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  1. #11
    Player
    Unruhe's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Unruhe Endlos
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by RobotoInu View Post
    Net-code seems fine.

    <snip>

    *EDIT* as for the ping. 300ms is still playable in an MMO. although, you may want to try other servers to test to see where you can get a better ping.
    Yeah, the netcode seems fine. Totally fine.

    As to your edit, whether you realize it or not, everyone is playing with a variable ping that can be up to 300ms + your normal ping. In case you couldn't be bothered to familiarize yourself with the thread I linked, here's the short version:

    Per Yoshi himself, the server handles all calculations regarding player positioning. The server polls the client every 300ms to determine whether a player moves or not. It uses no predictive functions and doesn't re-confirm with the client before determining a result. This means that it is entirely possible to run clear of an AOE attack, but if you were cutting it close and are unlucky, the last time the server bothered to check your position before the cast completed still had you inside the AOE area. I have been killed by boss mechanics standing in the only safe area of a fight, on top of teammates that survived.

    If you play any class with spells, you can see this polling in action very easily. Start casting a spell and then move near the end of the cast. Sometimes the spell will interrupt. Sometimes, the cast will complete. This is because of the polling. Similarly, if you quickly move and then initiate a cast as soon as you stop moving, sometimes the cast will work, and other times it will generate a false "interrupt" because the polling intervals (and trust in the client) are so poor that the server thought you were still moving, and so it interrupts the spell.
    (26)

  2. #12
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Simple solution is to increase the frequency of checks.
    Though i imagine server stability or general ping times could suffer as a result.
    As an Australian on an NA server, i find the game perfectly playable. Hell, if it was fixed, i'd probably just get confused. Just as i got confused when i played XIV on a friends PC while visiting Arizona. such low pings are NOT what Im used to playing with XD
    Then again .. i played WoW for 4 years, even raiding up through and including pre nerf Illidan while on dialup. You just get used to it after a while, and play around it. Becomes second nature.
    (0)

  3. #13
    Player
    Althea's Avatar
    Join Date
    Aug 2011
    Posts
    81
    Character
    Andisia Sommerset
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    The polling rate needs to be increased. The worry, as mentioned above is causing server instability. So you either 1) keep it how it is, and let the raiding scene die out, or 2) lower it until the servers become unstable - then optimize the code, or beef the server machines themselves.
    (1)

  4. #14
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    yea the thread locking move was really uncalled for, it just only confirm they don't give a rat's ass about improving game response and fluidity.
    (8)

  5. #15
    Player
    Omagana's Avatar
    Join Date
    Sep 2013
    Posts
    99
    Character
    Omagana Primus
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Agreed, something needs to be improved.
    (0)

  6. #16
    Player
    Wade's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    144
    Character
    Wade Tonare
    World
    Lich
    Main Class
    Warrior Lv 70
    Heres's the crux:

    A) I run out of AoE, client tells server "he's out", server acknowledges within 50 ms (it's been 250ms since last tick) so I'm good. 200 ms later the explosion goes off, I live.
    B) I run out of Aoe, client tells server "he's out", server just ticked 300 ms, 50ms ago, won't acknowledge move for 250 ms. 200 ms later explosion goes off, I die.

    So even with a 10ms ping, you can still get hit all depending on where you fall in the update window. Knowing stuff (ala people's defense for Titan) does not excuse the fact you can die even if you move with a superb ping all because you fall slightly out of a longer-than-human response time.
    (9)

  7. #17
    Player
    LunaticWoda's Avatar
    Join Date
    Aug 2013
    Location
    Tempe, Arizona, United States
    Posts
    30
    Character
    Kronos Timeweaver
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    You cant call bad netcode a "bug" call it what it is "bad" period.
    (3)

  8. #18
    Player
    Vestall's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Vestall Glady
    World
    Exodus
    Main Class
    Gladiator Lv 41
    I see this as the second end to a game that could have been great but was poorly managed. This is obviously a major issue and the fact that there is no intention to fix it shows the animosity SE is showing to its player base. Every mmo has problems out of the gate but usually there is an intention to fix something that is broken. Raiding in this game is broken and it will be the 2nd death of a FF MMO thanks for blowing it again SE.
    (6)

  9. #19
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    I completely agree with the OP. The current situation is completely unacceptable. I have a 60ms ping to the server and aoes are more of a pain in the rear to dodge than other games I've played where my ping time is 4-5x that.
    (5)

  10. #20
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Vestall View Post
    I see this as the second end to a game that could have been great but was poorly managed. This is obviously a major issue and the fact that there is no intention to fix it shows the animosity SE is showing to its player base. Every mmo has problems out of the gate but usually there is an intention to fix something that is broken. Raiding in this game is broken and it will be the 2nd death of a FF MMO thanks for blowing it again SE.
    No intent to fix it? We haven't even had a major update yet, game is only a month old. Jeez
    (1)

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