See circle on the ground. I move out of circle. Circle vanishes seconds after I moved out of it. I still get hit by the AOE.
Wtf?
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See circle on the ground. I move out of circle. Circle vanishes seconds after I moved out of it. I still get hit by the AOE.
Wtf?
you must have high latency, as long as i am outside of the area before it disappears, i dont get hit
I've noticed that its best to pay attention to the enemy's skill bar above their health, if you don't get out of the circle/strip whatever by the time its half way, you'll get hit. That's been my experience at least.
It would seem the game isn't updating our positions in real time, so the game is lagging behind our on-screen location, and we're actually still inside of the AOE according to the games x,y coordinates. At least this is my assumption.
I agree completely.
Remove the orange circles entirely and let people figure out how to play instead of being shown how.
Food for thought:
As soon as the AOE indicator vanishes, the attack is considered executed. Meaning as soon as the indicator is gone, you can charge right back in even though it shows the attack animation, you don't get hit by it.
the way I see it, the indicator isn't COMPLETELY a sign to move out. sometimes it's just a friendly warning that something WILL hit you. use a cooldown and hope the healer is getting ready to pamper you back up. :P
It matters where you're at when the move actually goes off, not when it actually hits. If you're in the red when it goes off, you'll get hit, even if you've been out of the red for a second or more. In other words: Gotta be faster!
I don't agree with the lag. I have a 50ms lag to the server and I still get hit when I am a mile away from some of the red circles. This seems to be different on a case by case basis.
This is wrong. To test I have moved out of the circle and then moved back in while the circle was still red and do not get hit sometimes. There seems to be something very wrong with the way this works on some encounters/enemies.
Server checks your position every .3 seconds, so basically if it updates at an unfortunate time (say, like right before you're about to exit the area), you're pretty much bound to be hit and there's nothing you can do about it. Some telegraphs are more lenient than others by having a longer cast time, and for those this is a none issue. On the other hand you have some telegraphs that happen so quickly that you sometimes even get hit even if you're moving as it targets you, and that's honestly beyond silly as in this example both reaction and response times is a none factor.
This happens all the time to me, still, to be honest, and my connection is above-average.
It's better than it was before the changes, but last night I still got hit with an AOE I was 5 steps away from. There's no excuse for that.
it's normally about a half second for me. if i make it out by the mid-point of the tell being put on the ground i am safe.
it's a pain though when the entire raid is getting hit by things that they should not be, like on hydra and terrifying gaze or whatever his fear/ae/paralyze/dot/dd is called. we had the entire raid standing on him for a good 5 seconds before it went off last night in a couple runs and we still all got hit.
In my experience, it's not a lag issue. It's that the AOE indicator is a separate indicator from the actual casting bar. They are related, but not the same thing.
The AOE indicator shows you Where the attack will be.
The casting bar of the enemy shows you When the attack will hit.
The casting bar is the more important of the 2 indicators since that's what determines whether or not you get hit. As soon as you see the AOE indicator, move. Often, the casting bar finishes well before the indicator disappears.
There was a gif on the beta forums I saw that demonstrated exactly what you're saying.
To me I feel like this is the worst aspect of the combat system in ARR. What's worse is that it's designed this way intentionally. If I see a telegraph of a skill, and react properly and get out of the way in time (via my screen, as in what the game is programmed to show me), I should not be hit by a skill that should have missed. All they really need to do is sync the skill progress bar with the aoe display, instead of having one offset from the other.
Its not an AoE circle...
its more of a lock-on circle. if youre in it and it vanishes, youre gonna get hit.
same with plumes and everything else. Even if you run out of it a second too late its classed as an executed attack and it will damage you.