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  1. #1
    Player
    Sunarie's Avatar
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    Aug 2013
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    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Naelle View Post
    They have reduced the lag. I've not had a single instance of the issues people in this thread are complaining about. I take that back my ISP was screwed for a few days and I had this EXACT problem. Then the net speeds came back and the issue was gone. It's been said a hundred times by now but the issue isn't the game servers (at least entirely). I played 1.0 and that was obvious but has been resolved.

    Also, offensively calling out the devs is the last thing that's going to get them to post a response.
    The problem is in the way SE programmed the game. For a full explanation of how it's different from every other MMO out there, Sinth posted a very comprehensive thread (which I've added to the OP), as he has experience in the industry. Telling people there is no problem because you don't experience, or blaming it just on lag, is being fairly ignorant. I'm not saying latency issues don't contribute to it, they do, but they do not -cause- it. If you fix the cause then the minor fluctuations in latency, or packet loss, end up not being a glaring problem.

    That being said, as Sinth has stated, this was a design choice SE would have had to make early on, and will likely take millions of dollars if they try and fix it. So, it likely isn't going to be fixed. I still think SE should make some sort of statement about it though. Given how widespread the problem is. Even if the statement is just that people have to deal with it.
    (4)

  2. #2
    Player
    Naelle's Avatar
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    Nov 2011
    Location
    Limsa Lominsa
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    399
    Character
    Robin Gunn
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Sunarie View Post
    The problem is in the way SE programmed the game. For a full explanation of how it's different from every other MMO out there, Sinth posted a very comprehensive thread (which I've added to the OP), as he has experience in the industry. Telling people there is no problem because you don't experience, or blaming it just on lag, is being fairly ignorant. I'm not saying latency issues don't contribute to it, they do, but they do not -cause- it. If you fix the cause then the minor fluctuations in latency, or packet loss, end up not being a glaring problem.

    That being said, as Sinth has stated, this was a design choice SE would have had to make early on, and will likely take millions of dollars if they try and fix it. So, it likely isn't going to be fixed. I still think SE should make some sort of statement about it though. Given how widespread the problem is. Even if the statement is just that people have to deal with it.
    My point is that if it were a design choice/flaw it would effect everyone, not just some. We all have a global cooldown because that's part of the game. Only some people experiencing this issue and only being able to replicate via throttled connections paints an image far from the one you describe. I do appreciate your comment on ignorance as those who feel harmed or ignored are generally the ones ignoring fact and reality.
    (0)

  3. #3
    Player
    Alcyon_Densetsu's Avatar
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    Aug 2013
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    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Naelle View Post
    My point is that if it were a design choice/flaw it would effect everyone, not just some. We all have a global cooldown because that's part of the game. Only some people experiencing this issue and only being able to replicate via throttled connections paints an image far from the one you describe. I do appreciate your comment on ignorance as those who feel harmed or ignored are generally the ones ignoring fact and reality.
    You should really read the OP of this post: Why the netcode issue exists, and why it cannot be fixed.

    And this post by the same guy: Why the netcode issue exists, and why it cannot be fixed. (post #7)

    I don't know about you but I put my money on the guy who's got education and first-hand experience in working in a freaking MMOG datacenter. I'd wager he knows a bit more about "reality" than random players who don't know better about the technical intricacies of operating online games. Your point may sound logic (I could come up with the same idea, really, no sarcasm here), but things are a *bit* more complicated than simple layman's logic. Everyone's an expert, right? Well, no.

    Also, throttling has little to do with the issue theoretically as it pertains to bandwidth, not latency. However, given that this game is apparently using TCP instead of UDP (a weird and subpar choice to begin with), throttling may be aggravating the problem (not causing it though).
    (8)
    Last edited by Alcyon_Densetsu; 11-17-2013 at 12:33 PM. Reason: typos
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”

  4. #4
    Player
    Sunarie's Avatar
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    Aug 2013
    Location
    Gridania
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    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Naelle View Post
    My point is that if it were a design choice/flaw it would effect everyone, not just some. We all have a global cooldown because that's part of the game. Only some people experiencing this issue and only being able to replicate via throttled connections paints an image far from the one you describe. I do appreciate your comment on ignorance as those who feel harmed or ignored are generally the ones ignoring fact and reality.
    Everyone is effected by it. If you had read the original post of this very thread, Yoshi himself has stated that even people with a "great connection" will experience a .1 second delay on cast bars, and the positions were updated every .3 seconds. That is caused by the very same thing that causes people to get hit by AOEs they are out of. Please do tell me what facts I have missed or ignored?

    The large majority of the community seem to be majorly effected by this in that strategies around Titan (one of the most movement intensive fights) all seem to involve moving before he uses the skill. There are very few people posting they don't get the issue in comparison to those that do.. and even the people who don't get the AOE thing do not see instant interrupts during casts. Add to this that there are multiple videos out there, the issue not being present in any other MMOs, and enough information compiled from enough people for it to be an accepted (but not yet investigated/confirmed) bug.. and well, the facts really point to it being a problem. I would also say that the people who are experiencing it, have spent a lot more time investigating the causes, and what it is, than those who come in and say they don't have it therefore it's not an issue. If you're going to claim it isn't a thing, at least have some research to back it up instead of just "well I don't see it". That is why I said ignorant.
    (13)

  5. #5
    Player
    Soukyuu's Avatar
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    Mar 2011
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    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Naelle View Post
    They have reduced the lag. I've not had a single instance of the issues people in this thread are complaining about. I take that back my ISP was screwed for a few days and I had this EXACT problem. Then the net speeds came back and the issue was gone. It's been said a hundred times by now but the issue isn't the game servers (at least entirely). I played 1.0 and that was obvious but has been resolved.
    "I don't have a problem, so it doesn't exist" is what I'm getting from that post. Where are you from? NA? Then of course you won't have as much lag as someone from the EU. Just by having less hops to the server you can avoid shitty ones that fail to forward your packets, a la this:
    Code:
    |------------------------------------------------------------------------------------------|
    |                                      WinMTR statistics                                   |
    |                       Host              -   %  | Sent | Recv | Best | Avrg | Wrst | Last |
    |------------------------------------------------|------|------|------|------|------|------|
    |                                    home -    0 |   34 |   34 |    1 |    1 |    5 |    1 |
    |                           217.0.116.236 -    0 |   34 |   34 |   41 |   44 |   68 |   47 |
    |                          217.237.156.38 -    0 |   34 |   34 |   44 |   48 |   61 |   49 |
    |                f-ed5-i.F.DE.NET.DTAG.DE -    0 |   34 |   34 |   45 |   47 |   61 |   45 |
    |                          62.157.249.234 -    0 |   34 |   34 |   45 |   47 |   62 |   45 |
    |      if-5-2.tcore1.PVU-Paris.as6453.net -    0 |   34 |   34 |  153 |  159 |  175 |  156 |
    |     if-12-2.tcore1.PYE-Paris.as6453.net -    0 |   34 |   34 |  158 |  162 |  172 |  160 |
    |     if-3-6.tcore1.L78-London.as6453.net -    0 |   34 |   34 |  157 |  169 |  214 |  160 |
    |     if-2-2.tcore2.L78-London.as6453.net -    0 |   34 |   34 |  158 |  165 |  204 |  163 |
    |   if-20-2.tcore2.NYY-NewYork.as6453.net -   36 |   14 |    9 |    0 |  162 |  198 |  155 |
    |   if-12-6.tcore1.CT8-Chicago.as6453.net -    0 |   34 |   34 |  156 |  164 |  183 |  160 |
    |   if-22-2.tcore2.CT8-Chicago.as6453.net -   32 |   16 |   11 |  177 |  186 |  197 |  190 |
    |   if-3-2.tcore1.W6C-Montreal.as6453.net -    0 |   34 |   34 |  152 |  171 |  198 |  157 |
    |                            66.198.96.50 -   13 |   24 |   21 |  206 |  214 |  237 |  206 |
    |                             192.34.76.2 -   23 |   18 |   14 |  206 |  208 |  230 |  207 |
    |                          199.91.189.234 -    8 |   26 |   24 |  206 |  210 |  233 |  210 |
    |                           199.91.189.22 -   13 |   24 |   21 |  207 |  211 |  236 |  207 |
    |________________________________________________|______|______|______|______|______|______|
    Also, server is not the problem? Why am I seeing a 13% packet loss on the last hop (=the server) then? How about 50% packet loss?
    Code:
    |------------------------------------------------------------------------------------------|
    |                                      WinMTR statistics                                   |
    |                       Host              -   %  | Sent | Recv | Best | Avrg | Wrst | Last |
    |------------------------------------------------|------|------|------|------|------|------|
    |                                    home -    0 |   24 |   24 |    1 |    2 |   14 |    1 |
    |                           217.0.116.236 -    0 |   24 |   24 |   41 |   54 |   63 |   51 |
    |                          217.237.156.38 -    0 |   24 |   24 |   42 |   47 |   57 |   44 |
    |                f-ed5-i.F.DE.NET.DTAG.DE -    0 |   24 |   24 |   46 |   50 |   62 |   53 |
    |                          62.157.249.234 -    0 |   24 |   24 |   51 |   55 |   70 |   54 |
    |      if-5-2.tcore1.PVU-Paris.as6453.net -    0 |   24 |   24 |  160 |  168 |  184 |  162 |
    |     if-12-2.tcore1.PYE-Paris.as6453.net -    0 |   24 |   24 |  165 |  172 |  192 |  166 |
    |     if-3-6.tcore1.L78-London.as6453.net -    0 |   24 |   24 |  154 |  161 |  168 |  160 |
    |     if-2-2.tcore2.L78-London.as6453.net -    0 |   24 |   24 |  155 |  160 |  179 |  160 |
    |   if-20-2.tcore2.NYY-NewYork.as6453.net -    0 |   24 |   24 |  157 |  168 |  208 |  164 |
    |   if-12-6.tcore1.CT8-Chicago.as6453.net -    0 |   24 |   24 |  160 |  167 |  203 |  164 |
    |   if-22-2.tcore2.CT8-Chicago.as6453.net -    0 |   24 |   24 |  165 |  173 |  198 |  167 |
    |   if-3-2.tcore1.W6C-Montreal.as6453.net -    0 |   24 |   24 |  159 |  167 |  185 |  166 |
    |                            66.198.96.50 -    0 |   24 |   24 |  205 |  211 |  231 |  205 |
    |                             192.34.76.2 -    5 |   20 |   19 |  204 |  214 |  257 |  207 |
    |                          199.91.189.234 -   25 |   12 |    9 |  205 |  211 |  228 |  208 |
    |                           199.91.189.22 -   50 |    8 |    4 |    0 |  206 |  210 |  210 |
    |________________________________________________|______|______|______|______|______|______|
    Also, offensively calling out the devs is the last thing that's going to get them to post a response.
    I'm stating the facts. They were all about getting back our trust. I'm saying they haven't fulfilled all of the promises yet. Nothing offensive about it.
    (6)

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  6. #6
    Player
    Tashigi's Avatar
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    Jan 2013
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    293
    Character
    Nico Robin
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Naelle; if you play 7+ other MMO and none have this issue, are you trying to say that your connection is somehow magically responsible for the problems you experience in this game?
    Because as it so happens, I play tons of MMO; both local to my ping (Within 20-80 MS ping range) and international (Korean/Chinese/Japanese; within 150-600 ping) and none, including those massively high ping ones, have this issue.

    This issue affects everyone.
    Some people notice it less than others, I would imagine. But it is very real and only found in this game.
    Not even Wildstar (Which is currently being stress tested and close BETA tested) experiences this; a game that's not even accepting the general public yet!
    (5)

  7. #7
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Naelle View Post
    They have reduced the lag. I've not had a single instance of the issues people in this thread are complaining about. I take that back my ISP was screwed for a few days and I had this EXACT problem. Then the net speeds came back and the issue was gone. It's been said a hundred times by now but the issue isn't the game servers (at least entirely). I played 1.0 and that was obvious but has been resolved.

    Also, offensively calling out the devs is the last thing that's going to get them to post a response.
    So there is no .3mms lag? Yoshida lied? O.o
    (2)

  8. #8
    Player
    Naelle's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
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    399
    Character
    Robin Gunn
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    There is no denying that the information sent from client to server takes time, that's fact. Do you know what controls the speed of that packet? That'd be your internet connection. I'm glad you think I'm an uneducated random player but I've got enough certifications and years in IT to tell you that you're wrong. The post you keep linking is correct. It's the way the game handles input. Once the server receives your command to move it moves, not before. If your connection isn't fast enough/close enough/being bottlenecked somewhere that's why you're seeing yourself get hit when you're outside the red ring.

    It's impossible to send data from one point to another instantly, hence the .3mms. The problem is magnified when your connection can't get the info to the server that fast.
    (1)

  9. #9
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
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    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Naelle View Post
    It's impossible to send data from one point to another instantly, hence the .3mms. The problem is magnified when your connection can't get the info to the server that fast.
    Here's the simple fact: Multiple people do not have this issue in other MMOs. I'm NA, and I have this issue in FFXIV. My ISP is fine. I have played many other MMOs with no problem, but I would like to continue playing FFXIV. This simply won't be possible, with current fight design, and this issue.

    It's their issue. It's something they've done/setup that is different from all other MMOs that is causing the problem. Not mine.
    (7)

  10. #10
    Player
    HumsterMKX's Avatar
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    Mar 2013
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    Helinin Landgravine
    World
    Masamune
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Naelle View Post
    There is no denying that the information sent ...Once the server receives your command to move it moves, not before. If your connection isn't fast enough/close enough/being bottlenecked somewhere that's why you're seeing yourself get hit when you're outside the red ring.

    It's impossible to send data from one point to another instantly, hence the .3mms. The problem is magnified when your connection can't get the info to the server that fast.
    I think you misunderstood the .3sec part. The server only checks on us every .3sec. Which means, .3sec it checks on us, the data goes to the server, which will also take sometime, then it updates.
    (4)
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