Quote Originally Posted by juniglee View Post
I find Sword Oath to not be that great of a skill. In fact, the effects of it are quite insignificant (+50 to auto-attack potency, in a class where damage is low to begin with), that it's really no different than running without an Oath skill turned on.

Shield Oath however is pretty significant. The 20% damage reduction, and 20% damage dealt reduction is quite noticeable, but it's able to keep up a job of generating aggro (maybe a bit more) than with Sword Oath.

As I understand it, Warriors have Defiance - so it would really be the same as turning it off, to not get the 20% damage dealt reduction penalty.

One of the Warriors I do Titan HM with regularly equips DPS gear (ie. Hetairos Gear) just for Titan HM. Warriors will also be buffed as of 2.1, when Crystal Tower would also be released, so it might be better to wait until then and see whether the changes impact the presence of Warriors in parties.
Yeah, Sword Oath isn't that significant, but, then again, if people have to choose between a Paladin or a Warrior to MT, unless it's something specific like Ifrit, they will choose Paladin right now.

Also, Warriors having to gear up with DPS gear to do Titan HM is.. not acceptable. Either SE should be more diligent with dungeon design in the future and justify 2 tanks in every encounter, or increase their non-tank dps to avoid the "I can't really clear this encounter with two tanks" (Assuming none of the players are overgeared and are on the intended gear level of clearing said content).