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  1. #1
    Player
    Merceus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    52
    Character
    Mog Moxi
    World
    Lamia
    Main Class
    Arcanist Lv 80

    Class Suggestion: Performer

    So I'm really into the idea of a class that uses intruments as their weapon and my idea is this: the Performer class. Barchers don't feel like the fantasy I was hoping for which how they're set up; pretty fun to play but feels horrible that BRDs are bow users.

    Description:
    Performers are the entertainment of the Eorzean theatres, able to make melodies that bolster their allies and debilitate their enemies. (you know the classic bard/dancer stuff)

    Performer would initially be a Healer role and at 30 they'd be able to train into two jobs (like arcanist). Bard would have 30 PRF and 15 CNJ and stay as a healing role. They'd be mostly a HoT based healing class that hands out a decent bit of utility. Dancer would be the secondary job and would use 30 PRF and 15 PUG and would branch off into a Tank role where they evade/mitigate most damage through dances while also offering up decent support through the PRF abilities.

    Basic Skill set ideas: Performer
    For the class, the skills are broken down into groups which will help to say what they do

    Arias are restorative songs:
    Angel's Aria: Restores 5% MP to all allies in hearing range; channeled
    Life's Aria: Restores 2.5% HP to all allies in hearing range; channeled
    Pure Aria: Removes a single debuff from all allies in hearing range every 3 seconds; channeled

    Ballads are buffing songs (they work like current BRD songs):
    Mage's Ballad: Puts a buff on all allies that increases Piety and Int
    Warrior's Ballad: Puts a buff on all allies that increases Vitality and Str
    Quick Ballad: AoE haste

    Anthems are damaging songs:
    Life's Anthem: Deals damage to target and puts a debuff called Listening on it that increases the damage of the next Life's Anthem. Can stack up to three times.
    Final Anthem: Deals damage to target based on number of Listening stacks on the target. Removes all stacks of Listening from the target.
    Power Anthem: Deals damage based on stacks of Listening on the target. Grants a buff to all allies within range that increases Determination. Removes all stacks of Listening from the target.

    Shuffles are dances that mitigate damage:
    Sonic Shuffle: Can only be used while under the effects of Haste. Reduces incoming damage and deals mitigated damage by to the target.
    Slam Shuffle: Reduces incoming damage but also increases enmity for the duration.
    Hyped Shuffle: Increases VIT for a short time and absorbs damage based on max HP

    Waltzes are damaging dances:
    Black Waltz: Deals damage over three seconds to the target. For each second the dances continues, targets gains a debuff called "Entranced". Entraceds reduces the targets damage by 1% per stacks and maxes at 3 stacks.
    Waltz for the Moon: Deals damage to the target over three seconds. For each second the dance continues, the target gains a stack of a debuff called "Fumble". Fumble reduces the accuracy of the target by 3% per stack and maxes at three stacks.
    Waltz of the Damned: Deals damage based on number of debuffs the target has applies from the Performer and refreshes them.

    Other skills:
    Hide: Reduces enmity by half and reduces damage taken by 15% for the duration
    Tragedy: Sacrifice 10% max HP to throw allies into a Frenzy, increasing their determination by 20% for the duration
    Comedy: Consume 10 max MP to lighten the spirits of all allies, increasing their healing received by 20% for the duration.

    That's all I can think of at the moment, please leave ideas if you have any.
    (2)
    Last edited by Merceus; 10-09-2013 at 09:57 AM.