the prices of setting favorite locations from what they currently are
    • Implement 2 new sidequests that allow you to increase your total number of favorite locations by 1 per quest
    • Allow players to summon their retainers (like the bell desk) to any favorite location for a fee of 2,000 gil

    NPC vendors:
    semi-worthless as a price regulator
    • Add dynamic pricing so that the more people buy a particular NPC item, the more expensive it becomes.
    • Add an easily-accessible list so that players can see what NPCs sell what item anywhere in the world

    New forms of gil sinks that can be implemented


    Player Housing: this adds sentimental value to in-game items that would otherwise have no value
    • Rent something like FF11's moghouse for a fee of 10,000 gil per realtime week, or buy a moghouse for 1 million gil
    • Any and all items can be placed in the moghouse and have a graphical representation.
    • Players can purchase various upgrades and customizations for their house

    Mailbox: let players easily transfer items at a cost
    • Implement a mailbox delivery service
    • Each inv space worth of items transferred incurrs a fee of 500 gil

    Casino or Golden-saucer type area: fun mini games to part players with their money

    Chocobo rentals, raising, and racing: lots of opportunities to eat up gil

    Player Titles: Spend money on superficial things
    • Player titles awarded for completing certain quests, killing certain NMs, etc.
    • From the menu, players can change their titles at will from a selection of all the past titles they have earned.
    • Each title change costs 10,000 gil

    Dyeing NPC: crafters synth dye, players buy that dye and pay an NPC to change the colors of their gear

    Triple Triad:
    players can buy cards and booster packs for lots of gil


    Airships: Charge players money to build and maintain their own personal airships, as well as rent public airships for transportation
    • Airship rental that connects all towns, 5,000 gil for a 5 minute ride to another town or airship port.
    • Personal airship dock - required to build and maintain your own airships - 10,000 gil per real time week
    • various fees for NPC-only airship customizations like dyeing, logos, emblems, etc.



    What are your ideas for gil sinks in this game? Please elaborate below


    "like" this post if you like it

    List of other threads to help revive FF14: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
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    Last edited by Rentahamster; 05-23-2011 at 10:46 AM. Reason: fixed broken links