• Picking up moving targets as a melee - If an enemy is moving across/away from you, if you start using an ability, and by the time the animation is finished, the target has moved out of your range, the ability doesnt connect which can cause problems picking up moving targets as a tank. Shield Lob ensures a hit but is very expensive in terms of TP and breaks the normal Tank Combo rotation for a paladin. A solution is to move with the target to ensure you stay within range, but again this is effected by the natural server latency. I can see this also becoming a problem in the upcoming PvP arena where players are likely to be moving pretty much non stop.
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