[Deleting]
Printable View
[Deleting]
I enjoy them, the issue I have with them is how fast many of them end due to the number of people participating. The enemies do not scale sufficiently for larger numbers. That and the display priority issues.
There are NMs all over the place, they are simply part of the fate system. The only downfall of this is that most of them are too easy, even with just a few people. Only a small handful of them have any challenge when not being bruteforced. I don't get the mentality where these aren't NMs just because they have an aura around them that says "FATE JOINED."Quote:
maybe i'd rather have something similar to NMs, please don't hurt me.
We do have Odin and Behemoth which are less of a joke and spawn far less frequently, hopefully we will get more of these.
Agreed.
I'm tired of the FATE zerg; it brings out the jerks and rewards really boring and exploitative play.
Watching Odin 1 hit a group of level 50s was pretty entertaining. It's probably the best FATE I've seen yet.
I agree, they would be much better scaled. If there is a mob it is hard to even get points if the FATE party is too big.
FATE's are my least favorite thing to do in the game. Sadly, I have had to grind a few levels with them since I was underleveled for my story quest but I avoid them if I have the possibility. They just don't appeal to me, IDK why. I just enjoy questing or doing dungeons for my leveling.
I think they are a good addition to the game. Having said that, I think FATE's are just too good. What I mean by that is they level you by far the fastest and give you quick seals. I think they need to nerf the XP on FATE's or increase questing or dungeon XP a little bit. People are just flying through levels just grinding these FATE quests and it isn't even close to the speed of normal questing or dungeons.
Gods forbid you want to read the actual quest to see what's going on, it's over before you know it. I think a lot of the issues are due to the number of participants right now, once things simmer down to normal levels, they'll probably be more enjoyable - like I found them to be in beta. If you're FATE grinding, of course it's going to get stale fast, that's not why they exist.
So glad I'm not alone in feeling this way about FATES. I disliked this type of feature in games such as GW2 and Rift. It this mindless Zerg where it doesn't matter what you do anymore. No effort needed with zero consequence for the best XP and seal rewards in the game. No wonder people are exploiting it. The path of least resistance and all. Even I'm doing FATEs for the seals so i can buy the 10k restat item (made a booboo due to allocating points while half asleep).
But if it weren't for the seals, I'd opt to do dungeons and smaller, more intimate affairs.
i feel you OP
i think Fates are designed halfheartedly
i prefer the dynamic events from R*FT and G*2
they have the back stories and most are chained
while Fates are, going all around the map for almost no purpose
i do notice that there are a number of chained Fates, but that's all..
sadly, Fate is the fastest way to gain rewards such as exp and seals
I have fun on fates....but there are like...30% of them which arent designed agaisnt zerg....
So everything dies so fast and its annoying and frustrating to participate in them.
If the mobs manages to live at least more than a fucking second i can enjoy it...lol
As someone else said FATEs being boring isn't really a problem - they'll become more enjoyable when there's less people leveling. I think the real problem, though, is that there's really no good alternative to fate grinding once you use up quests. Dungeons give far too little experience - same with chain bonus for grinding. I'd personally like to see the following:
- Make the "chain bonus" for grinding off mobs a little better (it shouldn't be as good as fates/dungeons etc.. but it should be higher)
- Up the XP in dungeons or give bonus XP charges (daily/weekly - doesn't matter) for using raid finder
- Slight bonus xp if you "pug" raid finder
- Add more quests!
It's a boring zerg fest that i do not enjoy at all. Seems rather pointless to me and with tab targeting working so horribly it's just frustrating.
Add seal rewards in dungeons. Maybe not as much as leves or FATEs because gear already drops but something to give players another 'unlimited' source of seals. I say unlimited because leves has an allowance.
Don't like them, never participate in them unless one spawns next to where I'm questing. Not my cup of tea.
I like doing FATEs, but I do agree that most are boring. And a lot of the time the mobs don't show up on my screen because there are so many people there, which ruins the whole FATE.
But it is really the only way to level after you've done your hunting log and main story quest.
I thought levequests would be a way to lvl but the exp you get in them is so low, its stupid.
Like someone else said it would be awesome if they brought back skirmish from 1.0.
Fates are a horrid abomination. There's nothing remotely enjoyable about tabbing as fast as you can and pressing an instant skill trying to get tags, or in the case of most (looking at you BLMs) standing and spamming that ice shit. Literally so many people spamming aoes for tags that my sound gets cut out/choppy. So many people at fates that the mobs and players further than a few feet away start to disappear. This is on a high end PC. I don't do fates unless they spawn on top of me now. I feel you are required to be a true simpleton to enjoy fates in their current state. Sorry.
+1
I'm tired of the zerg fests that FATE's have become. It was actually really awesome, the other night one GLD and myself did a FATE and then hopped over to the next one that popped and a CNJ and ACN joined us. Boy was it actually REALLY nice to just do a FATE with a small group like that and all of us got appropriate credit instead of the way they're usually swayed in the obnoxious zerg fests they are right now.
It really has become a detriment to the game the way people are playing them currently, which is sad because I like the Public Quest/Rift/Dynamic Event/FATE system. When used naturally it's a great way to form friend/partnerships and gives you that extra little social aspect which is nice. Currently, it's just the easiest way to grind, and even FATE groups are lacking that special social flare/spontaneity previous systems have had.
I completely agree with OP. Zergfests with sometimes invisible mobs are not fun, in any way. I did them when leveling because they gave WAY too much exp for the nonexistent effort (they should tone down the exp a little and balance it out with slightly higher exp in dungeons imo), but it was very boring. Do I think they are a good thing to have in the game? Yes I do, the more options and variation people have the better, everyone likes different things and even I who don't like them even I actually liked having them as a part of the leveling process in some form since it gave you a break off from the normal monotonous quest grind (even though I enjoyed the story).
As for FATEs replacing NMs entirely I don't understand it. No it is not the same thing to have something pop that hundreds of people rush to zerg down (people in beta said "wait and see til endgame FATEs they will be much better", well I've waited and they are NOT any better), the whole experience of the fight is completely lost (It is such a freaking waste to throw away amazing mobs like Behemoth and Odin on making them FATEs). This also applies to the competition part of it, I loved the challenge of claiming a mob so me or me (loved to solo) and my friends (loved to lowman) could kill it for a possible drop even though a lot of the time you lost the claim, FATEs give neither of these really. Bots were a non-issue with regular NMs so that is just not a valid complaint. As for HNM I think there are solutions to the problems with those and we should have them too because it adds to the overall experience, but AT LEAST regular NMs should be in (Make it drop the same things you can get in instances or w/e it doesn't matter, it doesn't have to be exclusive to the NM).
Overall though I think the game needs more incentives to explore and travel the world even after you ding 50 and don't need exp anymore. Hidden areas and treasures, hidden NMs with obscure pop conditions, things like those that are in the open world. And no I don't hate the game I am having a great time, but that does not mean I don't think there are things that can be improved upon (ignoring even obvious things like login, /tell in instance etc issues).
i absolutely love the fates..only when there is no more than 6-10 people
Yup Yup, part the problem, for me at least, is that everything feels so congested no matter where you go, there is just masses and masses and masses of people.
I do like the idea of random world events though, they are fun and can be an interesting side trip while questing or gathering. Hell I used um to help get my LNC to 15 to unlock MNK. Though I enjoy exploring and dungeons much more. Also the seals are a damn nice aspect of it if you need GC rep and the best way to get it atm unfortunately =(
Be nice if they made trash mobs/ bosses in dungeons drop items you could turn in at you GC for seals as well, to help pull more peeps into dungeons.
What can I say about FATEs... just that they're literally about as interesting as the 1017 login minigame, and mildly less frustrating. I suppose when I run out of quests to do I'll just grind dungeons, because I've tried FATE grinding for a few levels but this is no way to play a game of any kind. I've got plenty of suggestions, but I doubt anyone cares to hear them as we're already so swamped in opinions of what makes a game fun for the average player. So I'll just leave it at this - FATEs are not it. Thankfully the game gets by on its other merits.
Good ol' FATEs. They give you that same dissatisfied feeling GW2's "dynamic events" do.. although I feel GW2's system was a little more fun than FFXIV's.
SE needs to add more rewards and/or item drops to FATEs. That might make them a little more interesting.
Whats worse is that in a recent interview SE has no plans to currently change FATES.
what are these drops??? i've opened levelquest chests and read item received and haveyet to find the mystery item, but FATE's have yet to give me anything besides EXP Gil and a headache from trying to target between 100 players and the gang of random not aggressive creatures that just happen to spawn
I don't even know if I wanna try odin and behemoth FATEs. I bet it won't even show up on my screen because of all the people around.
And if it would ever pop, what's this about it have like a 24 hour pop window? I thought they were steering away from stuff like that.
You can trade in dungeon gear to your GC for seals if you didn't know.
I like the F.A.T.E.s but I'm on the PS3 and when so many people are there I would be lucky if I got to see anything. I don't see any monster or see a move or be even able to move and die buy things I have no clue to what they were. In Phase 3 I had a blast but to be honest I haven't even come close to enjoying the F.A.T.E.s cause of all the "farmers" (not to put down anyone who does that, play your way and if you are having fun great). I was at a ODIN fight and couldn't enjoying anything, all I saw was me surfing around and then dying with the 9999 number over my head.
I actually think the FATE system is really great, and I even think FATE grinding is a great way to level. It kind of makes me think they should add a way to auto group for zone fates almost like DF. However, it DOES need to evolve more before it will really be fun. I think that some of the fates were rushed. Most of the Bosses have no real mechanic. For example Cancer in "It's not Lupus" in Costa Del Sol. It's a big tough boss but there is no strategy really. It's just attack and dodge the red zone like a normal mob and that's all there is to it. The big boss fates that give 20k exp need to have more tricky mechanics so we're not just ability spamming.
Fates will be more fun when there are less people grinding the same fate or once they've been adjusted so you can see the monsters and they don't die in less than the 1.5 seconds it takes me to get a spell off. The only way to do that is definitely going to be to add some kind of scaling.
Basically the current fate mechanics are just too simple. I'm thinking they just haven't had enough time yet to really polish things with fates off. Think about how much they had to do in such a short time to remake this game. Given a year I'm betting the system will evolve a to be a lot better. I'm giving this one time.
I wouldn't like to see FATE exp nerfed as much as I would like to see Dungeon and Leve exp buffed. A guildleve will give me 6-7k exp while a single fate that ends after 2 mins will give me 12k?!? WHY? Dungeon exp is just as weak if not weaker comparatively.
The FATE zergs remind me of Mor Dhona just before the meteor hit Eorzea... When 1000 people wanted all to kill Atomos -.-