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  1. #1
    Player
    Godshelp's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Mito Tasuki
    World
    Adamantoise
    Main Class
    Archer Lv 50

    [Deleting]

    [Deleting]
    (7)
    Last edited by Godshelp; 06-16-2015 at 12:18 AM.

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    I enjoy them, the issue I have with them is how fast many of them end due to the number of people participating. The enemies do not scale sufficiently for larger numbers. That and the display priority issues.

    maybe i'd rather have something similar to NMs, please don't hurt me.
    There are NMs all over the place, they are simply part of the fate system. The only downfall of this is that most of them are too easy, even with just a few people. Only a small handful of them have any challenge when not being bruteforced. I don't get the mentality where these aren't NMs just because they have an aura around them that says "FATE JOINED."

    We do have Odin and Behemoth which are less of a joke and spawn far less frequently, hopefully we will get more of these.
    (0)
    Last edited by Alhanelem; 09-04-2013 at 02:40 PM.

  3. #3
    Player
    Neasa's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    361
    Character
    Neasa Vera
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alhanelem View Post
    I enjoy them, the issue I have with them is how fast many of them end due to the number of people participating. The enemies do not scale sufficiently for larger numbers. That and the display priority issues.

    There are NMs all over the place, they are simply part of the fate system. The only downfall of this is that most of them are too easy, even with just a few people. Only a small handful of them have any challenge when not being bruteforced. I don't get the mentality where these aren't NMs just because they have an aura around them that says "FATE JOINED."

    We do have Odin and Behemoth which are less of a joke and spawn far less frequently, hopefully we will get more of these.
    They're not "Notorious Monsters" to the rest of us because they don't drop anything. :x They're just another monster.
    (2)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Neasa View Post
    They're not "Notorious Monsters" to the rest of us because they don't drop anything. :x They're just another monster.
    Some of them do drop things, actually. As well, both Odin and Behemoth give you things that can be traded for some nice rewards at the camp in Mor Dhona.
    (0)

  5. #5
    Player
    Neasa's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    361
    Character
    Neasa Vera
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alhanelem View Post
    Some of them do drop things, actually. As well, both Odin and Behemoth give you things that can be traded for some nice rewards at the camp in Mor Dhona.
    Which drop something? And the FATE giving you a reward is not the enemy "dropping" something.
    (0)

  6. #6
    Player
    Elysius's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Elysius Velkas
    World
    Excalibur
    Main Class
    Ninja Lv 58
    +1

    I'm tired of the zerg fests that FATE's have become. It was actually really awesome, the other night one GLD and myself did a FATE and then hopped over to the next one that popped and a CNJ and ACN joined us. Boy was it actually REALLY nice to just do a FATE with a small group like that and all of us got appropriate credit instead of the way they're usually swayed in the obnoxious zerg fests they are right now.

    It really has become a detriment to the game the way people are playing them currently, which is sad because I like the Public Quest/Rift/Dynamic Event/FATE system. When used naturally it's a great way to form friend/partnerships and gives you that extra little social aspect which is nice. Currently, it's just the easiest way to grind, and even FATE groups are lacking that special social flare/spontaneity previous systems have had.
    (1)
    Last edited by Elysius; 09-04-2013 at 03:53 PM.

  7. #7
    Player
    FlareBronwen's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    25
    Character
    Ineeda Medic
    World
    Cactuar
    Main Class
    Monk Lv 60
    Quote Originally Posted by Godshelp View Post
    I know I'm not the only one, but I'm getting kind of depressed about how FATEs are in ARR.

    They just aren't satisfying, only a couple are fun (minus the hundreds of player zerg on Odin or Behemoth) and would rather have something different that would make exploring more satisfying.[/SIZE]
    Watching Odin 1 hit a group of level 50s was pretty entertaining. It's probably the best FATE I've seen yet.

    Quote Originally Posted by Alhanelem View Post
    I enjoy them, the issue I have with them is how fast many of them end due to the number of people participating. The enemies do not scale sufficiently for larger numbers. That and the display priority issues.
    I agree, they would be much better scaled. If there is a mob it is hard to even get points if the FATE party is too big.
    (1)

  8. #8
    Player
    FyeyaHerald's Avatar
    Join Date
    Aug 2013
    Posts
    47
    Character
    Fyeya Herald
    World
    Siren
    Main Class
    Arcanist Lv 80
    Agreed.

    I'm tired of the FATE zerg; it brings out the jerks and rewards really boring and exploitative play.
    (3)

  9. #9
    Player
    Onnslaught's Avatar
    Join Date
    Aug 2013
    Posts
    77
    Character
    Eco Volare
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    FATE's are my least favorite thing to do in the game. Sadly, I have had to grind a few levels with them since I was underleveled for my story quest but I avoid them if I have the possibility. They just don't appeal to me, IDK why. I just enjoy questing or doing dungeons for my leveling.

    I think they are a good addition to the game. Having said that, I think FATE's are just too good. What I mean by that is they level you by far the fastest and give you quick seals. I think they need to nerf the XP on FATE's or increase questing or dungeon XP a little bit. People are just flying through levels just grinding these FATE quests and it isn't even close to the speed of normal questing or dungeons.
    (2)

  10. #10
    Player
    Caedeia's Avatar
    Join Date
    Aug 2012
    Posts
    47
    Character
    Cae Deia
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Gods forbid you want to read the actual quest to see what's going on, it's over before you know it. I think a lot of the issues are due to the number of participants right now, once things simmer down to normal levels, they'll probably be more enjoyable - like I found them to be in beta. If you're FATE grinding, of course it's going to get stale fast, that's not why they exist.
    (4)

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