Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 36 of 36

Hybrid View

  1. #1
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    Quote Originally Posted by Eigi View Post
    Eh you can solo tank Garuda and have one of the melee dps or one of the healer tank adds its hard I know but its doable.
    Yeah, we've done that, but most groups will two tank it.
    (0)

  2. #2
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    Imo Ultimate Titan will probably be something like "Plumes are more frequent", "Mountain buster needs taunted off", And double or triple landslides.
    (0)

  3. #3
    Player
    Kantide's Avatar
    Join Date
    Mar 2011
    Posts
    515
    Character
    Momo Snugglebites
    World
    Goblin
    Main Class
    Arcanist Lv 81
    This will be irrelevant as soon as we have more job diversity.
    (0)

  4. #4
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Yagrush View Post
    Also, I'm assuming that there's overgear when none exist? Are you saying that Relic + 1, ilvl90 gear isn't being overgeared for Titan HM?
    If you think anyone described in that thread had a relic+1, then you can't read. Each one of them in the party was there because they couldn't get PUGs to take them so they could finish the relic quest.

    Quote Originally Posted by Yagrush View Post
    Also, I don't have the math to back it up, but I really doubt Wars only do 7-9% less dps than a dps geared DRG who knows what he is doing, while you are geared for tanking. Gearing for dps as a tank, imo, defeats the purpose of having the DF allow 2 tanks into the queue.
    Try Valk's calculator. At 350 strength and 250 determination for WAR, a DRG will deal 7.45% more damage per potency due to passive +32 strength advantage. Both have 10% vulnerability (SE for WAR, Disembowel for DRG) and 20% damage (Maim for WAR, HT for DRG) boosts. The only differences are abilities (Berserk vs. Blood for Blood) and weaponskill potencies. If you compare main damage combo, you're looking at 880 for WAR versus 900 for DRG after accounting for autoattack influence (100 potency per 3 seconds). That's a 2.3% difference there. DRG also has more powerful and frequent interrupt (if it can be used), better DoT (290/18s for Phlebotemize, 300/30s for Fracture), better secondary combo (760 potency on Chaos Thrust combo, 610 on Storm's Eye combo), et cetera, but the difference is small, especially after accounting for autoattacks. Base stat (namely, STR) boosts are identical on armors and weapon between the two jobs.

    Furthermore, there is certainly no problem with WAR, who already rolls VIT-melded DPS accessories (Gryphonskin Ring/Neck + VIT + Battledance) or STR-melded tank accessories (Rose Gold Wristlets + STR) since STR is also mitigation. The only real question at all is where people put the bonus points, and given the abundance of seals, I don't think it much matters.

    Quote Originally Posted by Zoeila View Post
    why is there so much misinformation about sword oath? sword oath adds an additional auto attack with 50 potency your normal auto attack has a potency of 75. also i believe it gives enmity equal to double the damage you would of dealt.
    It does not directly affect enmity, but otherwise roughly correct. AA Potency is normalized to 100 per 3 seconds, so a weapon with an attack delay of 2.32 (Curtana) is 77.3 potency per attack. Based on P3 testing, Sword Oath adds a flat potency boost, raising it to 127.3 potency per autoattack. They might have changed it to a normalized boost (150 per 3 seconds instead of 100*delay/3 + 50 per attack).

    Quote Originally Posted by Keneblerz View Post
    To give you an idea. In my FC we have 2 paladins. When i off tank. If i go balls to wall with Sword Oath. I'll grab aggro almost immediately. If i wait for the MT's 2nd or 3rd rotation. i dont put a single dent into the target's emnity.
    Right. Both are a net enmity increase, but Shield Oath is a larger enmity increase (multiplier on total enmity; I've seen it theorized to be 50% before damage reduction or 20% after, but I haven't tested myself -- P3 modifier of double enmity is no longer true) than Sword Oath (damage-based enmity only, maybe 5-10% increase in total enmity depending on how much you're using RoH).
    (0)

  5. #5
    Player
    Chocob0charmer's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    97
    Character
    Chocobocharmer Bahamut
    World
    Balmung
    Main Class
    Archer Lv 50
    Sword oath is actually really good once you get relic shield +1.

    Since you're never out of oath, you can count the lack of shield oath 20% dmg done nerf as a 20% dmg done buff in sword. Also when you're fighting a single target, the enmity bonus from shield oath isn't that strong since you're holding hate primarily from your skill combo.

    Also really good for clearing trash as long as you know how to hold hate without relying on flash

    -20% dmg taken is needed in coil/titan/some bosses, but when you have 6200 hp and a relic healer, you're not going down to trash sub bosses
    (0)
    Last edited by Chocob0charmer; 10-26-2013 at 02:08 AM.

Page 4 of 4 FirstFirst ... 2 3 4