While I admit that the OP has a point when it comes to a fight where the abilities of an off tank do not contribute to the success or failure on a fight, I disagree with his contention that a group doing a fight like Ifrit is diminished by having a second tank in the group. This game is not WoW where everyone is built equal. Something I love about it. The game devs have seen fit to give Paladins the best and most consistent ability to interrupt things. Whether it is Eruption on Ifrit, A Voice on Chimera or High Voltage on ADS, they are the single best interrupter in the game. Through luck, proper play and creative use of in game mechanics you can eliminate the need for more than one interrupter while fighting Ifrit and Chimera leaving you without the need for a second tank. The second tank on a fight like Hydra is there as only a buffer.


These mechanics have been used many times of the years as ways to include a second (or third, or more) tanks in a raid/dungeon encounter. Stop complaining.

Yes, it would be great to see the ability to change jobs in a duty so we can have our offtank on a single tank encounter swap to a DD job. Hell it would be nice to not see them as a nerfed DD in a fight like Titan. I do not think that this is the issue. We need more fights that require multiple group makeups and to have the system be flexible. The true beauty of the armory system is that everyone can be everything. We have seen that beauty be spoiled by the inability to change during the course of a duty and even more so by the inability to properly gear out multiple jobs due to the confines of an archaic "point" system that works in other games only because those games encourage play on alternate characters and not alternate jobs on the same character.