Level 30: Fan Dance http://wiki.ffxiclopedia.org/wiki/Fan_Dance
"Reduces physical damage taken and increases enmity. Physical damage reduction gradually decreases with each hit taken. Also boosts the Dancers general HP, Defense, and Evasion"
Level 35: Drain Samba http://wiki.ffxiclopedia.org/wiki/Drain_Samba
"Inflicts the next target you strike with Drain daze, allowing all those engaged in battle with it to drain its HP.
Level 40: Divine Waltz http://wiki.ffxiclopedia.org/wiki/Divine_Waltz
"Heals party members within area of effect."
Level 45: Animated Flourish http://wiki.ffxiclopedia.org/wiki/Animated_Flourish
"Provokes the target"
Level 50: Trance http://wiki.ffxiclopedia.org/wiki/Trance
"While in effect, lowers TP cost of dances and steps to 0"
This is my general idea and take on it, while having moves that vetrans remember from FF11.
This allows dancer to retain all of it's versatility and elements from FF11, as they are a mix between melee attacking, tanking, and healing/support.
The level 30 skill, Fan Dance allows them to hold enmity in close ranged combat while also boosting survivability and evasion. This can be tweaked to fit FF14s mechanics and to make them suitable as front line tank/supports.
The level 35 skill, Drain Samba Allows them to sustain not only themselves in battle, but their party members as well, this can take stress off the healer in dire situations as it allows the dps jobs can actually sustain themselves a little bit if they stumble into a dangerous attack while the healer is focused on keeping the Dancer or the other Tank alive. This is another skill that again emphasizes their flexibility.
The Level 40 skill, Divine Waltz Allows them to heal those that are fighting up close with the Dancer and themselves, or heal the ranged party members in the back lines. Forcing them to make the choice on what area they pick to heal adds depth, critical thinking, and decision making to the skills use.
The Level 45 skill, Animated Flourish Can immediately draw attention away from a party member in need. This can be useful when needing a quick option to pull an enemy away from a party member who is far away.
The level 50 skill, Trance is a classic skill that will allow dancers to constantly spam their heals without cost and interruption during crucial times. This can keep a party alive that is bunched together.
For balance reasons, Greased Lightning will not appear when you have the job crystal equipped!
The Pugilists stances (Opo-Opo, Raptor, and Coeurl) give specific debuffs to enemies when struck with certain skills while in that stance! (Credit to MartaDemireux and Hachiko for the idea)
I tried to combine everything fans wanted while making it suitable to exist within FF14s mechanics. Some want this job to be a tank and some want this job to be a healer. This combination combines it all into one very solid and versatile package if implemented correctly. Allowing it to both have tanking and healing abilities make this an incredibly versatile job.
I hope with this it can satisfy both those who want to be a tank, and those who want to heal as well. The Dancer job strives on versatility, just a tank without support and healing abilities isn't enough and just being a healer isn't enough either.
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In the end, all I hope is to see this job again someday. It's my favorite in the series and no matter how they decide to implement it, I will for sure play it.