• Ability Delay - When your character is still performing the animation from a previous attack, you must wait for the animation to complete before you are able to cast another attack. Even if the Global Cooldown has passed and even if the second move is off the Global Cooldown. An example is using Rage of Halone followed by Spirits Within (Silence) - this is a huge problem for me on bosses where I need to silence such as ADS in turn 2. If im doing my normal rotation, the animation can block me from silencing when I need to, despite the UI telling me I am ready to cast, my only choice is to hammer the Key until it decided to activate. This, combined with the servers being located across the Atlantic from Europe, means that I often miss a lot of easy silences.

Continued…