Can't be the only one ?
I will leave you with a video I found that I still had in my laptop.
http://www.youtube.com/watch?v=HEZWOJSqgKY
You know .. when the game was not so popular and the community was nice :/
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Can't be the only one ?
I will leave you with a video I found that I still had in my laptop.
http://www.youtube.com/watch?v=HEZWOJSqgKY
You know .. when the game was not so popular and the community was nice :/
Wow nice Video, I also missed 1.0 version. I think the Character is one of the best Animation I seen in video game. The skills, sound, as well as battle Animation is much better then in 2.0. It is slow in 1.0, but atleast the Animation look better, it just need to speed it up a little more. This video bring back a lot of memory because been playing 1.0 for almost a year.
This does have some nostalgia factor to it. I do miss the quiet days of FFXIV. And the old Ul'dah music!
I really find it hard to believe that I was able to play 1.0 for as long as I did. I cannot fathom why I did so.
Apparently graphics matter more than gameplay. Even then ARR has much better ability/weaponskill animations than 1.0, the only problem is that they're plagued by those gigantic particle effects.
The 2.0 Graphic look better, but not the Skill Battle Animation. 2.0 most of the skill is the same, small and big particle effect and a lot of flashing. Like how in 1.0 when you do Sentinel a whole white globe surround your character, other effect such as Black Mage flare effect, etc. It is just more unique like each skill have it own graphic.
The game wasn't as popular and such so the majority of players that stuck with the game were more open minded, nice, and positive. I think if you give this game more time after it's official release. More of the toxic players will disappear. There's also going to be a honor/point system? Which will encourage players to be more nice.
uh...except they dont? ARR's animation spells/skills/abilities all have different animations. Turn of the particle effects and see for yourself. Even the Fists of ____ have their own animations.
1.0 had all of 3 animation types, save for the ones that were later added by Yoshi-P's team. Even then some still used the same animations.
You can tell when the songs are made by Nobuo Uematsu,now the battle songs feel so empty :/.If i'm not wrong the only song that Mr.Nobuo did in 2.0 was the Main Theme.
Partly it is nostalgia, right. But for the most part it's the fact that XIV was WAY better than this generic and shallow ARR product. I can't even call it a game, 'cause there is not much of a "game" here. Every time I watch XIV videos, I can't believe we lost THE game, and got this fake instead.
Started XI two weeks ago, never played before. Only level 22, simply adventuring, without any express leveling, hints or wikis. I love the feeling that I don't know what to expect. Sense of danger and meaningful exploration. The economy is slow if not dead, so it's hard to make gil. And it's almost impossible to find a group outside Gusgen lol. Now I'm on rank 2 final fight, but I guess won't find a group.
Watching 2010 Tanaka's interviews, I clearly see how the game could be next XI. If not rushed release and poor management... and then this Yoshi-P and his "vision", damn.
Well, not in this lifetime, sadly.
Played 1.0 pretty much straight through to the end and can say I honestly don't miss any of it, the community has always been toxic, 1.0 forums were testament to that.
I miss the high quality animations....NO NOT THE DAMN INERTIA WHEN STOPPING! I mean other things. The dev team has adapted well to the new faster style, I just wish there was more physics stuff like blowback/drawin animations, longer or toggleable /smile /smirk, /annoyed, etc.
How can you miss it? It was so boooooooring
The only thing that I really miss from 1.0 is the music, which I have to say was a lot better back then.. Other than that ARR is much much more polished than 1.0 ever was.
You guys must be experiencing nostalgia, because as an outsider, that video bored me to death, I am GLAD they remade the game.
I also wish I could have seen Tanaka's FFXIV completed, it was obvious that the original launch was rushed and it was nowhere near ready and Tanaka got thrown under the bus for it. Sure his bad management may have lead to the delays and it not being ready in time but I'm sure it was Wada who forced the launch date. It did have some good idea's but the ones that where implemented were poorly executed due to bad server structure and a terrible game engine. I wonder if those rumours of FFXIV being outsourced to China for development where true?
The rumour was that SE outsourced a lot of FFXIV's development to Chinese teams for cheap and when they got the game back it was in a big mess but none of the JP team could translate the Chinese to fix it so they had to redo massive amounts of work which put them miles behind for launch. Just by playing FFXIV at launch you could see massive amounts of content had been obviously and crudely pulled at the last minute, there were loads of zones blocked off with invisible walls and landmarks that had no purpose. Seriously do you think they would really want to launch an MMO with only a handful of story quests? I don't think so, they were pulled out at the last minute while SE scrambled to fix actual core mechanics of the game. In early interviews Tanaka said that FFXIV would ship with enough content to keep you busy for 2 years, why would he say that and then ship with zero content apart from Guildleves? Something big must have happened for them to do what they did and launch how they did with a completely barebones MMO which is why the China rumour does make sense.
The people missing 1.0 are a very small niche crowd. You do exist but everything that has happened to XIV happened for a reason; the initial launch was bad. Plus Yoshi P had his hands on the game for all your gaming time aka updates. ;)
I tried to watch the OPs video and it was boring. Horrible UI. Horrible sounds when opening elements in the UI. Long narrow corridors. Nothing really out in the world besides landscapes. Even slower combat. I could probably go on.
I also miss 1.0 and what could have been if Tanaka's team had 1 or 2 years more to finish and polish that game correctly.
I'm enjoying ARR a whole lot, but they are SO different as game concepts...
I wish they brought back the horizontal progression on gear.
Man, I miss the look of the old UI but not the menu thingy that pops up on the right. I want to be able to hide my hotbar when not in use like before and sure we got the whole hide the icons that not being used but its not the same. Not to mention I just preferred the style of it more so since it was simple and didn't seem like it cluttered the screen, I'm all for a clean UI and absolutely cannot stand a cluttered mess on my screen. I still don't get how the hell people play with UI's that have all kinds of crap all over and have like a small portion to see out of but hey different strokes for different folks so more power to them. But anyways, this is just my 2 gil when looking back to those good ol' days. Granted the game wasn't all sunshine and lollipops but nothing ever is and you just do what you feel is right.
I agree with this - if you look back to all the stuff people were datamining out of the original 1.0 client it's obvious that tons of things were planned but not implemented, and anyone who played for longer than a day could see in the game all the places that just sat there with no quests or NPCs for them.
A *lot* of things are outsourced to Chinese workers, from programming to high-end tech production, because they can do the exact same job a Japanese/US/EU team can for a lower price. It's been this way for a long time even in gaming and *if* FFXIV was coded primarily by a Chinese team this is not some new or unusual event for the videogame industry, and to lay the blame at their feet "because Chinese" is pretty ignorant. Even if this Chinese team did do a terrible job surely that fault would lie with whoever Square-Enix paid to oversee their work (which I assume would be Tanaka), because otherwise the situation would have been that they handed absolutely everything over to a Chinese team to code, develop and test while the Japanese FFXIV team sat at home twiddling their thumbs.Quote:
~Rumours about Chinese outsourcing~
TL;DR:
1) If FFXIV 1.0 was programmed by a Chinese team this would not be the first time it has happened.
2) If it was, and if they were doing a bad job, the blame would still lie with the project manager for not checking on their progress until the game was getting ready to launch.
I played off and on from early access to when they started charging (about a year or so), and I can only agree with you. This is from someone who bought two copies of the CE back in the day. I liked some things it tried to do, like the gathering mini-games, being able to toggle spells as aoe or single target, the boat rides, teleports not being gil but anima that recharged, but man, it was so, so bad in so many other places. No hardware mouse at launch so even moving the damn thing was painful, only a handful of story quests and leve quests to do a day before you HAD to join a mob grinding party, all the 'towns' being the same copy and pasted couple of tents, the whole menu system being the way it was, running like a dog on higher end systems, etc.
I never could get into FFXI, no matter how hard i tried, almost everything about it pushed me away, the community not wanting your class for parties which you needed for almost everything, and that damn playonline launcher just annoyed me even more.