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Not that this will matter much, and I'm sure you're not really looking for any particular input from the community but I'll share my opinions regarudless.
1. I totally agree, nothing more frustrating that only needing one or two of a particular item and seeing that only thing is available are stacks and more stacks of said item.
2. I like the active sales, undercutting will be rampant for a while it will eventually simmer down. People are just trying to unload their goods fast. FFXI had this, and a few other MMO's as well, it's just fine. I personally enjoy the competition of finding ways to make gil. Instead of the set it and forget it approach. I also believe it keeps the market place honest, price hikers and under-cutters alike.
3. Nah, no need to set restrictions like that. If someone wants to purposefully lose gil, let them. Or better yet capitalize on their loss by buying their cheap items and selling it to a NPC yourself. Easy money. I mean it says right there on the item mouse over how much it will sell to an NPC. It's profit all around.
4. I've been managing my gear/inventory/mats/armoury/etc with out much difficulty with two retainers. That's 40 selling slots. I'm not sure why I would need even more. What in the world are you making so much of that it either doesn't stack, doesn't sell, made in abundance?
edit: i r gooder speller
If you want your voice to be heard, please post here.
http://forum.square-enix.com/ffxiv/t...he-marketward.
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Official Market Board Discussion Thread>
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Uh, you could just buy up the 1g stuff and vendor it?
I agree with point number 1 only.
Definitely allow people to buy singles from a stack!
Hey, if people want to sell things on the market for 1g that I can sell to a vendor for 2g.. umm.. let em :)
If I want to sell a stack of something, I want to sell it as a stack. Period. Instead, I would prefer being able to sell more then 20 items - that way I can sell things in stacks of multiple sizes as well as singles.
You want to know what I hate? The people who don't check what items are selling for. Oh that item that has been selling for 5,000? Oh I'll put it up for 100 >.> Yeah, you guys suck.
Your statement that "I think certain nubs...probably from ps3" is HILARIOUS. <.<.....
I'm a legacy player, who played on PC, now moved to the PS3. I am VERY frustrated at the people selling things at the NPC selling price. Ever think that those people are just new to the game in general?
I'm surprised so many people are agreeing with step 1. As a seller, I think it'd be a huge annoyance to list a full stack of x item and have people pick out individual items from it (meaning I'd no longer have a full stack listed).
It would also destroy any chance of selling a stack at a time for a bulk discount. If you want only a few of an item, you're probably gonna have to pay more per item for the convenience than if you bought a large amount. At least that's what I've always seen happen in both game economies and the real world.
A thousand times this!
There are a multitude of reasons I may choose to put a stack of items up instead of selling as singles. Often times it simply does not make economic sense to sell certain items as singles; normally crafting materials, etc. The amount of time and effort it takes me to harvest ore, or make ingots, or leather, or growth potions, etc, cannot be recovered by selling the singles unless I jack up the price.... at which point no one is going to buy the material for totally understandable reasons.
Buyers always have the option of farming a material they need for themselves too.
^ I think Aramis above me may have said it better than I did.
That's not necessarily true. If someone buys 15 items from my stack of 99, I now have an incomplete stack of 84 items. So I either need someone to buy my incomplete stack (my personal experience is that this will only happen if I undercut significantly or I'm the closest to having a complete stack), or I need to sell all 84 remaining items individually, as opposed to a complete stack, which only requires a single sale. If you're selling an in-demand item in a complete stack, and pricing appropriately, which means you're undercutting the people selling singles, stacks tend to move much more quickly than if I tried to sell 99 singles.
Obviously, not every item is best sold in stacks, but that should be up to the seller to decide how best to move their merchandise.
I guess I should ask, since I don't know, do we have the option to break up our stacks and sell individual items currently?
I think a simple fix would be to remove the default price when you want to list something up on the Market Board. If no price is set by the system then the seller will need to enter a price and that'll get the newer players to actually look at what they're doing instead of them just spamming their buttons to get their stuff listed. Otherwise I think the Market Board system is working just fine.
I don't like the giving the buyer the option of just automatically being able to buy singles from stacks I put. Now I'm not opposed to allowing sellers to say check a box that allows the buyers to buy singles or a limited number from said stack.
As for the default prices, I'm all for either getting rid of them on the auction or upping them. I would prefer a big overhaul of changes of default prices. Some of the other problems people are having is just selling stuff to the merchants is just not an option with almost everything sell for so little.
What?
Why are you not Okay with buyers buying singles?
if anything,your stack will sell faster.
In 1.0 the seller could choose if they want to sell the stack as a whole, or allow singles to be bought. They just need to implement that in 2.0. That would make everyone happy. The peeps that want to sell a stack for X amount can, while the others that want to sell singles out of there stack can.
I am okay with buyers being able to buy a select amount from the stack......if the Seller can allow it. But it's been in my experience from several MMORPGs that unless a item in HIGH demand, a half stack(or whatever amount of a non complete stack is) just don't sell as well. If I'm buying in bulk I'm going to look for the "99" amount and even in some cases regardless of price would probably skip over anything else.
That being said. I don't just sell stacks of 99. I do make accommodations for buyers or people in this thread and sell stuff in stacks or say 10, 20...ect. But I do that because it's my choice. And that just what happens to be selling quickly on my sever.
But like I said I'm all for(apparently the 1.0 way) for a little box that the seller checks or whatever that allows singles to be bought out of a stacks. But most importantly it should be up to the seller.
Actually they need to implement Buy and Sell orders like EVE, if you are going to implement an in game market at least emulate the most robust and interesting of them in the MMO game space.
Buying singles out of stacks???
Sorry I dont go to the store and pull 5 oreos out of the package on sale and go to the counter and expect to pay for just my 5 oreos.......
Buying singles = bad idea. But they should limit stacks being sold as 1/12/99
would a simple tick box allow single sales from a full stack not fix said problem when listing a stack/multiples? much like they had in v1 a full stack u can choose to seel at stack price or a full stack can sell singles from it
It's not only the stack issue, there's also the absolute morons who keep undercutting by 50% or more on sales below the already lowest listing which then leads to the next moron undercutting by 50%. Now on Excalibur we have militia items going for 2k on some listings. Yes, 2k. That's over 60% less than the cost of the actual mats to make them. Hello, economics 101. You can port to three camps or make a gear set's repair for that much if you're level 30...that's about it. Why even bother? Just spiritbond the damn thing and sell the materia for 1000% more.
Do people really not value their time or money invested in getting their craft to 50 in order to make high-end items? I guess the answer right now is no. We'll see in the weeks to come.
If the spiral of deflation continues past the first month or so, there'll be zero point in crafting until the next big batch of new goods come out.
All we need is :-
1) Average, medium price history.
2) A floor on undercutting/price hiking, say 5 or 10% being the maximum a player can undercut or increase the average price by.
3) Stability.
4) Bring back being able to buy singles from a stack.
5) Have the average price be the default when dragging an item into the retainer window.
6) Stability.
7) Stability.
8) Being able to sort the MW item list by total price, amount etc.
You know this will cause all kinds of revolt, right? The major undercutters serve the purpose of making other players rich on their stupidity. Sometimes it takes a week to let the market recover, but still. Oh how I remember the days of buying all sorts of purples on WoW because someone slashed the price and then putting them back up at the same price as the next lowest and seeing them sell in an hour. Some of what's going on is the limited number of people who have figured out how to use the market board properly, which is a bit of work. The rest is just the players who want a quick pile of gil. Capitalize on them!!
(Part 1 of 2, due to 1,000 character limit)Quote:
2. Hide active sales, this is encouraging undercutting at a rapid rate because people only buy the lowest price, sounds good for the customer but is not good for the seller or economy when i'm having to change my prices every hour to undercut the new sales by 1 gil just to sell my crafted items, sometimes bringing them to less than half their original value. This is crashing things down to 1 gil as well.
While I understand your intent, it is impossible to hide active sales. Players can simply check the price on the market board before going to their retainer to post the item. There's no way you could possibly block that.
(Part 2 of 2, due to 1,000 character limit)
It's the nature of the beast that players want to sell items faster. This is a result of limited market space (though that should not be changed, as it would simply accelerate undercutting on lower-demand goods) and the understanding that prices will keep dropping for the next couple weeks. Eventually, most items will level off at slightly below the creation cost (based on market rates for materials).
Where most people are shooting themselves in the foot is their failure to accurately calculate these costs. Many are simply trying to unload items they crafted to level up while others forget to take some costs--such as shards and crystals--into account.
Crafters just need to accept that in a month or two they'll be working on razor-thin margins and that there will always be people who sell below cost.
Agreed. And in addition if I need a quick influx of cash why should I not be able to sell a few of my items way below value or even at a loss if I need. It should be the players choice and barring no extreme hyper deflation prices will average out over time. But If I have a raid and have 0 gil and I need it fast, you bet your ass im going to undercut significantly so that some one buys it quick. And like said above, that is where people like us who sort of understand the market prices make a killing on it.
Just yesterday I went to sell some item I farmed. There were a bunch at 350 and then like 5 stacks at 100....I looked at the history saw that it has been hovering around 250 so I bought the 5 stacks put them up along with my own and made a bunch of gil off them.
Its almost as if you guys are arguing for perfect efficiency in the markets......That would crush ones ability to make a killing.
I think its fine, you can take over the price of items simply by buying the few cheap ones and listing a ton at higher price. I also like to buy all those 1g items and resell to npc for 3-20g leave that alone as well. Also selling in stacks is awesome as well you always see people selling stacks of 99... i love that because I know I can bump the price a little and sell multiple stacks of 2-5 and people will buy mine instead.
Its fun the market is a whole different game and those of us who know how to play will make a killing off those who dont. MMOs becoming simple enough why do we gotta make everything idiot proof?