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  1. #1
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Aramyth View Post
    If it was that bad then everyone would be having problems, these people who can't dodge are isolated experiences.

    Is the 0.3s delay in position update too long? Yes. That doesn't make it "bad code", they can just go in and change it.

    No, when you have bad netcode if you have a good connection everything will play fine because your computer can communicate with the server fast enough for the server to check what's going on.

    Bad netcode shines when you have 200-300+ MS to the server.
    (0)

  2. #2
    Player
    ArcheustheWise's Avatar
    Join Date
    Oct 2011
    Posts
    290
    Character
    Kazek Natasch
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Aramyth View Post
    If it was that bad then everyone would be having problems, these people who can't dodge are isolated experiences.

    Is the 0.3s delay in position update too long? Yes. That doesn't make it "bad code", they can just go in and change it.
    About that "everyone would be having isuues" Here you go: plaiin and simple in black and white: http://forum.square-enix.com/ffxiv/t...-fix-something.

    I rest my case.
    (0)
    Last edited by ArcheustheWise; 11-03-2013 at 05:04 AM.

  3. #3
    Player
    Borfin's Avatar
    Join Date
    Oct 2013
    Posts
    211
    Character
    Rijda Highstaff
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Aramyth View Post
    If it was that bad then everyone would be having problems, these people who can't dodge are isolated experiences.
    They're really not. It's a rarity to find someone who CAN dodge easily, especially for people with lots (in some cases, like my own, nearly a decade) of experience in avoiding ground-based AoE.

    The game isn't harder than others. It's not more tightly tuned. This is 100% the way the game checks your position and this bandaid fix only lessens the symptoms for people whom are having difficulty moving due to low FPS.

    Quote Originally Posted by Mishari View Post
    Bump.
    Because it works.
    Oy, you have been talking out of your ass this entire thread. Stop plugging your ears and listen to what people are telling you about why it seems like it works.
    (0)

  4. #4
    Player
    Mishari's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Mish Nhanniji
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Borfin View Post
    Oy, you have been talking out of your ass this entire thread. Stop plugging your ears and listen to what people are telling you about why it seems like it works.
    It seems?? lol
    Well, i know it works for me and its helpful for some other players.
    Take it as a hint. I'm not trying to refute all that postional delay and bad connection things.
    (0)
    .

  5. #5
    Player Risae's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    483
    Character
    Risae Nyan
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Borfin View Post
    Oy, you have been talking out of your ass this entire thread. Stop plugging your ears and listen to what people are telling you about why it seems like it works.
    Yes, it does work. My sister only had to change from a GT650 with an average FPS of 20-30 to a HD7850 which now gives her over 60 fps constant.
    Ya know what? She wanted to quit the game because she was not able to "get out of the fire". Now, with the new GPU she's able to stand in fire for a second and still make it out without an issue.

    This newly created engine solely for ARR rocks.
    (0)

  6. #6
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mishari View Post
    [B][SIZE="2"]
    But i say, it's not server location, not .3 positional delay or some other shit people came up with.
    Edit:
    After you edited your settings, your FPS should be 50+.
    If this is not the case, i'm not sure if this workaround will help you.
    Except, that delay is essentially fact, proven by watching the way players move out of red markers.

    Wanna know a fun fact? I run the game at Ultimate settings, maxed everything, and sit in all HM Primals at a solid, unbroken 60fps.
    And I'll still get blown backwards off Titans platform because the server says i got hit, but my client says I'm 10 yalms away from Landslide, and the result is a phantom push in the opposite direction to the Rockslide.

    I call it the Asslide. Whereby he faces you and puts down the Landslide, you move to well and truly behind him, cast finishes, you take damage a second later, and get punted off a second after that, based on where your client says you are.
    (1)

  7. #7
    Player
    Mishari's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Mish Nhanniji
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Sylve View Post
    Except, that delay is essentially fact, proven by watching the way players move out of red markers.

    Wanna know a fun fact? I run the game at Ultimate settings, maxed everything, and sit in all HM Primals at a solid, unbroken 60fps.
    And I'll still get blown backwards off Titans platform because the server says i got hit, but my client says I'm 10 yalms away from Landslide, and the result is a phantom push in the opposite direction to the Rockslide.

    I call it the Asslide. Whereby he faces you and puts down the Landslide, you move to well and truly behind him, cast finishes, you take damage a second later, and get punted off a second after that, based on where your client says you are.
    Then you must have a high ping.
    It does not happen to me.
    (0)
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  8. #8
    Player
    AylaYukihana's Avatar
    Join Date
    Oct 2013
    Posts
    55
    Character
    Ayla Yukihana
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    FPS has nothing to do with the server knowing where you ACTUALLY ARE on the map.. and the server ONLY CHECKS IT EVERY 0.3 seconds as confirmed by the devs.

    If you have a 100ms latency to the server, it will NOT know where you actually are until 0.1 to 0.4 seconds AFTER you moved. That in itself is the problem. I play from Australia to JP servers, with 200ms latency. The server literally thinks I am at a certain spot HALF A SECOND ago. Can I dodge AoE? Sure, if my reaction is perfect or move ahead in anticipation of an aoe.

    This is the only MMO where I've played which does this positional check so slow in frequency. If they changed it to every 0.1s, most people would have no issues at all.
    (2)

  9. #9
    Player
    RyuujinZERO's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    K'hali Thalen
    World
    Goblin
    Main Class
    Scholar Lv 71
    Sorry OP but you're wrong on this; mostly.

    There is a possibility that a small number of players may have ass-end PC's and the graphic is taking a moment to load. But for most us it's simply not the case. As an EU player i have around 160ms latency to Montreal. So do the maths; in a worst case scenario where the server thinks I am, and where I actually am may be as much as 660ms out of sync (over half a second). Given that I lose 180ms from the front end of the plume (due to latency) in time to react, and it takes the best part of a second to walk out of a plume, and it takes a plume 2 seconds to detonate that gives me a reaction window of as little as 0.16 of a second to begin hauling ass once a plume forms. Furthermore, the upper limit of this window is about 0.46 of a second; 3 times longer. Making titan feel like Russian roulette; sometimes you can get out way in advance and die, other times you might get out at the last moment and be spared.

    Random number generation in one-hit-kill mechanics in a high end raid is NOT acceptable.

    The fact I've beaten titan says I have crazy awesome reflexes; but that is some seriously broken game mechanics: "You have less than a quarter of a second to respond to AoE's, every 20 seconds for the next 8 minutes on penalty of death"
    (2)
    Last edited by RyuujinZERO; 11-02-2013 at 11:20 PM.

  10. #10
    Player
    xnonamex's Avatar
    Join Date
    Aug 2013
    Location
    Grindania
    Posts
    88
    Character
    Baltais Elfs
    World
    Odin
    Main Class
    Lancer Lv 60
    3 things:
    1) animation load speed
    I realised this only after getting a new pc. before i just assumed that the aoes have such short time. turns out it is not so. before even on lowest settings the animations took way more time to load (plumes especially). And not that i had a rly bad pc and the game itself was running totally ok.
    2)Lag to the server
    Well everyone in eu knows this. nothing to do about it untill they move their srv to eu, which most prob is not gonna happen.
    3)Something of a bug
    It just looks like that the positioning update could be bugged or lagged on server side itself. Because in most cases it is possible to avoid the stuff if u run out and cast immediately after. So how is it that this position is miraculously updated (gets to the server fast) and the other is not? and 0.3 secs has nothing to do with this because you can use this also at the last moment and avoid, and at the same time run waaay out and get hit....
    (0)

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