Quote Originally Posted by Shneibel View Post
you are wrong....even US have the same problem, because it is server side issue (SE server itself), they have to move as soon as the red circlet pop as well and not wait 1 sec and then magical move out w/o get hit.

and if the server is overload, isnt it better to increase the server ? host the server at Eu wont solve the overload
They are different issues, problems with net coding or the 0.3 polling on your character's position effect everyone, however on top of that on average someone from the EU will have more latency, higher chance of packet loss, etc when connecting to servers in NA than if they were connecting to an EU data center.

It also leaves less room for error as it were, when game servers or NSP backbone hubs are under stress, which is exactly why many games have separate data centres for EU / NA, even some non-sub games like GW2 have separate data centres.