Results 1 to 9 of 9
  1. #1
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90

    Pugilist Job: Dancer! The versatile Tank/Healer

    Level 30: Fan Dance http://wiki.ffxiclopedia.org/wiki/Fan_Dance

    "Reduces physical damage taken and increases enmity. Physical damage reduction gradually decreases with each hit taken. Also boosts the Dancers general HP, Defense, and Evasion"

    Level 35: Drain Samba http://wiki.ffxiclopedia.org/wiki/Drain_Samba

    "Inflicts the next target you strike with Drain daze, allowing all those engaged in battle with it to drain its HP.

    Level 40: Divine Waltz http://wiki.ffxiclopedia.org/wiki/Divine_Waltz

    "Heals party members within area of effect."

    Level 45: Animated Flourish http://wiki.ffxiclopedia.org/wiki/Animated_Flourish

    "Provokes the target"

    Level 50: Trance http://wiki.ffxiclopedia.org/wiki/Trance

    "While in effect, lowers TP cost of dances and steps to 0"

    This is my general idea and take on it, while having moves that vetrans remember from FF11.

    This allows dancer to retain all of it's versatility and elements from FF11, as they are a mix between melee attacking, tanking, and healing/support.

    The level 30 skill, Fan Dance allows them to hold enmity in close ranged combat while also boosting survivability and evasion. This can be tweaked to fit FF14s mechanics and to make them suitable as front line tank/supports.

    The level 35 skill, Drain Samba Allows them to sustain not only themselves in battle, but their party members as well, this can take stress off the healer in dire situations as it allows the dps jobs can actually sustain themselves a little bit if they stumble into a dangerous attack while the healer is focused on keeping the Dancer or the other Tank alive. This is another skill that again emphasizes their flexibility.

    The Level 40 skill, Divine Waltz Allows them to heal those that are fighting up close with the Dancer and themselves, or heal the ranged party members in the back lines. Forcing them to make the choice on what area they pick to heal adds depth, critical thinking, and decision making to the skills use.

    The Level 45 skill, Animated Flourish Can immediately draw attention away from a party member in need. This can be useful when needing a quick option to pull an enemy away from a party member who is far away.

    The level 50 skill, Trance is a classic skill that will allow dancers to constantly spam their heals without cost and interruption during crucial times. This can keep a party alive that is bunched together.

    For balance reasons, Greased Lightning will not appear when you have the job crystal equipped!

    The Pugilists stances (Opo-Opo, Raptor, and Coeurl) give specific debuffs to enemies when struck with certain skills while in that stance! (Credit to MartaDemireux and Hachiko for the idea)

    I tried to combine everything fans wanted while making it suitable to exist within FF14s mechanics. Some want this job to be a tank and some want this job to be a healer. This combination combines it all into one very solid and versatile package if implemented correctly. Allowing it to both have tanking and healing abilities make this an incredibly versatile job.

    I hope with this it can satisfy both those who want to be a tank, and those who want to heal as well. The Dancer job strives on versatility, just a tank without support and healing abilities isn't enough and just being a healer isn't enough either.





    In the end, all I hope is to see this job again someday. It's my favorite in the series and no matter how they decide to implement it, I will for sure play it.
    (2)
    Last edited by Calypsx; 03-22-2015 at 05:15 PM.

  2. #2
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    It'd be an interesting implementation. I'm one to favor their original role of debuffing but this could still work.

    Couple of things:

    1) Really need to pick a role for it. Tank or healer, not both. Versatility is great but roles like this can't be combined and be balanced.

    2) First skill should be Animated Flourish if you choose it to be a tank. If someone were to queue for it without provoke learned, it would need an initial enmity gaining ability of its own.

    3) If you choose healer then enmity moves need to go. This works fine for a tank as heals can be used to generate more enmity but for a healer, not such a great thing. Hitting the mobs will generate enmity on top of your cures. Need to think of how it could queue as the only means of healing in a 4-man dungeon. As it is here, it couldn't be done.

    4) What cross-class abilities would they use? What would be their /15?

    5) If coming off of PGL, why not make one of their abilities have a varying effect depending on which form you're in? It could add some additional flavor to the job and go with the theme of dancing.

    6) Overall I see this idea fitting the tank role exclusively. Every ability aside from Drain Samba will generate decent enmity alongside its physical output. I also could see PGL getting a tanking role as its 2nd class due to their existing abilities (Fists of Earth, healing+/evasion/self heal buffs, etc). Could DNC fill this role? Probably, would be interesting to see.
    (0)
    Last edited by MartaDemireux; 10-09-2013 at 11:56 AM.
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  3. 10-09-2013 11:58 AM
    Reason
    eh

  4. #3
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    The reason I suggested an ability that's effect would toggle pending your stance is because the coding is already in the game (ACN/SMN/SCH). I was thinking along the lines of XI's steps for this. If you're in coeurl form and say use Animated Flourish (30sec recast or so?) then the monster is inflicted with a ~10-15sec -DEF debuff, if Raptor a -EVA debuff, or Opo-opo a -ACC debuff or something. This way it always is benefiting the party to make up for the lack of greased lightning (while still retaining the enmity grab).

    As for auras, I don't see them working. One attack will require a certain stance while giving another stance. This means your auras would last for about 3 seconds or so.
    (1)
    Last edited by MartaDemireux; 10-09-2013 at 02:01 PM.
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  5. #4
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by MartaDemireux View Post
    snip
    I can see it, i'll make the change to it now. As to what debuffs they give exactly, that'll require a little more brainstorming.
    (0)
    Last edited by Calypsx; 10-09-2013 at 05:53 PM.

  6. #5
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    I support this with everything that my kitty cat self can.
    (1)
    可愛い悪魔

  7. #6
    Player
    Darkkos's Avatar
    Join Date
    Aug 2013
    Posts
    81
    Character
    Darkkos Da'ert
    World
    Adamantoise
    Main Class
    Conjurer Lv 70
    I like the idea but I don't think it's a good choice to make it a job from Pugilist because of the position and GL. I would rather see a new class that could become DNC like a Rogue than an existing classes becoming DNC. IMO it wouldn't fit.
    (0)

  8. #7
    Player
    MithrasInvictus's Avatar
    Join Date
    Nov 2011
    Posts
    293
    Character
    Mithras Invictus
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I'm just amused by the mental image of a "pugilist dancer tank." ^^
    (0)
    When the world was young, the Sun bestowed upon me his crown; always will I light your darkest hour.

  9. #8
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    **edit** - Glad you thought it made sense, here is with a little more thought put into the abilities.

    I think having significant amounts of healing coming from a Tank for the party would be impossible to balance. We already have a supposed "drain tank" and it's already incredibly hard to impossible to balance.

    I also think that the job/relic weapons should be fans, or something in that vein, rather than fist weapons. but that would just be graphical and not really have much of an impact.

    I think this would work well but IMO you would need some modifications. I think the Dancer should rely on Steps (which would basically be the Dancer version of Attacks) and Dances (which would basically be the dancer version of songs from the BRD).

    I think leaving Greased Lightning in place is important. Because every Job still has to play like the class. I.E. a Bard is an Archer with songs, so a Dancer should probably be a pugilist with dances. GL may have to be rebalanced though. I propose giving you 5% evasion per stack of GL, which would be a good chunk of mitigation against direct attacks once it built up.

    But would it be too DPS'y to leave the Dancer with 21% damage and 15% attack speed? A Dancer tank would already lose a significant portion of damage compared to a monk. They would lose 5% from Fists of Fire. They would lose 11% from Dragon Kick (though they would benefit greatly if a monk was dpsing). They would lose 40 potency on Snap Punch and 40 Potency on Twin Snakes, and 5% crit chance on True Strike. The Snap Punch and Twin Snakes would be the biggest factors, being, respectively a 29% and a 23% drop. This would leave a Dancer's "primary" rotation at ~370 potency before buffs, and 485 after, or about 81 Potency per second assuming~2 second gcd with greased lightning (89 with a monk dps). Compared to a monk doing a lazy flank rotation at ~146 potency per second assuming the same GCD. That leaves the Dancer at ~1/2 of the damage a monk does in a lazy rotation, though it could close the gap slightly with dots, I think that's pretty good and in line with the other tank vs. dps in the game currently.

    Keep in mind a Dancer Tank would be more reliant on their DPS as they wouldn't have the big enmity combos that the other dps have. On the other hand we traditionally have skills nerf the tank damage when they increase enmity. That may not be necessary here.

    Level 30 - You're right this basically has to be a "super defiance." Since PGL has no big enmity skills this would have to be a huge boost to enmity over normal PGL skills. I think it would work best as either a second buff to compliment Fists of Earth, or a "fists of ____" perhaps Fists of Light. If you left it as a corrolary to Defiance/ Shield oath, though, you could run Fists of Earth which would help with the EHP you need to be an (Evasion) tank, which would be important. I could see it being something like:

    Fan Dance - Increases Enmity Generated (and potentially reduces damage dealt). While under the effect of Fan Dance, Each stack of Greased Lightning grants 5% evasion.

    Alternatively, we could have another fist skill akin to how monks get Fists of Fire. I could see it something like:

    Level 35 - 10% damage redux from fist of earth still isn't enough EHP to survive, so instead of Drain Samba being a life-steal/group heal, have it be a debuff and in the rotation, something like. This would leave the other buffs intact which, I think, would be necessary to maintain a decent amount of enmity, as getting those GL stacks would be critical to generating enough enmity via Drain Step.

    Drain Step - ~120 potency attack, Generates a high amount of enmity (probably the same multiplier that Butcher's Block and Rage of Halone have), Oppo-Oppo form bonus - reduces the target's damage by 8%.

    This would essentially replace Bootshine in the rotation.

    Level 40 - PGL is lacking defensive cooldowns. Assuming the off class was PLD the PGL would have 2 bonus incoming healing cooldowns, but would need some survivability particularly against aoe things that are undodgeable. So how about:

    Divine Waltz Something like: Reduces aoe damage taken by 30%. Costs X mp / sec (like the bard songs.)

    This might be overpowered, so perhaps 20% or a higher mana cost wold be required. Ideally you could only maintain it for about 20ish seconds and it would take ~90-100 seconds to refill the mp pool.

    Level 45 Still a Dancer would lack enmity, having only the step and the bonus, so perhaps something like Flourish could either be an AOE taunt (boring) or something more interesting like:

    Flourish - Reduces the Enmity generation of all other party members by 50%. Duration: 10 seconds. Cooldown: 90 seconds.

    This, I think, would be an interesting and unique mechanic. Unfortunately it wouldn't really be a method of AOE tanking. But perhaps this + Flash + Arm of the Destroyer spam would work. I still worry that aoe enmity would be a problem.

    Level 50 - I like the trance idea. Dancer would need TP management badly and that seems like it would be the only thing that could work, essentially reduce the cost of all attacks to 0 though, not just dances / steps. Of course this would only really be required if the Dancer didn't have access to Lancer skills, and honestly Lancer might be the best option as a tertiary skills source for the job. If it was this would need to be something else. As it stands I'm not sure if it's an amazing lvl 50 ability but it seems good to me.

    Trance - Reduces the TP cost of all abilities to 0. Duration 10 seconds. Cooldown 120 seconds.


    I see a few other problems. First, a dancer doesn't have a high armor value like the current tanks, so I'm not sure if 10% reduction form Fists of Earth, 15% bonus evasion, and 8% reduced damage from our step would work out to enough mitigation.

    Another problem might be armor stats. Dancer gear wouldn't have much parry rating which is really the only tank stat in the game right now. and I don't know if the accessories alone would be enough parry rating to matter (i.e. hit the breakpoints). Perhaps reworking one of the skills would be better, or adding something to the Tank Stance which would swap your parry rating with crit rating (though this would make choosing accessories difficult and annoying, perhaps adding 25% of your crit rating to your parry rating would work better).

    Anyhow I think this would be a really neat character in concept and execution.
    (2)
    Last edited by Hachiko; 10-11-2013 at 07:00 AM.

  10. #9
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Hachiko View Post
    snip
    Honestly, all of your idea's are better than mine. I don't know much about tanking ratio's and protection yet as i'm still leveling my tank and your idea's will make the dancer far more suitable for the job. I'll have to edit my post later. I really like the relic weapon being fans or something as well, something that can be easily be replaced over fist weapons and it doesn't require much effort on squares part. It's a realistic expectation and graphical change that they could pull off.

    Oh and you're right about the 45 skill. Pugilist doesn't have much enmity moves and an AOE would be far more useful than a single target one, and fit the dancing theme more as they are trying to put on a show for everyone to see and not just one target.

    Thanks for the input. I definitely will have to edit my original post and make some major changes. I'll work on editing after a while since I've been neglecting actually playing the game lol.
    (0)
    Last edited by Calypsx; 10-10-2013 at 05:17 PM.