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  1. #21
    Player
    AylaYukihana's Avatar
    Join Date
    Oct 2013
    Posts
    55
    Character
    Ayla Yukihana
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    FPS has nothing to do with the server knowing where you ACTUALLY ARE on the map.. and the server ONLY CHECKS IT EVERY 0.3 seconds as confirmed by the devs.

    If you have a 100ms latency to the server, it will NOT know where you actually are until 0.1 to 0.4 seconds AFTER you moved. That in itself is the problem. I play from Australia to JP servers, with 200ms latency. The server literally thinks I am at a certain spot HALF A SECOND ago. Can I dodge AoE? Sure, if my reaction is perfect or move ahead in anticipation of an aoe.

    This is the only MMO where I've played which does this positional check so slow in frequency. If they changed it to every 0.1s, most people would have no issues at all.
    (2)

  2. #22
    Player
    RyuujinZERO's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    K'hali Thalen
    World
    Goblin
    Main Class
    Scholar Lv 71
    Sorry OP but you're wrong on this; mostly.

    There is a possibility that a small number of players may have ass-end PC's and the graphic is taking a moment to load. But for most us it's simply not the case. As an EU player i have around 160ms latency to Montreal. So do the maths; in a worst case scenario where the server thinks I am, and where I actually am may be as much as 660ms out of sync (over half a second). Given that I lose 180ms from the front end of the plume (due to latency) in time to react, and it takes the best part of a second to walk out of a plume, and it takes a plume 2 seconds to detonate that gives me a reaction window of as little as 0.16 of a second to begin hauling ass once a plume forms. Furthermore, the upper limit of this window is about 0.46 of a second; 3 times longer. Making titan feel like Russian roulette; sometimes you can get out way in advance and die, other times you might get out at the last moment and be spared.

    Random number generation in one-hit-kill mechanics in a high end raid is NOT acceptable.

    The fact I've beaten titan says I have crazy awesome reflexes; but that is some seriously broken game mechanics: "You have less than a quarter of a second to respond to AoE's, every 20 seconds for the next 8 minutes on penalty of death"
    (2)
    Last edited by RyuujinZERO; 11-02-2013 at 11:20 PM.

  3. #23
    Player
    xnonamex's Avatar
    Join Date
    Aug 2013
    Location
    Grindania
    Posts
    88
    Character
    Baltais Elfs
    World
    Odin
    Main Class
    Lancer Lv 60
    3 things:
    1) animation load speed
    I realised this only after getting a new pc. before i just assumed that the aoes have such short time. turns out it is not so. before even on lowest settings the animations took way more time to load (plumes especially). And not that i had a rly bad pc and the game itself was running totally ok.
    2)Lag to the server
    Well everyone in eu knows this. nothing to do about it untill they move their srv to eu, which most prob is not gonna happen.
    3)Something of a bug
    It just looks like that the positioning update could be bugged or lagged on server side itself. Because in most cases it is possible to avoid the stuff if u run out and cast immediately after. So how is it that this position is miraculously updated (gets to the server fast) and the other is not? and 0.3 secs has nothing to do with this because you can use this also at the last moment and avoid, and at the same time run waaay out and get hit....
    (0)

  4. #24
    Player
    Aramyth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    239
    Character
    Ara Myth
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by reality_check View Post
    Stop defending bad net code.

    There's a reason why instant abilities are lagged, movement of other players is throttled constantly, and AoE is hard to dodge.

    It's called net code -- not bad ping. Net code is how the client and the server communicate and is incredibly complex.

    Good net code will mitigate perceived disconnect between client and server (e.g. LAG.) There's a reason why people can play world of warcraft with 250-350 ping and have it feel responsive. Their net code is constantly being reviewed, revised, and updated according to the newest coding techniques available.
    If it was that bad then everyone would be having problems, these people who can't dodge are isolated experiences.

    Is the 0.3s delay in position update too long? Yes. That doesn't make it "bad code", they can just go in and change it.
    (1)

  5. #25
    Player
    KittyPr's Avatar
    Join Date
    Oct 2013
    Posts
    47
    Character
    Bruce Banner
    World
    Louisoix
    Main Class
    Gladiator Lv 57
    thx for the info , i'll try it tomorrow
    (0)

  6. #26
    Player
    Machazareel's Avatar
    Join Date
    Mar 2011
    Posts
    96
    Character
    Mach Azareel
    World
    Sargatanas
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Aramyth View Post
    If it was that bad then everyone would be having problems, these people who can't dodge are isolated experiences.

    Is the 0.3s delay in position update too long? Yes. That doesn't make it "bad code", they can just go in and change it.
    The fact they haven't would indicate that their current system can't handle it well, which is indeed, bad netcode.
    (2)

  7. #27
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Aramyth View Post
    If it was that bad then everyone would be having problems, these people who can't dodge are isolated experiences.

    Is the 0.3s delay in position update too long? Yes. That doesn't make it "bad code", they can just go in and change it.

    No, when you have bad netcode if you have a good connection everything will play fine because your computer can communicate with the server fast enough for the server to check what's going on.

    Bad netcode shines when you have 200-300+ MS to the server.
    (0)

  8. #28
    Player
    ArcheustheWise's Avatar
    Join Date
    Oct 2011
    Posts
    290
    Character
    Kazek Natasch
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Aramyth View Post
    If it was that bad then everyone would be having problems, these people who can't dodge are isolated experiences.

    Is the 0.3s delay in position update too long? Yes. That doesn't make it "bad code", they can just go in and change it.
    About that "everyone would be having isuues" Here you go: plaiin and simple in black and white: http://forum.square-enix.com/ffxiv/t...-fix-something.

    I rest my case.
    (0)
    Last edited by ArcheustheWise; 11-03-2013 at 05:04 AM.

  9. #29
    Player
    Arcturius's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    140
    Character
    Arcturius Strife
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Mishari View Post
    No, no i'm not imagining things. I'm absolutly sure about that.
    The difference is like night and day.
    It was impossible for me to do Titan HM.
    Now i can dodge every plume and landslide. Mostly i'm the last cat standing.
    Others had the same experience.
    I know what you are saying but what you are noticing is that the game is loading abilities faster and showing them sooner. Also your movement is smoother and more responsive. When I'm on my desktop I have 60fps always and I do not get hit by a single ability on titan (besides stomp of coarse ), and when I'm on my laptop I can't respond to jack squat. Because everything is more choppy, slow loading and that makes it harder to play. Upping your fps does in fact make the game playable, but people (like me around noon/prime time) sees a ton of lag and I have 50mbps. So you can't say its on my end. The lag exists. There is no reason to say it doesn't when its already accepted.
    (0)

  10. #30
    Player
    Mishari's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Mish Nhanniji
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Arcturius View Post
    I know what you are saying but what you are noticing is that the game is loading abilities faster and showing them sooner. Also your movement is smoother and more responsive. When I'm on my desktop I have 60fps always and I do not get hit by a single ability on titan (besides stomp of coarse ), and when I'm on my laptop I can't respond to jack squat. Because everything is more choppy, slow loading and that makes it harder to play. Upping your fps does in fact make the game playable, but people (like me around noon/prime time) sees a ton of lag and I have 50mbps. So you can't say its on my end. The lag exists. There is no reason to say it doesn't when its already accepted.
    I agree, there is network lag.
    But I think many people are suffering from the graphic lag but they think it's network lag.

    I don't say it's the solution for the whole delay problem.
    Just check your settings and try it. If it helps - great, if not - well... it was worth a try.
    (0)
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