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  1. #10
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    NPC repairs: these should stress convenience in order to get players to use them over player repairs.

    NPC repairs items to 100%
    Rank 1-20 repairs cost a flat fee of 1,000 gil
    Rank 20-40 repairs cost a flat fee of 8,000 gil
    Rank 41-50 repairs cost a flat fee of 10,000 gil
    NPC repairs jewelry too
    "Repair all equipped items" option gives you a 20% discount on total repair bill
    Any rank 20+ item repaired by the NPC that is at 85% durability or above costs only 3,000 gil to repair.
    Add a repair NPC at every Aetheryte Camp.
    A better method to determine cost would be to have (item level x damage percentage = cost), this way you are only paying for what is damaged.

    Agree that NPC's should repair to 100% and accessories should be included.

    Teleportation

    Remove Anima completely
    Remove the option for players to teleport via the menu.
    Allow players to select an Aerthyte and teleport between nodes for a charge in Gil, (the further you teleport the more it costs the player)

    Alternatively you could add teleport NPC's similar to how FF11 did outpost warping.

    Fatigue

    I have recently been playing Allods online and they have a fatigue system also but a player can pay the Inn keeper money to regain the built up fatigue. (its actually a bonus system)

    Although I think you are planning to remove the fatigue system if you did a similar system to allods you could keep the fatigue system and also make an extra gil sink.

    ** A player would only be able to build up a certain amount of fatigue each day**
    ** Cost increases with each rank**

    FFXIV has Inn keepers but they serve no purpose so this could be a nice addition.
    (9)
    Last edited by Jinko; 05-23-2011 at 11:09 AM.