Quote Originally Posted by Astarica View Post
From the server's point of view, you're always teleporting around. The server does not attempt to model the player's movement. Just look at pathing for mobs and it should be obvious why the server doesn't even attempt to try to figure this out (because it can't). When your client tells server that player is position XYZ, the server implicitly assumes that the player just teleported there, because it has no ability to model the player's pathing (way too computational expensive). So teleporting hacks are easy as you're just changing the value of XYZ you're reporting back. All the server can do is sanity check (e.g. see if you moved way too fast). It absolutely has no way of attempting to try to figure out how you moved there. But unless you're planning to use teleport hacks to deal with the unresponsiveness (and I'm sure that'll work, if you didn't get banned first), that's not exactly a viable solution.
Sort of (otherwise the server wouldn't override where the client thinks your character is in regards to AOE attacks and what-not and this thread and all the complaints wouldn't exist). I'm not attempting to offer solutions and bringing up teleporting was just to show it's not that clear-cut.