Page 2 of 2 FirstFirst 1 2
Results 11 to 16 of 16

Hybrid View

  1. #1
    Player
    Pines's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    19
    Character
    Freddie Pines
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    This is one of the biggest issues this game has, hands down.
    (3)

  2. #2
    Player
    sasakusaku's Avatar
    Join Date
    Sep 2013
    Posts
    276
    Character
    Sasaku Saku
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Worse? How worse can it be to try to cast my only instant heal spell to save the day only for it to go off 4 secs later when the target is already dead? I think it's about the same lol.
    (0)

  3. #3
    Player Reiterpallasch's Avatar
    Join Date
    Aug 2012
    Posts
    783
    Character
    Arya Stark
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Here we go again:

    It's a flat timer that prevents you from using abilities immediately after using another. Animation has nothing to do with it.
    (0)

  4. #4
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Reiterpallasch View Post
    Here we go again:

    It's a flat timer that prevents you from using abilities immediately after using another. Animation has nothing to do with it.
    I think you misread the OP. It's not about the global cooldown. This thread is about the responsiveness of skills after initiating them. Some skills, although "instant" have a lengthy animation that has to occur BEFORE the actual skill effect happens. This, coupled with latency issues, can lead to a lot of problems in fights when quick reaction is needed to respond to threats and damage spikes.

    And I believe the devs have stated that this will not be changed. It takes some getting used to, but I've gotten pretty accustomed to preempting the need for certain skills based on mob behavior and damage patterns, even when using skills like Benediction. The lengthy animations actually add a bit of a challenge which I find myself enjoying.
    (3)

  5. #5
    Player
    vincent1's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Lohengrin Atharok
    World
    Zalera
    Main Class
    Archer Lv 30
    thank you all for making this post with this information. and especially thank you for letting me know it is working as intended. it helps me to understand the core mechanics of the game and make a more informed choice about staying or leaving.

    thanks again. I appreciate the info
    (1)

  6. #6
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    Quote Originally Posted by JackBoosh View Post
    Hi everyone.

    Before I say anything, I just want to say I am thoroughly enjoying FFXIV so far and plan to continue playing for the foreseeable future.

    Basically, I'm posting here to get people’s opinions on the fact that Combat Animations take priority over the actual effects of the ability. This is something I've seen in other MMOs in the past and it really does ruin otherwise flawless combat systems, particularly from my point of view as a Tank in an FC progressing in Bahamuts Coil. Here are a few of the things I've noticed about animations messing with combat:
    I have had to split this over a few posts due to the 1000 character limit.

    Continued…
    Yes OP we know all about it, and it is "working as intended".
    http://forum.square-enix.com/ffxiv/t...less-rewarding.
    http://forum.square-enix.com/ffxiv/t...-in-this-video

    also related
    http://forum.square-enix.com/ffxiv/t...es-the-casting.
    http://forum.square-enix.com/ffxiv/t...ight-mechanics
    (0)
    Last edited by complexxL9; 10-16-2013 at 04:53 PM.
    Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use

Page 2 of 2 FirstFirst 1 2

Tags for this Thread