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  1. #51
    Player
    Miiu's Avatar
    Join Date
    Jul 2012
    Posts
    372
    Character
    Shila Lail
    World
    Shiva
    Main Class
    Sage Lv 90
    To the guys having connection troubles do a tracert to check if there are any problems on the route between you and the game server and if you see any contact your ISP with the log.
    I had constant 300-400 ms to the game sever because I had some routing problems after I contacted my ISP the issue was solved within a day and now I have constant 150ms and really no problem dodging titan's stuff.
    Before the pitchforks come out yes I know my solution isn't applicable to everyone here.
    (1)
    Last edited by Miiu; 10-22-2013 at 06:41 PM.

  2. #52
    Player
    PoiPoiKuroi's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Thrond Donnerstein
    World
    Phoenix
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by blowfin View Post
    He's right though, even with a bit of lag knowing the patterns is 95% of the battle.
    There have been occasions when I've been effected by actual latency issues in Titan, but to be perfectly honest it hasn't been a major issue.
    It just feels out of place. When sometimes you just go, "Damn, I'm so going to get hit now!.." And you don't, and other times when I have seriously been standing outside of the AoE for like a second and still get hit. Its like playing a game with a high input lag, you can accommodate the 'extra difficulty', but it just really feels bad and not very well made, plain off-putting..

    Id much rather them tighten up the animation to match the casting times, reduce the lag and reduce the casting times, would have made for a MUCH better playing experience and predictability in regards to my own reaction times.
    (3)

  3. #53
    Player
    PsychologyPhD's Avatar
    Join Date
    Sep 2013
    Posts
    38
    Character
    Niklaus Wolfenstein
    World
    Zalera
    Main Class
    Fisher Lv 46
    I doubt it is actually an issue on SE's end. We always forget to fault ourselves or our equipment when stuff doesn't work properly. For example I, and some of my co-workers/classmates, always forget our password or have issues with some type of software. When I call IT to assistance I end up saying something to the extend of "There must be something wrong with your system because I just reset my password last week" or "My computer only has problems with your software". When in fact I most likely forgot my password and didn't write the correct one down in my planner and my computer isn't up to par/missing the required software components to run the software properly. There are so many variables to take into account for your issue there is no way to prove the blame falls solely on SE. Now as for their attitudes I find it refreshing. I think people have become to accustom to the "Customer is always right" mentality. Tact can only go so far.
    (0)

  4. #54
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Caselia View Post
    Just because it doesn't happen to you doesn't mean it's non existent. I've had lag issues when my net is perfectly fine on some instances during the game and it's usually after their patches or someone else I know will have it, but it doesn't affect me until a few days later. It's there, it's like the 90k error that happened before the last patch, I only got it once when many others were getting it about 10-20 times a day.

    Edit: The thread below might shine some light on the issue.
    http://forum.square-enix.com/ffxiv/t...-fix-something.
    First, i'm talking about the people who cry lag in something like Titan, and blame it on SE, yet pretty much all the other people in that SAME instance, are not lagging. I have experienced server lag before, and I have experienced lag due to my connection. I know to ask everyone else to help determine if it's me or not.

    Second, that link, isn't lag. That's server delay. Related in some ways, but not quite the same as the "lag" people claim to have quite often. Not to mention, I, with ~200ms, and a friend on the East Coast of the US who plays on JP servers(So his ping is even higher) can dodge everything Titan throws at us. So while, yes, that issue in the link needs to be fixed, it does not prevent proper dodging.
    (0)

  5. #55
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by AccountBanned View Post
    It's probably because you're a computer player. I'm on the PS3 and I don't get hit by anything..

    I will be honest though...I remember when I first started Titan that I used to blame lag too.
    I've beaten Titan. I have my relic. The fight itself isn't hard. The difficult part is that you HAVE to memorize the rotation so that you can be moving before he begins casting his abilities. That's not fighting Titan, that's fighting the game to make up for its shortcomings. Yoshi-P can don the DealWithIt shades if he wants, but if stuff like this doesn't get addressed it IS going to negatively affect player retention.
    (14)

  6. #56
    Player
    AlahnSiegrain's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    30
    Character
    Apollo Sieghart
    World
    Odin
    Main Class
    Armorer Lv 50
    Yeah cause a game = memorizing patterns and reacting before things happen.

    I totally prefer to play something that isnt a game then, you know those fun things in which things that pop on screen require just my fast reaction and create epic dodge moments.

    As for the whole /shades-Theres no lag* mentality, sure its admirable to defend your GAME and CONTENT (you know, the INTENTED stuff), NOT the coding issues, server lags, queues etc, thats just a one way ticket to lose your playerbase and relaunch once more.
    (7)

  7. #57
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Dreamer View Post
    I've beaten Titan. I have my relic. The fight itself isn't hard. The difficult part is that you HAVE to memorize the rotation so that you can be moving before he begins casting his abilities. That's not fighting Titan, that's fighting the game to make up for its shortcomings. Yoshi-P can don the DealWithIt shades if he wants, but if stuff like this doesn't get addressed it IS going to negatively affect player retention.
    I actually don't have to memorize them. Again, ~200ms and I can dodge it all, not predict, dodge.
    (1)

  8. #58
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    I really have mixed feelings about this.

    On the one hand, I almost never get hit by WotL in Titan unless I space out and forget it's coming. This means I need to memorize every ability he has. This is easy, and does take some skill, because you need to know what's coming ahead of time. Once people memorize when weights are coming and get out of the mentality that they have to wait to see it before they move, the fight becomes 10x easier. Before everyone started learning the pattern, I used to announce when weights were coming on voice chat so people could move ahead of time.

    Why is this necessary? Because there is lag and obvious positioning issues. I don't complain about it because EVERY move is predictable and you can plan for it ahead of time. Even Coil is predictable for the group. ADS has a rotation that never changes, so even if you are lagging in Coil (it's notoriously laggy in there), you can move when you know you need to move and never get hit.

    Moving ahead of time is a work-around, not a fix. We can still beat these fights, and I am proud to say I can, but I do not believe I am beating it 'as intended'. However, I do believe that the fights were given PREDICTABLE patterns to cater to people who ARE lagging.

    A good example of the differences between ARR and 1.0 would be Ifrit Extreme. There was a loose pattern as far as when certain abilities MIGHT come, but it was not completely predictable. If you were lagging and Ifrit decided to dash when you were in a bad spot, you were dead. Your teammates would see your body slide across the floor in a notoriously unfair fashion. Many people could not beat this fight SIMPLY because of lag. Lots of people died -- people popped the Grand Company raises like they were candy in this fight.

    Square Enix's response to this problem in ARR is to introduce incredibly predictable fights... or at least, predictable when it matters (for the whole group). It works, but a lot of players are STILL playing like they should be able to see something and THEN move. This isn't going to work, unfortunately, even though it works really well in other MMOs. The FFXIV engine just isn't optimized for it. I could give the OP a number of ways to 'work around' the positioning issues... such as using an ability the second you are out of an AoE (it force-updates your positioning), but I do think the positioning issues in this game should be addressed if fights with UNPREDICTABLE rotations (such as extreme version primals) are to be released... and don't even get me started on how bad PvP might be if this 'natural position lag' stays. =/

    P.S. For people who are avoiding weights without moving ahead of time... good for you, and I mean that sincerely. I am happy that you can wait until you see them because it means your game is updating faster. Whether it be ISP lag, hardware lag, or just natural latency from being far away... a lot of people are having this issue. Not just a few people. A lot. The game needs to be accessible for everyone, and other MMOs manage to pull this off. I hope the FFXIV servers are optimized at some point... I know reworking them right now isn't top on the list since they have to push out more content, but I do hope it's addressed eventually.
    (4)
    Last edited by Ryuko; 10-22-2013 at 08:02 PM.

  9. #59
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Main problem is people calling it lag even if it is not about lag but about how the position checks work
    (3)

  10. #60
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Felis View Post
    Main problem is people calling it lag even if it is not about lag but about how the position checks work
    To be fair, there is a decent amount of lag in the instance servers on top of the natural position checks, and not a lot of people understand how your position is updated and when. A good example of 'positioning' issues is when you see someone get thrown off the ledge by Landslide even though they were never in the radius of Landslide to begin with (neither before nor after the cast started). I see this happen way too many times when the Line bombs spawn and the 'safe' zone is near the tank. -_-;;
    (2)

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