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  1. #1
    Player
    Merceus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    52
    Character
    Mog Moxi
    World
    Lamia
    Main Class
    Arcanist Lv 80

    Class Suggestion: Performer

    So I'm really into the idea of a class that uses intruments as their weapon and my idea is this: the Performer class. Barchers don't feel like the fantasy I was hoping for which how they're set up; pretty fun to play but feels horrible that BRDs are bow users.

    Description:
    Performers are the entertainment of the Eorzean theatres, able to make melodies that bolster their allies and debilitate their enemies. (you know the classic bard/dancer stuff)

    Performer would initially be a Healer role and at 30 they'd be able to train into two jobs (like arcanist). Bard would have 30 PRF and 15 CNJ and stay as a healing role. They'd be mostly a HoT based healing class that hands out a decent bit of utility. Dancer would be the secondary job and would use 30 PRF and 15 PUG and would branch off into a Tank role where they evade/mitigate most damage through dances while also offering up decent support through the PRF abilities.

    Basic Skill set ideas: Performer
    For the class, the skills are broken down into groups which will help to say what they do

    Arias are restorative songs:
    Angel's Aria: Restores 5% MP to all allies in hearing range; channeled
    Life's Aria: Restores 2.5% HP to all allies in hearing range; channeled
    Pure Aria: Removes a single debuff from all allies in hearing range every 3 seconds; channeled

    Ballads are buffing songs (they work like current BRD songs):
    Mage's Ballad: Puts a buff on all allies that increases Piety and Int
    Warrior's Ballad: Puts a buff on all allies that increases Vitality and Str
    Quick Ballad: AoE haste

    Anthems are damaging songs:
    Life's Anthem: Deals damage to target and puts a debuff called Listening on it that increases the damage of the next Life's Anthem. Can stack up to three times.
    Final Anthem: Deals damage to target based on number of Listening stacks on the target. Removes all stacks of Listening from the target.
    Power Anthem: Deals damage based on stacks of Listening on the target. Grants a buff to all allies within range that increases Determination. Removes all stacks of Listening from the target.

    Shuffles are dances that mitigate damage:
    Sonic Shuffle: Can only be used while under the effects of Haste. Reduces incoming damage and deals mitigated damage by to the target.
    Slam Shuffle: Reduces incoming damage but also increases enmity for the duration.
    Hyped Shuffle: Increases VIT for a short time and absorbs damage based on max HP

    Waltzes are damaging dances:
    Black Waltz: Deals damage over three seconds to the target. For each second the dances continues, targets gains a debuff called "Entranced". Entraceds reduces the targets damage by 1% per stacks and maxes at 3 stacks.
    Waltz for the Moon: Deals damage to the target over three seconds. For each second the dance continues, the target gains a stack of a debuff called "Fumble". Fumble reduces the accuracy of the target by 3% per stack and maxes at three stacks.
    Waltz of the Damned: Deals damage based on number of debuffs the target has applies from the Performer and refreshes them.

    Other skills:
    Hide: Reduces enmity by half and reduces damage taken by 15% for the duration
    Tragedy: Sacrifice 10% max HP to throw allies into a Frenzy, increasing their determination by 20% for the duration
    Comedy: Consume 10 max MP to lighten the spirits of all allies, increasing their healing received by 20% for the duration.

    That's all I can think of at the moment, please leave ideas if you have any.
    (2)
    Last edited by Merceus; 10-09-2013 at 09:57 AM.

  2. #2
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    (5)

  3. #3
    Player
    Merceus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    52
    Character
    Mog Moxi
    World
    Lamia
    Main Class
    Arcanist Lv 80
    XD Epic. I totally would if it was an option, I hear lots of neat things from people who played FFXI dancer.
    (1)

  4. #4
    Player
    rizer6301's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Atmospear Zero
    World
    Excalibur
    Main Class
    Lancer Lv 50
    if they had waited and worked harder on the job system in the first place this would have worked
    when they added in bard they were desperate to keep people playing

    im hoping down the line they will admit this mistake and re look at the job system cause some of it is silly or add in advanced jobs
    (0)

  5. #5
    Player
    Merceus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    52
    Character
    Mog Moxi
    World
    Lamia
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by rizer6301 View Post
    if they had waited and worked harder on the job system in the first place this would have worked
    when they added in bard they were desperate to keep people playing

    im hoping down the line they will admit this mistake and re look at the job system cause some of it is silly or add in advanced jobs
    I feel like that's not a fair statement. I agree with "things could be better" but lets not discredit the effort put into the game this far. They do work their butts off I am sure, even if we don't see it that way.
    I wanna stay on subject though, are there any suggestions you'd have for a performer class? ^^
    (0)

  6. #6
    Player
    Yamimarik's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,580
    Character
    Marik Destiel
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Wow! I suggested this same exact class on the Beta forums! Haha but not the way you did.

    My Performer:

    Performer-Main weapon Dagger. (Dual Wield)
    (Kukiri,Jambiya,etc.)

    Jobs- Dancer/Thief

    Dancer-Healer Job HoT's, Buffs, etc.
    Thief-Standard THF DD etc.

    I'll have to find the full list I made somewhere on my comp. for a more detailed idea.
    (0)

    Signature by: Miste

  7. #7
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    http://forum.square-enix.com/ffxiv/t...r-Tank-Support.

    I have made a post of mine recently that is very similar to this idea. It's a more realistic envision on this idea seeing as how they did the Bard. While all of this sounds cool, jobs are merely ways to tweak certain classes to fit certain roles and this sounds like a lot of programming and work to implement an entire class based around it which I doubt they will do because of time restraints. Seeing how we already have dancer influence in Eorzea I picked a class we already have and expanded on it.

    I don't believe pure melee ranged healers will work well due to the general mechanics of the fights in this game. Which is why I believe they should be tank or dps hybrids that have minor heals that compliment the actual healers of the group. Having that third yet weaker healer could make a big difference in a fight. Dancers strive on being versatile and could be tanks or healers in 11. With certain tweaks they can do both, albeit a little less healing wise since they are melee.
    (0)
    Last edited by Calypsx; 10-09-2013 at 01:16 PM.